Monster x Madness OOC - Sign ups always open

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Monster x Madness OOC - Sign ups always open

Postby Forse the Deathmaster » Fri Sep 19, 2008 4:06 pm

[center]Monster x Madness RP.[/center]


Story:

Alternative England, 1820. The son of the infamous doctor and scientist Victor Frankenstein has once more reawakened the horror of the most world renown monster to have walked the earth, his own father’s creation. Thus chaos triggered all over the world. Demented scientist, begun to create their own creatures and monsters in hopes of one day surpassing the world renowned doctor Frankenstein and his creation. Unable to stop the new wave of horrors the Global Scientific Community decided to unleash a ruthless hunt against all persecutors. Now the world is locked within a firce race that might as well decide the fate of humanity, who will create the ultimate monster?

Plot:

This RP will be very loose as such I will be able to observe it and take part of it without having problems with my already pressuring time tables. As such I have created the following suggestion:

Any player may at any time suggest to me a story arc that may or may not connect with his character. Of course I will also help at making it pass through, judge if its fitting and make small changes as to somehow add it to the story. Yes, there will be a main storyline that will be followed but I will not fully dive into it unless I deem the time is right, until then I will take people’s story arc suggestions.

NPC villains won’t appear very often, any player can take the role of a villain or a rival and challenge the other players as they travel through the world. If a player suggests an arc I will trust that player to design the villain and lead us through it, not to say that I and my co-gms won’t do anything to help with the arc’s execution.

Players:

Any player may assume any alignment he or she wants during his or her beginning. She may be villain such as an evil mad scientist or someone from the Global Scientist community, a rival that constantly tries to surpass the other players, a mad scientist the world along with the group to strengthen his monster, a simple pass by scientist that was caught in the whole thing, a bounty hunter after the scientists or anything else. But! And take note at the ‘but’, everyone will eventually have to join up into one group. So as the arcs pass and the story progresses one by one all the players need to fuse in the main group. Think of this as the same way characters are added in the casts of animes.

Monsters:

After the creation of Doctor Frankenstein was made known to the world many tried to copy his work. Fortunately none was able to fully crack his secrets such soon the excitement died down as the reports of the being lessened. Now, with the awakening of the legend that is the monster, scientists, that obviously lack quite a bit of sanity, once again begun the monster making rush. As Frankenstein’s research was never understood fully most scientists tend to use their own means to create thus creatures of many forms and natures were made. Despite their usual frightening appearances most creatures actually tend to act very different that their appearance suggests. Many are known as to be obnoxious, annoying or plain human-like in behavior. Of course, sometimes books can be judged by their cover as some monsters have also been reported as to be brainless machines of destruction.

Mad scientists:

Insane, demented, crazy, kooky, eccentric and some even downright nuts. Men and women of great intelligence that went one step too far for the sake of science. With the new monster mania that broke out they too wanted to participate in the world-wide monster competition. Mostly by using their individual methods they created powerful creatures and now seek ways to improve them to perfection. Most mad scientists basically act as ‘mechanics’ for their creations, fixing them when they are damaged and adding new ‘parts’ to them to increase their capabilities. Keen in mind though, just because their mad it doesn’t mean they are evil.

Global Scientific Community:

The GSC is an association that represents the bulk of the scientific community around the world. With the new monster rush that has appeared the GSC unleashed a relentless global hunt for anyone that may fit the description of a mad scientist. The GSC has a multitude of agents around the world and has some of the greatest bounty hunters in existence working for them. Also, the GSC has access to the most developed technological advances of the last and perhaps future 100 years.

CS:

Name: Just pick one.
Age: I’ll accept young geniuses but nothing too extreme.
Appearance: Your choice.
Personality: Remember, your character is called a mad scientist for a reason.
Occupation: Your general affiliation, look at the ‘players’ entry for more detail. If you want to be a bounty hunter of someone from the GSC then adjust the CS appropriately as you will not be allowed to have monster yet I’ll allow you to have advanced for the time weapons and high physical skills.
Disorder: Once again, you are ‘mad’ for a reason, for all means it could be something silly.
Specialty and skills: The form of science your character excels at and any other special skills he or she has to offer.
Brief history: There’s no need for your character’s life story, just a brief outline where they came from.
----------------------------
Monster name: You need a way to call em.
Origins: How and what the monster is made from.
Appearance: Just because it is an ‘abomination’ it doesn’t have to look like one.
Personality: Yes, even monsters have a personality; most usually it’s one as strange as that of their creators.
Abilities: Keep it at a reasonable level, use science as basis (I will allow you to bend the rules a bit) and no, no warp drives and the like, this IS the 18th century after all. Though that doesn’t mean you can’t have basic missiles for your creature.
Finishing moves: Most people will start with one. Usually its something related with the creatures abilities or an extreme form of them. You can add to them as you go along.

Story-arc application form (Pmed to me):
Name of arc:

Location:

Villains:

Plot:

Intro:

Example CS:

Name: Victor Frankenstein Junior
Age: 17

Appearance: Victor stands at 1.62 meters tall with hazel eyes and dark-blond messy hair. His whole appearance clearly states an obvious lack of sleep, always wearing his garment in an untidy manner, rarely combing his hair and the large black circles below around his eyes make it painfully obvious that he a person that enjoys sleeping late. Avoiding the typical white-lab coat look Victors tends to dress with typical 18th century clothing. Black pants and boots embrace his legs, a black vest is layered over a white shirt and white cravat is wrapped around his neck.

Personality: Victor is an extremely curious and easily excited person with a lot of energy to spare. While being practically a coward during fights he opts to become a wannabe sadist, just like his dad, unfortunately all his attempts usually end in an embarrassing, and at the same time, comical manner.

Occupation: Mad scientist.

Disorder: Uncontrollable curiosity and a wannabe sadist behavior.
Specialty and skills: Electricity and human anatomy. His specialty in the human body makes him a very effective, yet inexperienced doctor. He always carries with him enough equipment to perform minor operations to fix Frank if he is broken and upgrade him if he can.

