SIGN UPS ARE: OPEN
The Weirdings of the "En Mortis Est Gloriam"
[center]IT IS THE 41st MILLENIUM.[/center]
For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the Gods, and master of a million worlds by the might of his inexhaustible armies.
He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die. Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battle fleets cross the daemon infested miasma of the warp. The only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor’s will.
Vast armies give battle in his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defense forces, the ever-vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants and worse.
To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of countless battles, death, and bloodshed to the laughter of thirsting Gods...
It is a universe you can enter, if you wish. But whatever happens, you will not be missed.
Dateline: 780.M42 (41,780)
The Mars class battlecruiser "En Mortis Est Gloriam" is experiencing a large string of odd happenings. First, three ratings were found murdered in their bunks, odd symbols cut into their arms. Next, the Nova Cannon spontaneously fired, just barely missing the Dauntless light cruiser "Curiass." Sensor suites have shorted out much faster than they should have, as have charge capacitors and beam-tighteners. Most worrisome of all was the near-overload of the ships warp-bubble generators. The engineer responsible was later found crammed in a cranny in the engine room, frozen in rigor mortis. This reeks of outside, possibly Chaotic forces.
Normally, the ship would be destroyed to insure that no malign influence could spread. However, this is not an option in this case. Firstly, 'The Glory' (as she is known to her crew) is one of the few modern battlecruisers operating in the Segmentum Pacificus. Secondly, She has one-of-a-kind engines, items that could not be salvaged were she to be destroyed, and beyond the ability of the Mechanicus to reproduce. Finally, she was the flagship of the First Lord Astral Nemo (843.M41 - 999.M41), Savior of Havaisi, First Son of Polska, Saint-Martyr of the Dyniss System, Hero of the Segmentum Pacificus. Her loss would be the worst blow to Fleet Morale since the destruction of Autrizous.
So 'The Glory' has docked just outside Hydraphur to allow investigations to be made. You are either involved in, or will become involved in the investigation. The fate of the most decorated ship in the Segmentum, a holy relic, and possibly the very fleet itself lays in your hands. Do not fail.
The “En Mortis Est Gloriam,” one of three mars class battlecruisers operating in the Segmentum Pacificus, known as “The Glory” to her crew. She stretches 3.7 kilometres from engine baffles to Nova Cannon tip.
The Glory has slight cosmetic differences, but is mostly the same.
She is painted in the standard colors of the Pacificus fleet; dark green on the main body with the armored prow in Emerald green and Golden trim. A grinning skull without jaw juts from the prow, the barrel of the nova cannon protruding from between the gigantic teeth.
Also unique is the Aquilla atop a skull that has taken the place of the sensorium dome on top of the bridge. Despite the lack of a sensorium dome, The Glory quite possibly retains the most powerful detection abilities in the fleet, if not the whole Imperium, thanks to the myriad antennae and other sensory devices scattered about her hull.
Inside she is very sparse; The corridors are simple metal constructions without decoration or ornamentation, save the usual wards of the Mechanicus and benedictions to the Emperor (Praise to him on Terra).
The engine room is a vast cathedral to sciences long lost to the mechanicus, a vast representation of the Machine God’s benevolence and might. Tubes and hoses run everywhere, steam bursts from vents and the humming of eldritch technology never ceases.
The launch bays are empty and cavernous, enormous blast doors closed and the flight craft since debarked until such time as The Glory can be declared clean.
The weapons batteries are cramped affairs. The crewmen who serve them live in dormitories below the gun decks, each section of sixty men serving one macro-cannon. There are a total of eight macro-cannon on The Glory, four to each side. ON the main gun deck, the gun itself takes up the majority of the space, with a lift from the ship’s main magazine and the machinery for loading the gun taking up everything else. Above the gun deck is the targeting and detection station, where five men operate and aim the massive gun.
The Lance turrets are nearly as cramped as the gun batteries, square constructions atop The Glory’s dorsal spine. They are much the same as the weapons batteries in setup: A dormitory is below the main lance deck, with the targeting station above. The only discernable difference is the main lance deck consists of power conduits and beam focusers instead of a macro-cannon. fifty three men and two minor tech adepts serve each battery, of which there are two.
