Wild ARMS: Resistance Line
(Shameless, I know.)Table of Contents
Before written history, a grand blaze reduced the surface of the formerly vibrant planet Filgaia to desert and ash. Though parts of it held on to its natural beauty, the planet is slowly dying around its inhabitants. Human beings are developing mysterious sicknesses and healing from injuries slowly, and farming is a struggle revered by all as the key to life. Despite all these hardships, humans are a hardy lot, and manage to thrive just as well as they can, but they rely heavily on technology harvested from the ruins of mysterious past civilizations who weren't so lucky.
Most of the power on the planet is focused in the "town hall" style communion of all city and town governments, the Allhouse, and, unofficially, the railway magnates who determine transportation across the monster-infested wastelands and harvest immense profits from the fares. Of these, the largest family is the Veruni, who have owned the lion's share of railroad construction and projects for decades. Frequently, these forces butt heads over the "frontier" politics of where the rails should go and what resources must be harvested. Underneath all of this, a psuedoscientific theory of "leylines," conduits which carry the planet's lifeblood, is connected to the positioning of the mysterious ruins that dot Filgaia's surface. Who were the Demons, who were the scourge of the planet before humanity had even developed, or the Elves and Wisps who resisted them? Why has Filgaia been scarred and injured, and what are the mysterious lost technology ARMS, with their miraculous offensive and defensive capabilities?
The best way I can describe Wild ARMS's changing setting is "Teriyaki Western." If you've seen the anime Trigun, you know a bit of how Wild ARMS is, only much more rustic and with less clues of the futuristic. This varies from game to game; Wild ARMS 1 had a somewhat more typical RPG setting, with wild west overtones, where Wild ARMS 2 and 3 were much more strongly "cowboy," with weapons and clothes reminiscent of spaghetti western games. Usually the games mix in fantasy and sci-fi elements as well; there are the Guardians and Arcana spells, as well as monsters, and takes on various legendary monsters and races especially from Norse mythology. But the games often have high-tech or "lost technology" themes involved as well; Wild ARMS 5 almost entirely did away with hiding the technology and freely mixed wild west aesthetics with high tech ones.
ALL of the games have very strong anime and Japanese influences, and aren't very gritty or overly serious. Case in point, this picture
. I don't even need to state the absurdity of this image. Western people in pastel-color clothes eating tempura shrimp next to their steaks with chopsticks. COULD IT BE ANY MORE JAPANESU?!
Every Wild ARMS has some pretty blunt and obvious themes that aren't too hard to digest. Wild ARMS 3 was largely about people finding freedom and individuality so they could shape their world. Wild ARMS 2 was about heroes and what it felt like to shoulder all the burden alone, as opposed to everyone working together. Wild ARMS 5 had a plot focused on racial misunderstanding and "breaking down the wall." Yeah, you tend to hear characters repeat credos a LOT. To insanity. I hope to tone that down a little, but every WA is a pretty idealistic affair, with a strong environmentalist tone. Humans are often, if not responsible for Filgaia's decimation, responsible for its restoration.
Each game tends to have certain archetypes of characters. For this reason, I wish to make, with some allowances, the player characters fit into archetypes that have been in previous games, as well as some of the villains. There won't likely be any re-appearances of canonical main characters, but there may be re-interpretation of a few minor ones that have showed up in more than one installment of the series.
Unlike other RPs, you will be fitting your character into a specific archetype I've created ahead of time. Only five
positions are open, and I will be highly selective. Take the basic idea, and put your own spin on it. Also, don't be disheartened if you don't get the role; NPC roles may be played by RPers, and you will very likely get a part in the storyline of the character you applied for if I like your sheet enough even if you lose out to someone else. More than any other RP here right now, I'm going to have my fingers in your character, so the backstory may be partially controlled by me, though you can determine most of your character's personality and how they respond to events and develop. Just that, I'll have to strongly "suggest" changes so that no main character is too similar to another, and that there is opportunity for cool dialogue.