------------------------

Monster: Frank

Origins: Frank was created by the joining of several body parts from deceased humans and then brought to life by a bolt of lightning.

Appearance: Frank takes the shape of an 18 year old boy standing at 1.86 meters tall with black hair. His body is composed of patches of skin and body parts stitched together with steel strings; obviously this has as an effect that his body is of varying colors, his eyes are the greatest testament to this as one is vibrant blue while the other is pitch black. Frank tends to wear white sleeveless jacket, which he always seems to leave open, and pants along with white boots.

Personality: Overly serious and stoic. Easily annoyed by overactive people. The only person Frank truly respects, hates and fears is his creator Dr. Frankenstein.

Ability: Total strength, endurance and agility of ten men. In other words, 1 ton of strength and able to perform explosive dash of 400 yards in 5 seconds agility. Detachable body parts connected and controlled by steel strings running through them. Able to produce large amounts of bio-electricity through the body.

Finishing strikes:
Franken-doom arm cannon: It’s basically a mass destruction electricity cannon hidden within Frank’s left forearm. The charging process of the cannon takes up much time but the results are usually positive.
Franken-gauss cannon: Frank brings together his forearms and then entangles the metal stitches between them, afterwards he moves his arms as to create several loops between his arm. By allowing electricity to pass through the coils be creates a mini gauss gun that can lunch any magnetic metal object that can fit in it. The power of the gauss gun can be controlled by the amount of coils and electricity Frank uses per shot but it is useless unless a small enough piece of an appropriate metal is around to use.
Franken-lance cannon: Frank at high speeds fully extends any one of his limbs, separating it at its every joint.

Example arc/ Intro arc:

Name: Magic? Witches? No! It’s the Salem monster trials!

Location: A small village in Southern England called Salem. Salem is a village infamous through the world for the peculiar fact that people vanish through the night by what is assumed to be magical means.

Intro: What better way to make a perfect monster than through methods arcane? This was the very reason that many mad scientists and bounty hunters gathered in secrecy, even from each other, within the small village of Salem in search for the woman called the Grand High Witch, all from their own little reasons. Now a grand high meeting of the maddest personas in the world could might as well take place.
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Re: Monster x Madness OOC - Sign ups always open

Postby QuickSilver » Fri Sep 19, 2008 6:14 pm

Name: Dr. Dalmont Creedy p.h.d

Age: 53

Appearance: Dalmont is a tall, orderly gentleman. He wears only the finest clothes which usually consist of a gray jacket over a pinstriped shirt, pinstriped trousers with shiny black shoes, a monocle and a large black top hat. All acid-proof, of course. His face is prematurely wrinkled due to the many fumes being a chemist exposes you to. His short, neat hair is bleached white from the fumes as well, as well as his finely trimmed English mustache (two fine tips sticking out either side of his top lip). Dalmont's eyes are colored yellow from the deathly fumes, and his eyesight is rather poor consequently. He carries a black cane tipped with a golden orb as he has a little stiffness in his right leg.

Personality: Dalmont doesn't really care. Oh, he cares about his work. Chemicals and Pathogens are his life's work, and he would defend them to his grave. It's people he doesn't care about. Humans, animals. They are just 'in the way'. Sure, some people may make themselves useful by 'offering' the use of their bodies in experiments, but the kicking and screaming is too bothersome. This is why Dalmont prefers to shut himself away from all the riff-raff. He is perfectly happy to be on his own for huge periods of time. Occasionally, he hears a little voice telling him that he should be drinking tea right now, and he tends to follow its advice for lack of anything else to do. He is, however, a hard worker, an astute observer and a keen scientist. While he dislikes working with others if he can avoid it, he is perfectly capable of teamwork so long as someone else is leading.

Occupation: Mad Scientist

Disorder: Psychopathy, mild schizophrenia and sociopathy.

Specialty and skills: Chemistry (Acids) and Biology (Bacteria).

Brief history: Dalmont had an ordinary childhood. His parents loved him and lived long lives. He attended both medical school and the University of Oxford and left with p.h.d's in both chemistry and biology. He lived a comfortably upper class life. Some people are just born kooky. Dalmont, throughout his life, has always been busy with projects trying to discover and perfect every aspect of acids and bacteria. When he decided to put everything in his lab together at once, Falcious Blob was formed. Dalmont was rather displeased he could not put a hat on Falcious without it disolving first. Through extensive contact with the chemicals that make up the Blob, Dalmont has gained an immunity to the fumes Falcious gives off, and has gained a nasty cough to boot.
----------------------------
Monster name: Falcious Blob, The Blob

Origins: Falcious is created by a haphazard collection of oozes, acids and general waste compacted down, melted, then stuffed full of experimental bacteria. The subsequent reaction within the muculent pile caused the bacteria to hyper-evolve and multiply several million years in a few seconds, creating the semi-sentient blob of amorphous goo known as “The Blob”.

Appearance: Falcious is, at first glance, rather simple in terms of appearance. It consists of a large dome of emerald, gelatinous jelly surrounding three darker circles of blue jelly. However, closer inspection would reveal a veritable tapestry of veins and various other body parts pulsating into existence before being melted back into the gooey soup that is Falcious. A thin layer of viscous green slime covered the entire blob and it trails off as the creature undulates about. Its movement is akin to that of a caterpillar, with a small portion of the main mass of goo moving a few feet forwards with the remaining mass slamming back into it from behind. This type of movement makes Falcious' movements less than subtle as wherever it squidges it makes a very audible “shloop, slap, shloop, slap.” Falcious is a brew of bacteria still caught in the aftershocks of hyper-evolution which still cause random bits of, what could be considered for lack of a better word, “human bits”. Eyes, feet, hair, teeth, arms and some other unmentionables frequently form within the shimmering depths of the emerald blob only to be sizzled to go and reabsorbed by the acidic mass. The goo can, however, take various shapes ranging from base shapes like cubes and pyramids to more humanoid shapes. However, Falcious prefers, so much as it can, to be a blob.