The Nova cannon compartment is another area of the ship that nearly defies comprehension. Recoil dampeners and muzzle brakes stretch for what seems like worlds. The gun itself, and the shells it fires, are so massive that firing one shot every hour is acceptable, every half-hour spectacular, a shot every twenty unheard of. The Nova Cannon’s main control station is located on a catwalk suspended 50m above the deck where over a hundred ratings and impressed sailors work to load the gun.
The last are of interest is the bridge. It is a sweeping affair, with different stations arranged around a central command pulpit from which the captain will issue orders. It is sparse and undecorated, except for a massive golden bas-relief of the Emperor Triumphant over Horus and the Gate of Eternity behind.
THE MAIN PLAYERS:
(You will be introduced to these persons through the RP)
Rear Admiral Ezekiel Rothschild:
A wizened old man of about a hundred and eighty standard terran years with the yellowed skin and too-tight face of someone who has undergone repeated rejuvenat procedures. He is the commander of The Glory, and was appointed to her command for valor at the second battle of the Pelan Rift (751.M42~Referance File IN-SP42.6.751.ERO), and has commanded her faithfully ever since. His loyalty and faith are considered to be of the highest caliber, and his skills as a combat tactician are unparalleled. He always appears to the crew in full dress uniform: Emerald green trousers, shirt, and doublet with silver thread chasing.
Inquisitor Drea Hawkespur:
A female inquisitor of the Ordo Malleus who has faithfully served for over two-hundred years. She has a severe face and long silvered hair worn back in a braid that reaches to her waist. She only ever appears in her suit of black power armor, covered with a red-edged gilted white robe.
Archmagos Ciaphus Kai:
More machine than man at this point, Archmagos Kai is the head of the Mechanicus diagnostic coven onboard The Glory. He wears the white robe of an Archmagos, and glides along the floor on some unseen device. He retains two ‘normal’ bionic hands and half his human head. These are joined by an ocular implant and partial-skull rebuild that allows him to see in all conditions, having the appearance of an insect’s eye, multi-faceted and disturbing. He also has two visible mechadendites, whipcords of artificial data-flesh that can be remolded into a data interface as easily as a monomolecular edged blade.
Thought for the Day: Where a man comes from is irrelevant. That he serves the Emperor, that is what matters!
Hydraphur: The main base of the Segmentum fleet, as well as one of the largest sources of it’s officer cadre. A very advanced hive world.
Polska: A developing Hive world that remains primarily agricultural. Home planet of the First Lord Astral, Nemo.
Jakart: Formerly Ork held jungle world liberated by The Lord Solar Macharius. A mostly feral planet, but by no means a death world.
Colcha: A standard agri-world in every respect. Think of it as a cow town, just on a planetary scale.
Methalor: A hive world still recovering from the Age of Apostasy, when the entire population of the three primary hives self-immolated themselves by deactivating the control interlocks on the nuclear generators.
Chiros: Lush homeworld of Confessor Dolan, known for it’s export of luxury goods. It’s people maintain a simple lifestyle, and large sections of the planet are given over to the Ecclesiarchy.
Macharia: Planet where the Lord Solar Macharius launched his great crusade of reclamation. After his death, the great hero was interred here. Often furnishes brilliant military minds.
Guryan: A mining planet that supplies many of the forge worlds in the area.
Thought for the Day: Victory through superior firepower.
The weapons most likely to be found on an Imperial Starship are as follows. SHould you have an idea for something else and a good reason for why your character should have it, PM the GM/Co-GM:
Shotpistol: A pistolized version of the shotgun. It has little penetration ability, making it perfect for use aboard ships where an errant shot can cause severe damage. Uses 10 round magazines.
Naval Pistol: An extremely heavy revolver-type pistol often granted to Ensigns when they receive their rank. It fires .57 rounds, but due to the tremendous recoil and weight, is highly inaccurate. However, its sturdy construction does make it an effective club in close combat.