-Obviously, if multiple people apply for the same type, I will have to select the one I feel fits with the party the best. But I will also have input on your character's background, to help you fit into the world better. Trust me, it's all for the sake of making a fun party that is varied, where nobody has the same back story but everyone can relate in some believable way.
-Characters won't all be introduced at the same time, but you will have *roughly* equal amounts of attention in the story, including at least one instance in the plot where you'll have a large amount of time dedicated to your character's backstory and some conflict important to him/her, like a rival, a personal issue or quest, or something that happens to him/her in the course of the story.
-In addition, you will all have a "prologue scene at the beginning of the RP. Three of the six main characters will all meet up due to events set up in their prologues, which means there will first be two three-person parties, who later meet up and join to form a 6 person party, but not necessarily right off the bat. This sounds like a much more inflexible plot than it really is; for example, what kind of relationship will the parties have? Antagonistic? In the end though, they are going to get together.Characters Available
Here are some basic guidelines for the character roles you can apply for. Appearance, ARMS and some aspects of the character's personality and backstory are yours to devise. Besides the descriptive points here, your character's hidden backstory will be discussed with me in PMs if you win.
Unoccupied: A "Drifter Princess"
A talented youth and skilled gunner who likely has a privileged background, this character should be capable of comic relief, as well as being good at heart. Tomboyish, spoiled girls fully welcome and encouraged. She should have a lot of room to mature, but overall be likable and cute. Nina Liebert, A "Leyline Researcher"Leni Feierabend, A "Monster Exterminator"Laureen Katherine Xandra Lovecraft, An "Unlucky & Fancy Drifter"
Unoccupied: A "Sandcraft Mechanic"
Spirited lover of machines, master of tinkering. The youngest male character, with a firm belief in the power of technology to help others. Knowledgeable, but perhaps naive. He could be better with machines than he is with people, or lonely and looking for friends. Nathan Mesideros, A "Country Doctor"Kitchi Hototo, A "Baskar Outcast"Walter O'Dim, An "ARMS Smith"
The background of the character should be PMed to me, but feel free to vaguely discuss minor, unimportant details in OOC. Don't reveal all of your character's plot or it might not be as fun for you or the others later!DON'T WRITE A FULL CHARACTER BACKGROUND.
Make a bulleted list of things you want to see in your character's background for the PM; I will be creating a bare bones framework story, which will be discussed with you and adjusted to your liking in many ways.
The ARM can have a background as well; I even suggest it, though it may not be important to the plot, depending on the character. The weapon should fit your character's talents and fighting style. It should be a ranged firearm, but nothing too exotic just yet. Remember, ARMs evolve here...ARM Stats
Isn't much else but a fun thing I put into your posts. It can act as a Cliff's Notes to your ARM's capabilities for other players. The stats mean...
SHT: Shooting power. This is as much about ability to break through ARM barriers as it is about actual damage ability. A shotgun might have high damage, but its penetration is lowered by dispersion. Note that this does not apply to an ARM which physically attacks.
HIT: Accuracy. A weapon which disperses, or fires a slow projectile, is lower in this category. It's much less important at close range, and remember that it is the inherent accuracy of the gun, not the actual character's shooting skill, which may more than make up for it.
BLT: Ammo capacity. This translates to how often your character ought to be comfortable shooting in combat; do they measure the number of times they fire carefully? Really, it's okay to "John Woo" it within reason... XD
CRT: Capability of weapon causing extreme damage if it hits an enemy in a particular weak point. A weapon with low CRT won't do exceptionally more damage than hitting a target normally if it strikes a vulnerability.
BAR: Barrier strength. All ARMS have an invisible protective barrier, but not all are equal. Weak barriers break easily and only deflect bullets; strong barriers are supremely durable and can be used to push things away, or even magnify physical attacks. Note that this doesn't include the inherent durability of a large, shield-like ARM, or one that could block shots with its frame.
ORI: Most ARMs will have a 1 or 2 in this category. ARMs that can use Original programs proficiently are rare. The higher the number, the greater power and/or variety of magic a character ought to be able to use. It also strengthens the barrier against Original attacks or any attack using Leyline energy.