Personality: Falcious possesses only limited sentience afforded to it by a loose alliance of the hyper-evolved bacteria that inhabits the emerald goo. Through lightning fast communication, the bacteria can come to a mutual agreement on where it wants to go next, or more commonly, what it wants to eat next. Falcious exists to eat and expand. Sometimes vaguely human thoughts cross the collective that is the Blob's mind, but it usually ignores these and continues munching.

Abilities: Falcious Blob's physiology affords it several powerful abilities. Perhaps its most powerful ability is afforded by the sheer fact that it isn't a person or an object but an amorphous blob of gelatinous goo. This allows it to evade slower attacks completely by reshaping itself around them, gives it limited shape-shifting abilities (it'll stay green and slimy no matter what it does) and makes it notoriously hard to harm with physical attacks. The slime that covers the Blob is actually Fluorosulfuric acid, one of the strongest and most corrosive acids in existence. As Falcious moves along the ground it corrodes it away, releasing highly toxic fumes that are more than enough to knock out the average human and scorch lungs – consequently, Falcious is forced to keep moving or sink through the ground. The Blob, ironically, has rather slow-acting enzymes, meaning once a meal is engulfed, it can take anywhere from ten to twenty minutes for it to be fully digested. Falcious attacks by extending a slender tendril of goo from its main mass and whipping it at the enemy, attempting to cause concussive damage as well as coat the enemy in the highly corrosive fluorosulfuric acid. On rare occasions Falcious has been known to fully detach blobs of slime as a projectile, but understandably, this is a finite resource. Falcious is also high explosive in water and avoids it at all costs. Additionally, Falcious may compress its form to a fraction of its overall size , allowing it to fit into the specially designed vial Dalmont created for travel purposes.

Finishing moves: Cyto-whip : Falcious grows up to fifty tendrils and warps its main 'body' into a sphere. It will then spin for up to ten seconds in a violent circle, causing powerful concussive damage to anything it comes in contact with and flinging acid over a wide area. The Blob becomes 'dazed' for a few second after this as it regains its originally shape.
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Re: Monster x Madness OOC - Sign ups always open

Postby Caim » Fri Sep 19, 2008 8:53 pm

Name: Elizabeth Thatcher

Age: 23

Appearance: Image

(Sorry, I'm just not very good at describing people and places)
Personality: Like almost all scientists that the world foolishly deems "mad", Elizabeth is anti-social and incredibly devoted to her work, to the point of being downright creepy to even her fellow mad scientists. She tends to focus solely on accomplishing a single goal at a time, and giving anything else minimal attention unless it could be useful or if it could interfere with her plans...whatever they may be at that particular time, from taking over Scotland to purchasing some Swiss cheese.

Unlike most other scientists, Elizabeth tend to be a bit too...emotional. She is quick to anger, frequently taking out her anger on her own monster, and tends to get too wrapped up in whatever has most recently captured her fancy, to the point where she might even forget WHY she wanted to acquire/accomplish the goal in the first place. Obviously, this is a bit of a problem when it becomes apparent that experimentation on some random and completely innocent person off the street becomes necessary, but Elizabeth is above such petty morality! Her lack of any morals in regards to human guinea pig-, er, "valued test subject volunteers" tends to get her in trouble with the local authorities, but that's what she had her monster for, to take care of any such "legal horse hockey that I can't be bothered with" through ANY means he deems fit...

Finally, she also has a bit of a...megalomaniac side to her that manifests itself in ways other than simply wanting to rule the world...ways like arguing with her monster as to whether or not he looks like a "bondage slave"...suffice to say, their relationship is unique if nothing else, given her controlling nature and his tendency to shrug her off.

On the plus side, this makes Elizabeth nearly impossible to stop once she's put her mind to something, and, although somewhat petty at times, it also makes her a capable ally...mainly because of her one-track mind.

Occupation: Mad scientist

Disorder: Megalomania, Sociopath, and an odd...thing for monsters...the kind of thing that won't allow her to stop experimenting on them...what did you think i meant?!

Specialty and skills: Physics and Biology...and Elizabeth is rather skilled in the art of beating the Hell out of anyone who angers her with whatever happens to be within her reach

Brief history: Elizabeth's story is one of tragedy and woe....not!

In fact, it's rather dull, boring, and not at all original...she just happened to be a little girl who did strange things to insects and grew up to loathe the fact that she wouldn't be able to get anywhere in the field of science to truly be able to test out the ideas that popped into her head on a regular basis...so, naturally, she simply broke the rules and slowly accumulated all of her scientific expertise through a variety of barely-legal means...and then put them into "practice".
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Monster name: Scarecrow
Origins: ORIGINALLY, Scarecrow was going to be a zombie made from the best of the best bits and pieces of the greatest members of the human race...and a horse wiener...but then some mishaps occurred and Elizabeth simple decided that acquiring said body parts would be a bit on the difficult side, so she simply began to mix the best elements of a human body and a common, easily-stolen, scarecrow...and then added her own twisted brand of science into the mix
Appearance: Image
Personality: In sharp contrast to Elizabeth, scarecrow is a bit of a "lazy jerk". He's unmotivated, and yet much more "sane" than his maker/master and frequently has to reign her in whenever one of her schemes to rule the world goes too far. Scarecrow's sense of humor tends to be on the witty side, and he's also a bit of a flirt...regardless of whether the object of his affections is a "normal" human or a "monster" like himself...something that tends to get in the way when it comes to conquering the world.

Ironically, he would actually be considered (and technically is) a more upstanding citizen than his human maker. While Scarecrow isn't a reincarnation of Christ, he does have a vague sense of "semi-chivalry" to him and sometimes tinkers around to create his own inventions...even if they are considered "useless" by Elizabeth (or "Lizzy", as he calls her) on the grounds that they have no use in combat and are frequently inspired by passing whim on his part...such as the "turkey tree" and then "nanny bomb"...obviously, while a much more "normal" person than Elizabeth, she is the better scientist while he is the better/more normal of the two.