Shotgun: The common arbites pattern shotgun produced on a hundred forgeworlds and known across the Imperium. It has a pump-action and can hold 7 rounds at once (6 in the magazine and one in the barrel).
‘Blunderbuss’ Mark VII boarding shotgun: The big brother to the shotgun. The blunderbuss fires a dense cone of shrapnel and pellets, and will shred a man to pieces inside 10 ft (3.3m). Fires one cartridge at a time.
Frag Grenades: Always useful when defending against a boarding action, frag grenades are quite common aboard Imperial ships. They consist of a metal sphere with a protruding rod and ring. Pulling the ring initiates a short 5 second timer, after which the grenade will detonate, throwing shrapnel all about.
Knives/brass knuckles/pointy objects: Useful for ‘urtin tings.
Power weapons: Weapons sheathed in a disruption field, capable of cutting armaplas and ceramite like butter.
NOTES REGARDING THE SETTING AND CHAOS:
Thought for the Day: The path to Chaos is paved with good intentions; Every heresy began in good faith.
The Imperium of Man consists of four major segments: Obscuras, Solar, Ultima, and Pacificus. This RP takes place in Pacificus, the segmentum to the galactic west of Holy Terra, and South of the Eye of Terror.
Much of the segmentum was recovered to the Imperium in the Crusade of Reclaimation
by the Lord Solar Macharius, now venerated as a saint and the greatest commander to ever live.
The Eye of Terror, to the galactic north of Pacificus and North-West of Terra, is the largest Warp-space-Real-space interface in the Galaxy. Ten thousand years ago, the traitor space marine legions fled into here to escape the vengeance of the Emperor’s armies after Horus’ failed assault upon the Emperor.
In the ten-thousand years since the Horus Heresy, the Traitor legions have waged thirteen Black Crusades, aimed at dethroning the Emperor. The last crusade was barely halted at the Cadian gate, and the slightest tipping of the scales to Chaos’ favor would have seen the destruction of the Imperium. Despite the victory at the Cadian Gate, Chaos remains the largest threat to the Imperium, greater than the inhuman hive mind of the Tyranids or the unthinking brutality of the Orks.
The threat comes not only from the physical forces of Chaos, which are formidable, but also from the more subtle threat of heresy and corruption. The whispers of the Daemon are subtle, and even the most stalwart can fall from the Emperor’s grace. A particularly misguided individual may even believe he is doing the Emperor’s will.
In the case of the Repulsive-class grand-cruiser Blood Tide
, a single Engineer subtly altered the ship’s Gellar Field generator over several months, believing that this would lead to better protection from the depredations of the Warp. The ship and all her crew were sucked screaming into the warp, and seen one hundred twenty years later in Abbadon’s fleets.
Do not underestimate the power of the Dark Gods. Faith is your armor, Hatred your strongest, surest weapon.
NOTES REGARDING THE ADEPTUS MECHANICUS:
Thought for the Day: You cannot kill ideas.
The Adeptus Mechanicus, or the Priesthood of Mars, is the group responsible for machinery and science the Imperium over. They have a rigid hierarchy, and are dedicated to the pursuit of Standard Template Constructs (STCs). A complete, functioning STC is akin to the Holy Grail, but even partial pieces are greatly prized. The communicate with other techpriests and Machine Spirits in Lingua Technis, the language of the Machines. For tose who lack the implants to understand it, it sound much like machine-gun fire.
Techpriests are often heavily augmented, moreso as their rank increases. The highest echelons of the Mechanicus are more machine than man, and closer to the Omnissah than others.
There are two other types of persons in the Mechanicus not directly in the priesthood: Menials are common people in service to the Mechanicus. Servitors are lobotomized humans with ultra-heavy augmentations for special services: Heavy weapons operation, repair assistance, heavy carrying, etc. Often servitors are made of menials who have sinned against the Omnissah.
Common augmentations are:
Mechadendrites: Whipcords of artificial data-flesh that can be remolded into a data interface as easily as a monomolecular edged blade. They are all-purpose limbs, and linked directly to the techpriest’s nervous system.
Bionics: Mechanical replacements for limbs such as hands, legs, etc.