I removed WGT and SPD because I am assuming all the characters' weapons are properly weighted/sized for their skill level, and SPD because I wanted an even and needed a slot for ORI.
What your character should know:Red
is expert knowledge, for highly educated or knowledgeable characters. A researcher or scientist, or high priest of the Baskar might know something like this. Green
is specialist knowledge. If you are an arm smith, you might know this, or a Baskar.
White is available to anyone. It's something that you could learn talking to most people, or something even children might know about, but you don't necessarily know it. Use discretion and common sense; if your character should know it, he can know it, but if you want a term explained, maybe it might be good not for him to know.
Allhouse: The term "Allhouse" refers to the loose government formed between the former city-states and town halls. Basically, it's a parliament in which the number of representatives is determined by population size. Managers and sheriffs from town halls, city houses and, in corporate-owned towns, CEOs, come to negotiate boundaries and discuss issues such as commerce and crime problems. It's fairly effective, as most towns have good freedom and there isn't any "war," as survival is tough enough for the smaller towns. Of course, criminality in the wasteland is one of the biggest problems, and small towns aren't very well protected by the Allhouse from bandit Drifters. In addition, the Allhouse has its authority questioned and compromised by the huge railroad companies, who basically control all safe travel over Filgaia's nasty but valuable badlands.
ARMs: Ancient Relic Machine. A form of weapon using specialized ammunition or cartridges, ranged or melee. Because it is made out of ancient technology, it has some properties that make it superior in every way to normal firearms. ARMs create a mysterious invisible barrier of varying durability, which protects the user from harm; it can be depleted, but recharges over time. Many ARMs give the ability to cast Originals, magic-like abilities with different effects connected to the Leylines. ARMs’ most defining ability is their capacity for change; one arm can be modified to a near-limitless degree, and many seem to “evolve” on their own. Some even enhance the user him/herself.
Minimal training is needed to use an arm, though only an expert can use one truly effectively, due to the fact that ARMs seem to “synchronize” when held by the right user: if you find an ARM that’s well suited for you, all other weapons will seem unnatural and awkward in comparison. ARMs are uncommon and regarded with respect and fear, as they are related to legends of the Pioneers.
Baskars: They are the technology-eschewing society of those who live in great communion with Filgaia. As a people, they are secretive and strongly resemble the Native Americans in the actual American West in old times, except slightly more modernized, as the Baskars have had to adopt at least some technology to keep their culture alive. They are the only people in the world capable of casting arcane magic. Due to ancient ritual and cultural practice, as well as minimal interaction with outsiders, they’ve managed to stay relatively healthy and free of some of the sicknesses other humans experience. It is said to have to do with the mysterious stone tablets they wear.
Big Brawl: Despite the comic sounding name, the Big Brawl was nothing to laugh at. It was basically an unofficial war in which the Allhouse was established as the main method of government. Somewhere between a huge wave of crime and an actual armed conflict, towns across Filgaia were struck by a panic after a series of scientific revelations, including the rise in monster population, the decline of Filgaia's environmental state, and the slowly rising incidences of sickness, and failure to heal from injuries. There was an immense rush to garner enough money to settle in the cities and avoid being trapped in the wilderness with the greatly exaggerated hordes of wild beasts. Because of this, crime became extremely common and Marshals were established as a kind of military police force in the cities; these groups networked with Marshals from other cities to supply each other with ARMS and training, and fought a war against organized bandit groups ravaging the wasteland far worse than the monsters were supposedly doing. Generally speaking, the Big Brawl had several results: 1. Large amount of veterans living in poverty or with un-healing injuries. 2. Proliferation of ARMS. 3. Creation of the Allhouse to enforce universal laws in all towns. 4. The rise to power of the Veruni and other rich families who started trains as a form of safe transportation across dangerous stretches of wilderness for the wealthy, though these are slowly becoming more available. 5. Marshals disbanded, instead being replaced by Drifters for hire in associations and acting independently.