Abilities: As an "artificial human", Scarecrow doesn't have a "normal" anatomy by any means. Instead, he his filled with an incredibly thick liquids of sorts that acts as his "stuffing" and organs at the same time. As such, he is highly resistant, borderline immune, to blunt damage since his body will absorb much of the shock, though he's far from invulnerable from particularly strong attacks of a blunt nature. Also, he possesses impressive acrobatic ability, though it's hardly super-human

Scarecrow's primary abilities are in fact derived from Elizabeth's expertise in physics...she has essentially given him a "pocket dimension" generator. This essentially means that he can create a totally separate dimension to store literally anything, regardless of size, in his clothing, where the dimension is located. Because of this, Scarecrow frequently pulls out numerous types of objects in battle, from chains, to pistols, and even bayonets to be thrown literally out of his sleeves in a span of mere seconds.

Finally, he can also charge object with kinetic energy, though they have to be moving shortly after he charges them to maintain the charge, in order to boost their effectiveness and even give minorly explosive capabilities. For example, if he was to hit a rock with a chain in or on his clothing and charged it with kinetic energy before the actual strike, then the rock would be shattered into pieces.

The same principle applies to his punches as long as he's wearing gloves. Scarecrow's anatomy will effortlessly absorb the shock of the kinetically charged punch, but he can charge his body parts directly.

Finishing moves:

Hammer-space Slam-off: In a phrase, Scarecrow goes all-out with his abilities, not holding back even an inch as he tosses every single dangerous object at his command towards his enemy, charging each with kinetic energy before the actual throw. Assuming his enemy can survive the sheer power of the onslaught, they'll quickly find that the attack leaves Scarecrow more than a little winded and weakened...
---------------

Okay, I probably messed up in a few places, so tell me where and I'll try to fix it when I can...I'll be gone tomorrow :(
Last edited by Caim on Sun Sep 21, 2008 8:12 pm, edited 2 times in total.
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Re: Monster x Madness OOC - Sign ups always open

Postby Mellow » Sat Sep 20, 2008 4:10 am

Name: Edward M. Dreemer

Age: 19

Appearance: Edward is about as tall as an average man, but his underweight body (meaning he is quite thin) makes him appear a bit taller. He has short, black hair which is cut evenly around the edges, except for the front where it's been cut in a V-shape (imagine Mandark from Dexter's lab, except it's an upside-down V and not a M). Edward also has some cowlick problems; the hairs in the middle of his head stand up. Edward has several stitches allover his body; a product of a failed test run of his mutants. These stitches are covered, though, by the amount of clothing he wears.

Edward wheres four layers of clothes for his top half; one white undershirt which he tucks into his pants, one white, collared shirt with 15 black buttons, one brown waistcoat with 4 gold-colored buttons, and one slightly-darker brown overcoat with 6 silver buttons; he usually keeps this one unbuttoned. For his lower half, he wears jodhpurs (which is a shade of brown darker than that of Edward's overcoat) trousers and a pair of black paddock boots. Overall, this gives Edward a look of an organized, yet quite paranoid, man. This fits Edward's personality and demeanor quite well.

Personality: Edward seems like he has Attention Deficit Disorder, but he doesn't. Sure, he's always biting his fingernails and playing around with his fingers, but he's just feeling nervous. He's always feeling nervous, even when he's around the protection of his monster. He's a worrywart and it seems like he never stops worrying, even when the problem has already been resolved. He often brings back past problems, worrying that they haven't been resolved yet. It's really quite annoying. The only 'person' who seems to be able to handle it is his monster.

Occupation: Mad Scientist

Disorder: Edward seems to have a bit of an identity problem. At times, he's a mad scientist who wants to further advance his monster. At other times, he's a confused guy who doesn't seem to recognize people who have been around him for a long time, such as his monster.

Specialty and Skills: For a mad scientist, Edward really seems to be lacking in skills. He can't seem to understand how a monster's body works; it's really quite a wonder he even managed to create one. But he is quite an excellent note taker. He's always carrying around a notepad and pencil, taking down his observations on the workings of a monster. His own monster was the one to remind him how his (the monster's) body worked and how it could be repaired. Since Edward is really good (really=very really) at taking down his observations, he's also really good (again, really=very really) at finding out how to improve techniques. of course, he needs the right information before he can do that.

Brief History: Edward doesn't really seem to remember his own history that well, but his monster filled him in. He said that Edward had owned a castle and that he had spent months creating a small army of monsters (and that he was the best creation out of all of them). Edward had decided to test out his creations on a small town, but was hit by a falling building. His creatures subsequently perished when the GSC hunters came 'round. Only one creation was left, and lucky for Edward, that creature was the smartest. He managed to sew Edward back together (the building had sharp stuff in it......and crushing stuff), but it seemed like Edward had some amnesia. So now, Edward and his monster are on a journey to.....help Edward get back his intelligence through.....learning everything he lost again.
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Monster Name: Nummeros, The Numerous

Origins: Nummeros say Edward was best at mutating things. Nummeros say Edward mutated many corpses; many of them were wild. Nummeros say that one of them was smarter than all the rest because it was made from only half-dead corpse. Nummeros say Edward combined all the wild mutants with the smart mutant since he did not like to be wasteful; only half-successful. Nummeros say Edward had to make special 'skin' to bind the combined mutants so the wild mutants couldn't try and rip themselves off the smart mutant and run away. This time it was kinda successful.

Appearance: Nummeros has a human-like body. It's a bit rotten, but all the skin is still intact. He has purple skin and has stitches all over his body; these stitches were made when the wild mutants inside of Nummeros try to escape. The mutants inside of the skin all look like child-versions of Nummeros on the whole. Nummeros' body build can be changed; if he spreads out all the mutants (reasonably), he can be 2 stories tall. The problem with that is the skin is more likely to break and Nummeros is quite weaker (still very heavy). Nummeros can also gather all the mutants and make himself compact, becoming very muscular and strong. The problem with THAT is Nummeros is a bit slower in this form due to all the mutants.

Personality: Only one of the mutants in Nummeros' body actually have a mind, and that's Nummeros himself who acts as a sort of hive mind boss (he's the head of the whole thing). He's really quite agreeable despite his appearances; a true gentleman. If it weren't for his disconcerting looks, everyone lady around him would want to be his wife. Not that Nummeros minds, though; he seems to enjoy his life as a monster well enough. His master treats him well and they're always out journeying and sleeping under the stars. A great life for an adventurous gentlemen such as Nummeros!