Secondary Organs: Backup mechanical organs often capable of pumping stimulants and other chemicals in as needed.
NOTES REGARDING THE IMPERIAL NAVY:
Thought for the Day: And the Heavens themselves open for the Imperial Navy, that it might go forth to challenge humanity’s enemies.
The Imperial Navy is a vast, ponderous behemoth that provides the first line of defense for the Imperium. It’s starships are the might of the Emperor made manifest into glorious metal and blazing weaponry. The smallest of these ships, the Cobra class destroyer, measures 1.1 kilometres in length. The largest, the Indomitable-class super-battleship Divinity
stretches an astounding 19 kilometres.
Needless to say, even with a third of the length of the ship taken up by engines and warp-bubble generators, it takes a mind-boggling amount of persons to crew these. The most numerous denizens of the starships come from impressment gangs, where Naval Armsmen round up random citizens at a port-of-call and induct them into the Imperial Navy. These are the shell-jerkers and chain-haulers, the transistor-replacers and relay-staffers, the, for lack of a better term, meatshields and bullet-sponges of the ship.
(Note: In the Navy, you do not have a ‘rank’-you have a ‘rate.’ Hence the term ‘rating.’ Unles you can make a good case and get permission from the GM/Co-GM, please no rankings higher than Lieutenant Commander.)
Those who volunteer for the navy are often given more training than their impressed bretheren and given the rate of Ensign. Often they are referred to as Grox Humpers by their underlings.
Above the Ensign is the Junior Lieutenant, rarely a bridge officer rate, much more often in charge of gun batteries and other lesser positions.
Above that is the rank of 1st Lieutenant, which is much the same as Junior Lieutenant
Above that you have the Lieutenant Commander, which is quite often a bridge rate. Though in the case of a person showing exceptional talent (for example, great affinity with the engine’s machine spirits), they would remain in their respective section (Engineering).
Above that is the rate of Commander, which is always a Bridge rate unless the Commander is actually captaining the ship.
Next is the rank of Captain, which will nearly always captain a ship unless under the command of some ranking of Admiral.
The next three ranks are Admiral, Fleet Admiral, and Segmentum Admiral. The Segmentum Admiral has a different name in each Segmentum; In the Solar Segmentum, it is the Solar Admiral. In the Ultima Segmentum, it is the Ultima Admiral, etc.
The sections of the ship are as follows:
Bridge Officers: Heads of Comms, Helm, Engineering, etc. Unless you get permission from the GM or Co-Gm, please refrain from taking one of these positions, as the investigation should remain more-or-less covert.
Engineering: Taking care of the engines and reactors, power relays and the like.
Gunnery: Operating the gun and/or lance batteries.
Ordinance: Refueling and Re-arming small craft returning to the ship.
Cannon Control: Operating the massive Nova Cannon.
Security: Responsible for defending against boarding actions and assault boats.
NOTES REGARDING THE HOLY ORDERS OF THE INQUISITION:
Thought for the Day: Some may question your right to destroy ten billion people. Those who understand realise that you have no right to let them live; in an Imperium of a million worlds, what is the death of one world in the cause of purity?
The Holy Orders of the Inquisition (Major: Malleus, Hereticus, Xenos) were founded on the eve of the Emperor's defeat of the foul traitor Horus by twelve persons of unquestionable loyalty and purity. Of these, four were long-standing members of the Emperor's 'inner circle,' and the remaining eight were Space Marines, members of the traitor legions who had remained loyal to the Emperor. It is posited by some that these eight marines may have provided the basis for the Gene-seed of the Grey Knights, a specialist chapter designed and trained solely to combat the Daemonic and the primary militant arm of the Ordo Malleus.
The Inquisition solidified into it's near-present state sometime in the 32nd Millennium, less than 800 years after the Horus Heresy. It consisted of the Ordos Malleus and Xenos (and minor ordos), with the third Ordo, Hereticus, added after the Age of Apostasy.
The Ordo Malleus is concerned with destruction of the Daemon and Chaos, also called the Daemonhunters.