Crimson Nobles: Rumored race of blood-sucking aristocrats who rule the night! They won’t let you off easy if you enter their castle or steal their advanced machines…
Demons: A species clad entirely in metal, of nightmarish form and possessing terrible power. They were supposedly responsible for the decimation of Filgaia’s surface. Supposedly, the Elves and Wisps combined their powers to seal themselves and the demons thousands of years ago in a cataclysmic explosion of Filgaia’s life force. The technology the Demons used is linked intrinsically to ARMS and the extinct beasts known as Dragons.
Little to nothing is known about their society, motivations or individuals of importance; only that they were an evil force. Unlike their servant Dragons and their foes, the Elves, there are never any rumors of Demons continuing to exist in the present.
Dragons: Monsters that could fly in the air and run quickly on the ground, with breath that obliterated mountains and reduced entire plains to glass. They were controlled by the Demons, who outfitted them with weapons and armor of their devising, but unlike the Pioneers, they were one of the few species “born” on Filgaia itself. Legend says, vaguely, that the Dragons were “dug out of their mother, the earth.” Part of the theory as to why ARMs are so powerful is that they are believed to contain Dragon Fossils, portions of their bone or essence, as mediums to access their endless strength.
Drifters: Wandering bird scoundrel. These are rogues and other gunmen types who travel into the wilderness searching for adventure, a life of crime, or an idealistic pursuit. Receptiveness to Drifters in towns tends to vary from person to person quite a bit, but overall, they actually do have the freedom to go where they want and do what they please, except for those of a criminal persuasion.
Elves: A extinct race of humanoids that were visually similar to humans. Most signs point to them being the creators of the various ruins and ancient cities existing before human civilization. It was they who, in legend, sealed the Demons through an alliance with the Wisps, who had an even greater relationship with Filgaia’s power. Compared to modern humans, they were most likely physically similar but capable of casting “magic” without ARMS. Baskars believe themselves to be the last remaining descendants of this race, but aside from their ability to cast arcane magic, they’re physically human, so that seems unlikely.
Golems: Unmoving humanoid figures varying in size from smaller than a man to two stories tall that are dug out of the ground. They are said to be the remnants of wars fought either by previous races of humans, who were rumored to be more advanced in technology than the present civilization, or of the Demon race. Clearly mechanical, none of them work, but parts can be salvaged from Golems and find use in modifying ARMS and other machines.
Guardians: The traditional deities of the Baskar. Each tablet worn by a Baskar symbolizes an aspect of Filgaia associated with a certain Guardian, and is said to be auspicious to a compatible person, like a charm.
Leylines: Tunnels under the earth, they supposedly exist and have some significance. The coursing lifeblood of Filgaia flows through supposed conduits or circuits crisscrossing underneath its surface. From this life energy, Filgaia connects and provides all living things with sustenance, but it takes many different elemental forms when it bubbles forth to the surface world. Incompatible life forms would find the energies of leylines to be life-threatening and debilitating. Many humans have endeavored to prove the theory of leylines scientifically, and there is some evidence to suggest it’s very possible.
Monster: Pretty self explanatory term. Monsters do exist outside of towns and part of the reason why few new settlements pop up is that the initial phase of establishing a village involves a great deal of extermination. Drifters are often assigned to this task, but only a few are hardy enough to pull it off. As for how they appeared, the explanation is pretty simple. Filgaia's a tough place to live, so the animals got tough. Tougher, in fact, that humans.
Originals: “Programs” existing in certain ARMs’ internal mechanisms that allow the user to cast magic-like abilities; they are theorized to develop certain characteristics because of compatibility with leylines and are the strongest evidence for their existence. Some believe that Originals are the stored electronic versions of the magic powers of Elves, and act as a conduit to allow humans to convene with Filgaia’s life force. But others believe that “Originals” are actually Demon-manufactured copies of Elves’ spiritual powers, using living Wisps as fuel, and eventually adapting to use Leyline energy as fuel when the race became too rare.