Abilities: The smaller mutants which make up Nummeros have sticky skin (which they gained after being experimented on a second time) which seem to combine them with other materials. Except for the main hivemind, the other wild mini-mutants are always moving around, causing them to rip their skin. Having your skin grow rapidly on an object then rip it off and start the process again is, to say the very least, quite painful. To deal with this, Nummeros has to mentally stop the other mutants from moving, which is quite a hard task. But it doesn't really matter, though, since Nummeros is already quite use to the pain.

The smaller mutants have sharp claws and a strong grip. More often than not, Nummeros outer skin is constantly getting ripped open due to his concentration being spread over fighting an enemy and maintaining control over the smaller mutants. To counter this, Nummeros' outer skin can create a special thread from using the dead skin of the smaller mutants (which always get ripped off) to sew the outer skin back together. But this is usually done after battle, since Nummeros has to command the smaller mutants to gather their dead skin inside the body, make it into thread, then use it to sew close the hole they made. It's a tough job being the hivemind boss of a small colony of mutants.

The skin which contains Nummeros is quite durable, needing a lot of injury before being ripped open. Nummeros is quite durable against blunt attacks, being more vulnerable to slashing attacks and attacks which use fire and electricity.

Finishing Moves:
Gateway to Madness; Letting the smaller mutants go wild isn't always bad. If Nummeros can endure a bit long enough, he could let the smaller mutants rip open a large enough hole in the outer skin to allow a lot of the smaller mutants to get out. If Nummeros can get enough of them to go out at the same time, they clog up the hole with the amount of them trying to get out. This causes them to go even wilder and try to grab anything. Anything like an enemy. If Nummeros is close enough to an enemy when this happens, all the hands will grab the enemy and drag him back in to rip him to shreds. Then they'll eat the remains. This attack has a couple of flaws, though. The first flaw is that Nummeros has to be in his compact, muscly form to do this. This makes it very hard to get close enough to an enemy to perform the move. The second flaw is that the attack leaves Nummeros with a very large hole in his skin. He'll have to concentrate on repairing it before he can continue to fight. This move is a true FINISHING move since it'll be the move to finish a fight.
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Postby Forse the Deathmaster » Sat Sep 20, 2008 11:44 pm

OK, here we go:

Quicksilver: Accepted. I don't see anything wrong with it.

Caim: Pretty much accepted, the only problem is that dimesional pocket thing that looks a bit too advanced for the times but i'm considering letting you get it.

Mellow: Seems good enough. Accepted. Just take care on one point, you mentioned the word 'demons'. Demons don't exist in this RP.

NOTE: Just so you know guys, unless i have 5 people i will NOT start the RP. I won't repeat the same mistake i did with the last one.
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Postby Mellow » Sun Sep 21, 2008 12:35 am

Oops! I meant to say mutants......I just got confused. It's hard to stay focus after typing so much without stopping. Inconsistencies show up.

Oh yeah. I remember the last one. Sad.
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Re: Monster x Madness OOC - Sign ups always open

Postby TwilightDog » Sun Sep 21, 2008 1:58 am

Name: Prof. Julius C. Montague

Age: 43

Appearance: An overweight man, around 5’9”, Olive green eyes, Dark brown hair with a receding hairline and a goatee/mustache combo. His face is slightly wrinkled and his eyes have dark circles under them as if he has been missing sleep. He is wearing brown pants with a brown coat over a grey waistcoat and a tall collared white shirt. Julius walks with a slight limp in his right leg and uses a black cane with a polished brass cap to walk.

Personality: Proud and willing to do just about anything to complete his goals. He believes that the mechanical will someday replace the organic as the dominant force in the world. Other than that he’s a nice enough guy as long as you don’t get in the way of his progress.

Occupation: Mad scientist.

Disorder: Paranoia.

Specialty and skills: Clockwork-style Robotics, Steam engine technology and Physics

Brief history: While growing up Julius always had a fascination with clocks and various other machines. He went on to become a professor of physics and began development of an advanced form of clockwork capable of multiple actions. Using university funding he created the first Colossus. However, he had an assistant who wanted his research for his own so he sabotaged the lab during the activation of Colossus the First, to make it look like a mechanical malfunction. Two lab assistants and the first Colossus were caught in the destruction. The Professor was wounded in his right leg and was never quite the same again. The University cut his funding and he became a recluse. A decade later he went into his own pocket to create Colossus the Second using assistants he personally trained. After the completion of the robot he had it destroy them to hide the secret of the creation

------------------------

Monster: Colosso a.k.a. Colossus the Second

Origins: A marvel of modern robotics and steam engine technology. This “monster” is the second attempt at bipedal robots by Professor Montague. Created in a lab south of London, Colossus the Second was made by a team of specialists trained by Julius to assist him in his experiments in creating entirely artificial life.

Appearance: 8 feet tall, made of unpolished steel, round, bulb lit eyes and grill-like mouth on its cylindrical head. His large forearms house powerful steam propulsion systems and the sides of his shoulders hold the lengths of chain used in his ranged attacks. The furnace grill is on his back along with pipes to release steam pressure and allow air and water to enter. When trying to hide he usually wears a large cloak to hide his metal appearance.

Personality: Overprotective of the Professor, nearly mute due to his inability to speak in any language other than whistles and clicks. Self sacrificing, as he has realized that he can be put back together with enough time. Enjoys praise from anyone.

Ability: Strong enough to break rock and metal with ease, hands spin separate from the wrists. Both hands, attached to chains for return ability, can be fired up to 50 yards with ease, pulleys in the forearms and shoulders are capable of pulling enemies back towards Colloso.

Finishing strikes: Rotator Chain Punch- Colloso fires a chain hand and when it connects he pulls it and the enemy back to him and hits it with a spinning fist.
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Re: Monster x Madness OOC - Sign ups always open

Postby Caim » Sun Sep 21, 2008 6:14 am

Right, thanks Forse, I'll be working on the CS to flesh it out more, I was in a hurry when I made it, so...

And yeah...the "Deathwalker" incident was a crime against RPing :unsure:
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Postby Mellow » Sun Sep 21, 2008 7:12 am

Hey. Don't make him feel bad by calling it a crime against RPing. It was just an accident. A mistake. An unlucky coincidence.
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Re: Monster x Madness OOC - Sign ups always open

Postby Caim » Sun Sep 21, 2008 7:48 am

What? No, I didn't mean it like that! The "crime" was that no one really joined it depite it having so much promise.
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Postby Mellow » Sun Sep 21, 2008 7:56 am

....oh.....uh.....Forget what I said! IT NEVER EXISTED.......

And yes, it did show some promise. Too bad it was launched prematurely.
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Postby Forse the Deathmaster » Sun Sep 21, 2008 8:19 am

TD: Accepted dude. Looks pretty good in my eyes.

Caim and Mellow: Its ok guys. Its both true that Deathwalker had promise and that it was launched at an inappropriate time but lets not forget, i wasn't actually a good GM for it at that time. Of course, i'll try to avoid that in this RP. And if i get some help from players it will make it much easier to handle.
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Postby Walking Dedman » Mon Sep 22, 2008 1:11 am

I'm too tired to post a full charsheet, so I'll just drop the barebones and you can tell me if it's clear.

The poor sap is a GSC agent, named Jonathon L. Stein - young guy, bit nervous and twitchy, and this is his first "big" assignment, aiding in patroling the London streets to watch for any Mad activity. Personality wise, and forgive me for using an obvious movie analogy, think Johnny Depp's Ichabod Crane from Sleepy Hollow - he's nervous, panicky, somewhat cowardly, but get him at something he's good at, such as an investigation, and he's an operator.

He's also good with dinking around with mechanics. He's built an Electrostatic Stunner, which acts similiar to a taser. He doesn't want to kill, merely stun his opponents/foes, to bring them to justice.

His pride with his inventing skills also bring him a bit of dread - is he slowly proceeding down the slippery slope of Mad Science? His fears are somewhat justtified with a black sheep in the family; an uncle who went mad.

Course, with a name like Frank N. Stein, what'd you expect?

Feel free to groan at the pun.

And, to add stressers to an already stressed young man, what if the Uncle decides to aid his young nephew by sending (mailing really, but details...) him a monster to aid him in his work? How bad would it be for the GSC to discover that one of their agents is working with a mad science-made monster?

Then there's the monster himself, who's not that thrilled to be involved...

Give me your thoughts if it's okay. And if it's too much, let me know. Also, is it okay if I played just the monster. Kinda like a "Stuck in a strange city, surrounded by townsfolk who'd break out the pitchforks and torches if they found out I'm not human, along with the various mads who'd love to kill me/dissect me/enslave me/do various acts of wrong towards me. Welcome to my crappy life, kids." deal.
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Postby Mellow » Mon Sep 22, 2008 6:14 am

Hm....it says in the first post that you're not evens supposed to have a monster if you're a GSC agent.....and Dr. Frakenstein is dead. And his monster is already being used....
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Postby Walking Dedman » Mon Sep 22, 2008 11:42 am

Okay, so I made that when I was tired, and obviously I missed some stuff. To clarify on some points:

1. Upon closer examination, I did not see the "If you want to be a bounty hunter of someone from the GSC then adjust the CS appropriately as you will not be allowed to have monster yet I’ll allow you to have advanced for the time weapons and high physical skills." bit. I admit, I kinda skimmed over the charsheet section and focused mainly on the upper part.

2. Dr. Frankenstein is dead. I know that. However, Dr. Frank N. Stein is still around. Yes, it's a pun name. The main influence for the monster had a whole mess of puns in it. It's kinda like the "Frank-en-steen" bit in Young Frankenstein. Dr. Stein is a separate character from the original Victor Frankenstein.

3. Again, while "Frank" is in play (NERDY SIDENOTE: in the actual novel, the creature was never named. He was just "the creature") the monster I have in mind (name of Chuck, by the by) is someone else entirely.

Hopefully, this should clear things up. And, like I said previously, if this is too confusing/powergamey/out there, let me know and I'll just play the Chuck the monster as a third party character. Maybe as a bounty hunter-esque character, forced to perform odd jobs to earn enough mongy to pay for a ticket outta town. Again, a thought...
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Postby Forse the Deathmaster » Mon Sep 22, 2008 12:00 pm

WD: I'm actually very happy someone decided to make a GSC agent. I know i said that GSC agents aren’t allowed to have monsters but frankly that was only because anyone that was discovered having one would be automatically chased down and prosecuted aka executed but WD you managed to find a way around that by having the uncle secretly mailing it. Plus you didn't go overboard with the advanced tech thing and i kind of like the idea. To add to that I really don’t see your char staying completely sane for long with that kind of pressure so he’s basically a developing mad scientist. So yeah, I’ll allow this one i just ask that you post the full CS sometime in the future.

Added after 6 minutes:

OK! So, i have 4 Cs ready, 2 CS upcoming and my CS when i need it. I can say we are pretty much ready to start this soon. As soon as the last CSs are posted that is.

So, i have two things to tell you before we get into the final lap before the opening:

a) If anyone wants a second character feel free to post it.

b) If you want to make changes to CS according to what you've seen tell me before hand.

c) NOTE: If you want and have a plot for a saga to suggest to me please ready it and send it to me as soon as possible as such i can adapt it in the RP’s plan.
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Charsheets for Jon and Chuck

Postby Walking Dedman » Tue Sep 23, 2008 12:36 am

Name: Jonathon L. Stein

Age: Twenty-Four

Appearance: 5'8", brown hair, brown eyes, wears whatever an investigative GSC agent wears when he tries to look inconspicuous.

Personality: Professional on the job, semi-nervous almost-wreck off duty.

Occupation: GSC Agent

Disorder: Nervous stress - Will he succeed in his task? Will his highers at GSC find out about the black sheep in his family? And will he slip down the slope into the wacky world of Mad Science?