Pioneers: A catch-all term to refer to any race that lived on Filgaia, but came from someplace else. The legend of humanity’s origin suggests that people are Pioneers as well. The most common use of the term, however, is to describe the Demons and Elves. Many legends of these species involve them “falling from the stars.”
Veruni: The largest and richest family in Filgaia, and the biggest of rail magnates. They are a proud clan that was responsible for the first running railroad that stretched out into the wasteland, though not the first railroad business. Although they are only a business subordinate to the Allhouse of town and city governments officially, their power means that their economic clout controls a lot of political decisions made in towns, and thus the rumors of them using bands of criminals to terrorize smaller towns into abandoning space for railway development go un-addressed.
Wisps: A legendary race that was comprised entirely of Filgaia’s energy. They had no bodies, and were like clouds of air or colored mist, thus the name. The Wisps were incapable of using Filgaia’s power in elemental forms, like the Elves, but still contained much energy. The Wisps helped the Elves fight the Demons by sacrificing themselves to seal their mutual enemy away for good.
Goldenrock: Old, remote winery town and home of Nathan Mesideros. Predominantly populated by women, children and the elderly. It has a temperate climate, and used to be a mining camp. Also close in proximity to a certain ancient ruin.
Goldenrock Vineyard Ruins: Old pyramid located in the midst of the town's grape supply. Although it is recognized as potentially dangerous, as a breeding ground for monsters, the townsfolk are unable to do much about it and thus simply had sealed it up with simple wooden barriers in past years and avoided going near it if possible.
Old Fortessimo: The largest city of all Filgaia settlements under the Allhouse; it is also it's seat of authority, as well as the headquarters of the train companies, the most prominent of which is naturally the Veruni Company. All trains and train services originate in Fortessimo, and most postal and shipping companies utilize this form of transportation. A massive center of business where anyone who wants to make the best living they can, or at least have the best chance of making a living, will go.
Grendeline: A ghost town that used to be known as a midpoint between towns far from Old Fortessimo. The number of monster incidences in the region gradually increased until it was no longer safe to live there, and the entire population fled. Was the location of a Leyline Knot, until it was sealed by Kit.
Beckett, Haylee: A Junior Grade Marshal, below an Inspector, and also below the Officer Grade Marshal. Although inexperienced, the staffing shortage of the Marshals, which are being supplanted in many ways by Drifter vigilante groups in rural areas, has resulted in her gaining free-roaming privileges: Like an Inspector, she can pursue a criminal anywhere on Filgaia, rather than just having a jurisdiction limited to her home station in Old Fortessimo. Of course her real appeal are her cute glasses and clumsy demeanor! The Beckett family is all nearsighted, and have an unfortunate inability to read people's moods.
Chief: Baskar Chief. The tribe of magic users and mystics who have lived in harmony with Filgaia have resigned themselves to isolation and non-intervention with the self-destructive city populations. Although the Chief believes Filgaia is dying, he does not see how associating with the "corrupt" people under the Allhouse will help save it. Also Kit's uncle by blood, he wanted to reign in the young man before he left with the Baskar's treasured Pillar of Faith.
Ferro, Erica: Mother of two living in Goldenrock. Her son left at an especially young age as many other boys in the town, but unlike most, he was too young, and Erica refused to let him go. Thus, he ran away. She is fond, as all other townsfolk are, of Nathan and Rudy, but she has a strong temper and fiery spirit that might get her into trouble.
Lance: A young Baskar who left the village to see the world. Although he and Kit were close during their youth, he has heard little of him since he departed. His strong, adventurous spirit inspired Kit to become a Drifter, and associate more strongly with those outside of the Baskar village.
Liebert, Annie: Nina's mother. She and her husband run the Liebert Bar & Inn, and embarrass Nina horribly. Seems to know quite a bit about drifters and artifacts, and is beautiful and smart like her daughter, but not as much of a straight arrow. Unlike her husband, she is less understated and more bold, and sings at their establishment.