Specialty and skills: Mechanical ingenuity, build some various gizmos to help him in his studies, along with his Electrostatic Stunner.

Brief history: I think what I wrote earlier will suffice.

----------------------------

Electrostatic Stunner: the weapon resembles a revolver with an additional pump handle. The stunner needs to be pumped to build up it's charge, and charges are discharged upon firing. Charges can be stored in its capacitor array, but loses power over time (fifteen minutes per charge).

---------------------------

Monster Name: Chuck D. Head

Origins: When the mad scientist (and Jon's uncle) Frank N. Stein's island lab was under attack by a horde of monsters, Frank created a monster of his own to fight back. Because against a army of pure evil, a middle aged far-sighted goof just wasn't going to cut it. When Frank heard news about his nephew's new occupation, he mailed Chuck (much to Chuck's dismay) over to give Jon a hand...or a head...or some grouchy words of discouragement...

Appearance: They say pictures are worth a thousand words, so:

Image

Sorry, no refunds.

Personality: Chuck D. Head has two personalities, Chuck and his Head. (Chuck is the zombie mummy with the head in his chest, Head is the skull on top). Chuck is somewhat cynical and pragmatic. He also has an attitude of "seen the elephant"; after fighting through a whole island of monsters, nothing much can phase him. Head...is comedy relief.

Abilities: Chuck can throw his Head at people, monsters, and things. As you might guess, this hurts. Chuck can also ram out his head (the one in his stomach) up to three feet to attack his opponents. Small magnets attached to Head and Chuck allows Chuck to pull back Head, provided he's within 100 meters. Otherwise, no pull. Since they share the same brain (Head has a little scoop of chuck's brain in his skull), if they are seperated, Chuck can get a reasonable sense of where Head is. Since there was plenty of room in Head after getting his bit of Chuck's brain, Doc Stein crammed in some chemistry notes. Head can recite the chemical/alchemical formulas to potions that can temporarily augment Chuck (make him faster, hit harder, etc.) These effects usually last ten seconds. Of course, knowing how to make something is worthless if you don't have the proper ingredients...

Finishing moves: Chuck D. Head doesn't believe in finishing moves. If he sees someone shout out some long, impressive sounding name, or start to perform some impressive song-and-dance "power up routine", Chuck just walks over and beats them up. That finishes a fight, in Chuck's opinion.
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Postby Forse the Deathmaster » Wed Sep 24, 2008 2:30 pm

OK, I’ve had enough of trying to wait till Elend posts his CS, hopefully he will later on. I'll start writing the IC now and hopefully have it ready in about an hour.

Oh, i should also make an 'accepted list'.
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Postby Timer » Wed Sep 24, 2008 2:57 pm

Could i jump in a spot.. this looks interesting.. i think i might make an agent..
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Postby Ultimate destroyer » Wed Sep 24, 2008 3:15 pm

*jumps in a seat* me to me to!
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Postby Mathias » Wed Sep 24, 2008 3:21 pm

Soo...do players just protray maniacal scientists and friendly monsters and go about average daily lives? I'm afraid the plot detail was a bit vague for me.
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Postby Forse the Deathmaster » Wed Sep 24, 2008 3:56 pm

Well, if you call searching in the most insane and dangerous areas for a away to improve their 'friendly' monsters while having the GSC bounty hunters, agents and enemy mad scientists as enemies as 'daily lives', then yes. Please take note that as i stated its not only a never ending wandering RP but there is, in fact, a valid plot but i don't want to reveal anything yet.

Also it’s not only scientists; you can also take the role of a GSC agent or bounty hunter if you want.

NOTE: I'm posting the opening of the IC now and then i'll go to sleep. Anyone that wants to make a CS, the sign ups are open indefinitely and you still got lots of time to get into the first arc so DO NOT hesitate in making them just cause the IC started, post them in here and i'll check em out as soon as i get the chance.
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Postby Timer » Wed Sep 24, 2008 4:18 pm

Name: Philidus A rosewater Aka Rosewater the hunter, or the right hand of god

Age: Forty five.
Appearance: Phil is six foot on the dot, Over his body he wears a blessed set of silver chain mail, each ring stamped with the holy cross and fixed into place with the flames of a fire burning through the use of holy wood. Over this he wears a crimson jacket and the same colour trowsers.
His face is scared up to hell, his eyes are werid, the iris’s a golden white. His short black hair is chopped at shoulder height in a straight line.

Personality: Rosewater is basically a has a few screws loose, quick to pull the trigger and long to ask questions.. however any kills he makes are in the name of the almighty one, the creator and savoir.. so it doesn’t matter as long as he goes to mass and confesses of his sins.

Occupation:Bounty hunter for the GSC

Disorder: He is a religious nut.. and hates monsters with passion.. however the closer a monster is to a human the worse his reaction…

Weapons, ammo and equipment-
Rose water carries four main weapons..
On his back he carries a steam powered repeating rifle, it is blessed with charms and stamped with holy symbols, the entire device being made of blessed silver and wood, the stock is extra wide, and accommodates three magazines full of different ammos.
The rifle is accurate over short and medium range, and has the same rate of fire as a Thompson machine gun, its ammo canisters carry fifty rounds each, giving the gun one hundred and fifty rounds in three different ammo types, After every couple of reloads the gun needs to be filled with water.. preferably blessed.
Next to this he carries a longer range bolt action rifle with a scope, it shares the same ammo types as the repeating rifle however is much more powerful and longer ranged.
Two pistols rest on ether leg, both are seven shot custom revolvers, one gun fires rounds which explode into flames on impact.. the other fires gelatine rounds which on impact release a large spray of holy water.. as well as the impact of the brass shell.

Ammo types for rifles

Blessed silver rounds, designed to blow through armour with ease – these are the primary ammo in both guns

Blessed wood, an ammo designed for use against creatures fitting the decriptions of the beast known as a vampire, however it makes a good last resort ammo.

Firestorm , Secondary ammo on the steam powered repeating rifle they explode into flames on impact, coating the area in a thin liquid gel for ten feet.