Liebert, Ben: Bartender, and Nina's father. His drinks are top class and his relaxing demeanor calms customers easily. Although some bartenders are very talkative, this one seems less inclined to force conversation. He and his wife are not afraid to help Drifters who enter their bar, especially those associated with their daughter.
Maria: (Deceased) Kitchi's mother, and sister of the current Baskar Chief. She died after giving birth to him, but insisted upon him being named after his late father.
McCall, Jackson: Pompadour Marshal Inspector. He's the new chief Marshal officer in Old Fortessimo, and believes in a policy of detente
between the former Big Brawl criminals who make themselves useful to the new society and Allhouse, unlike many other officers. He contracts Drifters and former criminals to various ruin-exploration/monster-extermination organizations, as well as to the Marshals themselves, in order to make criminals hunt down their own kind. Sometimes very brilliant but arrogant, and other times incredibly stupid, overlooking small details. He's very protective of his silly hairstyle and likes to berate underlings like Beckett.
Mesideros, Rudy: Uncle of Nathan Mesideros. Although there is no true blood relation between them, Rudy gave Nathan his surname. It is uncertain how well Rudy knows Nathan's father. A Goldenrock surgeon, he is a capable medical practitioner despite his age, and keeps the town healthy. He actually studied in Old Fortessimo to become a doctor over 40 years ago. He had a wife and son, but his wife passed away from age and sickness, and his son left Goldenrock for the city, never to return. Notoriously cranky when woken from a deep sleep.
Mysterious Man: Stranger cloaked in black with a terrifying presence. Appeared at Grendeline and left behind the Broken Sword. Who is he and what are his intentions? He claims to intend to return for the weapon and meet its keepers in the future...
Vasquez, Rosa: A young woman whose husband left her in Goldenrock while traveling. She and her family were a kind of gypsy group that didn't fit in at any town, but she had just been married at a precocious age when she was left behind. Although aware of not being a native, she still tries her hardest to fit in, and the community, being small and close-knit, accepts her easily. She has harbored feelings for Nathan Mesideros for a long time, but as he was very open about his lack of interest in romance or marriage, she was pushed away before she could ever express them.
Broken Sword: A strangely designed sword. Appears to be made of a single piece of metal, and is warm to the touch, like the earth. Has a bluish sheen and looks fairly polished, with flat sides. Also appears to have a side handle on one cutting edge for ease of carrying, or manipulation. Entrusted to Kit, Nina, and Walter for safe keeping by Mysterious Man.
Wild ARMS OPhttp://www.youtube.com/watch?v=ISSAZrUU ... re=related
Wild ARMS 2 OP 1http://www.youtube.com/watch?v=EsOIclP2H3g
Wild ARMS 2 OP 2http://www.youtube.com/watch?v=xXfYbXnh ... re=related
Wild ARMS 3 OPhttp://www.youtube.com/watch?v=ndiyL0OB ... re=related
Wild ARMS Alter Code F OP:http://www.youtube.com/watch?v=JO2DqsD0hSo
Wild ARMS 4 OPhttp://www.youtube.com/watch?v=Gfd1-zdS ... re=related
Wild ARMS 5 OPhttp://www.youtube.com/watch?v=8li5E-Sf ... re=related
(They get more and more Japanese as it goes on... WA5's OP in particular sounds more like an Anime OP.)Posting Advice:
-In general, people are going to post differing amounts of materials. Some write terse lines and others write essays... Please have patience, and read all other protagonist/villain posts through.
-If you're a main character, please post as regularly as you can. This RP is going to survive on a basis of participation even more so than other RPs around lately.
-DON'T FEEL PRESSURED TO WRITE SOMETHING HUGE. Posts just need to have an adequate amount of text proportional to their importance.
If your character can't do anything but briefly comment, briefly comment, describe their physical behavior, maybe their thoughts, and that's it. You really only need to make huge essay-like posts when something absolutely monumental is going on, or you've got a lot of actions to describe.
-Be sure to tell everyone involved when you edit your post in the OOC.