Santictifying, a round which coats the area for fifty feet in a huge burst of holy water

Eliminator, the third round of the Steam powered machine gun, a explosive round coated in poison, upon impact it explodes violently and spreads the poison into the area..

He carries at least five stakes on his person at once, two wooden, two silver, and one with a sharpened point which injects quicksilver.
He carries a holy book, and two crufiexes, one wooden, one silver.
He carries a polished silver mirror for detecting vampires.
He body is covered always in holy water and garlic extract.
he carries several types of anti venom, mainly for use against ghouls
he carries five 'flash globes' which when thrown explode in a huge ball of light and a echoing bang, designed to disorientate humans and monsters alike (note these are merly artificial light and cannot harm creatures with a weakness to said light)

Speciality and skills: he a experienced monster hunter, and he knows the weaknesses of most super natural creatures (however this doesn't extend to these beings here.. since they are new creatures entirely) he is also a crack shot with his rifles and pistols

The hand moves in mysterious ways - Through his years of devotion to the faith and valuable.. selfless contribution to the cause Rosewater seems to have become favourable to the all mighty creator (his nickname in religious circles is the right hand of god) whether this is truly supernatural, or just dumb chance.. Philidus is Inhumanly lucky.. it effects everything he does in many different ways..however it seems more prominent when his life or faith are in danger..

Brief history: Ask him if you want to know
Last edited by Timer on Thu Sep 25, 2008 12:58 pm, edited 2 times in total.
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Re: Monster x Madness OOC - Sign ups always open

Postby Ultimate destroyer » Wed Sep 24, 2008 4:47 pm

Ok, i've just had a quick go at this, so there is proberly loads more I can do. My monster is a little weak compared to all the others, but i kinda ran out of ideas or a better way to do that. If there is nothing wrong then this is done.

Name: Sehla/Vicki

Age: 27

Appearance: Sehla averages at about 5ftf”, she is a tall and proud individual. Her hair is a golden brown, her eyes mismatched green and blue and her skin very pale and often smered with dirt, oil and/or blood. On her body she wears a vivid red dress, proudly displaying her assets. Black leather and steel boots clad her feet up to her knees. Over the top of the dress she wears a typical white coat. Also stained with blood and oil, it holds many pockets which in turn hold items. When she travels she takes with her a bagpack.

Personality: I suppose Mad would be a place to start? Sehla is crazed, driven mad by the disease that plagued her younger brother, it had infected her and affected her in a different way. She became shut off from the world, devoting herself to her studies, a cure to make her brother better again. Having a split personality, she is too different people. Sehla is very hash, very crude, and knows how to get what she wants. Vicki is gentler, almost childlike and innocent. Vicki is afraid of the world around her, and just wants to live out her life, while Sehla is more forward and wishes to hurt those that would do her harm, before they can.

Occupation: Sehla/Vicki work as a writer to pull in the money for this ‘Mad scientist.’ Gig they have going on.

Disorder: Skitzophriena.

Specialty and skills: Biology and genetics

Brief history:
-Her brother Daniel suffered from a fatal disease, something she promised she would fix. Endless nights drove her forwards, days without an end. But it soon became clear that he would die.
-It drove her mad to know she’d be left alone, not again... not again! Vicki couldn’t bare the thought of it.
-Thats when Sehla was born, a stronger personality that would see through everything.
-Vicki woke up some mornings at her desk, blood smeared over her face and hands. Dead bodies littering the office.
-Sehla created a serum, using the blood of rabid wolves, a creature she deemed to be strong enough to combat the disease.
-The bodies that were left over were half mutated, green goop spilling from their mouths. Uncompleted.
-One morning Vicki woke up, her brother was gone. A wolf man in his bed. Chained down with a black studded collar.
-Eventualy she figured it out. Sehla had done it

----------------------------
Monster name: Daniel

Origins: Using a serum that was tested on tens of other humans Sehla finally came up with the correct combination to make her brothers body stronger. Strong enough to fight the virus.
Appearance: 8ft tall wolf man with piercing yellow eyes and strong jaws. Daniel is of a strong build, he has long dark grey fur with a white chest and a black ‘mask’ over his eyes. He wears a Dark red studded collar with his name and address on the tag. His claws coated in a strong metal.
http://ultimate-destroyer.deviantart.co ... -100061462
((Lookie I did a picture!))

Personality: Daniel is almost as insane as his sister. Every second he breathes he can feel the infection, causing him pain. His bones laced with metal grating his insides. The serum had turned him primal, he hates everyone he comes in contact with, everyone but his sister. He is protective of her, and will listen to her every word. To approach him without Sehla would be deathly. But despite all this, he is smart.

Abilities: Basic melee attacks (claws teeth etc). Faster, stronger than a normal human. With time he can regenerate his wounds, depending on the intensity of the wound depends on how long it’ll take. Like a wolf he can smell a threat or sniff out something that needs to be fine. (possibly more depending on what others put) In the darkness the wolf practically disappears
A viral poison pumps though the claws, and is administered at the slightest cut. The poison is harmless in small doses and can be deadly in larger without the antidote. It starts by paralysing the body, quickly turning it almost into a statue. First the area around the cut goes numb and stiff, and then it spreads to adjacent areas. Until the body is solid. It does not last forever. But long enough for Daniel to get his sister away from harm.

Finishing moves: Daniel rips their throat out, no wishy washy wasting about. Just a swift death.
Last edited by Ultimate destroyer on Tue Oct 07, 2008 8:57 am, edited 1 time in total.
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Postby Forse the Deathmaster » Thu Sep 25, 2008 6:18 am

Timer: Looks good. Accepted!

Yet i wanna draw your attention on one thing. While i will accept the holy symbol and blessed water causing damage to a monster as a 'otherworldly unexplained by science' event; i can't say the same for silver. In my point of view sinking a silver knife into them will rarely affect their physiology (other than the cut) except from actual cases were monster's body would intolerant to it. Don't worry, there is a number of cases in the RP already planned (also explain why you carry silver, especially since you seem to be a vampire hunter) but i would like to keep it as a surprise.

UD: Seems great. Accepted.
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