The Ordo Hereticus is focused on stopping the actions of heretics, traitors, and rogue psykers within the Imperium, also called the Witch Hunters.
The Ordo Xenos is dedicated to seeking out and eliminating alien influence and corruption within the Imperium, also called the Alien Hunters.
The Inquisition is immensely powerful, and the only individual that is exempt from their scrutiny is the Emperor. If he has good cause, an Inquisitor may demand any service from any Imperial citizen, up to and including the High Lords of Terra. The Adeptus Custodes who guard the Emperor's palace and person are exempt from conscription, because their duty to the Emperor is clear and unchanging. When it comes to the Adeptus Astartes (Space Marines), Inquisitors often show some discretion, as Space Marine chapters are often willing to come to blood over any infringement on their autonomy. However, not even the Adeptus Astartes are immune from their scrutiny and justice, and entire worlds have been destroyed in order to cleanse them.
Inquisitors also have absolute power to judge supposed heretics, mutants, untrained or rogue psykers and the like, with no appeal save the intervention of another Inquisitor. Practically, all possible verdicts are death sentences, although the means by which they are achieved differ. Traitors, the worst grades of offenders, are considered irredeemable and will be quickly executed. Heretics may be redeemed, often after considerable amounts of torture, and may receive absolution through death in service to the Imperium. This service may consist of arco-flagellation, conscription into Imperial armies, becoming the operator of one of the Ministorum's Penitent Engines or, in the case of penitent psykers, being sent to Holy Terra to become fuel for the Golden Throne.
If the Inquisitor deems it necessary he or she can attach a stigma to a dangerous heretic or alien race. Each of the major Ordos has a different stigma. They are 'Extremis Diabolis' for the Ordo Malleus, 'Xenos Horrificus' for the Ordo Xenos and 'Hereticus Abomini' for the Ordo Hereticus. The Inquisition will also declare 'tainted' Space Marine chapters "traitoris excommunicate." The Chapter will usually be hunted down by the Grey Knights or the Sisters of Battle, usually resulting in the chapter fleeing to the Eye of Terror (If it has not already done so). The Soul Drinkers chapter is an exception, as they still believe themselves servants of the Emperor, and have begun a campaign to 'destroy' the Imperium to 'save it.'
Young psykers who have not worked against the Imperium or used their powers much will usually be repeatedly tested, and if they are young, strong and pious enough, may be taken in by the Black Ships of the Inquisition to become a Sanctioned Psyker or even an Inquisitor. The requirements are strict and many will be found wanting. Those that fail the Inquisition's tests will either be executed or used to power the vast psychic beacon of the Astronomican, sacrificed for the ultimate good of mankind to sustain the Golden Throne which keeps the Emperor alive.
If a world is the subject of extreme heresy or corruption, an Inquisitor may call down the verdict of Exterminatus, destroying all life on the planet. Many question the necessity of such acts, but the Inquisition feels fully justified in performing them.
The basic unit of the Inquisition is the individual Inquisitor with retinue. Each Inquisitor travels the Imperium as his duties, studies, interests and local events direct him, and seeks out threats to the Imperium wherever he goes. When one is found, the Inquisitor will usually deal with it personally if his resources permit. If they do not, the authority of the Inquisition allows him to bypass the often unwieldy power structures that would hinder effective halting of such a threat by directly requisitioning military force, Officio Assassinorum aid or whatever else they may require, and applying them where needed.
To allow this to happen safely and without abuse, the Inquisition gives each appointed Inquisitor an Inquisitorial seal. This is a rosette, signet ring or similar adornment bearing the Inquisitorial logo, and gives the bearer all the powers of the Inquisition, including the authority to requisition troops, call upon all the Chambers Militant and more besides ("By the authority of the Immortal Emperor of Mankind"). The seal usually doubles as a decoder for encrypted Imperial documents up to extremely high levels of security clearance and may have similar perks. The crime of forging an Inquisitorial seal carries some of the worst punishments the Inquisition can call down on transgressors.
Thought for the Day: Blessed is the mind too small for doubt.
In the future, all machines are considered to have a machine-spirit, a soul of the machine. If this spirit is angered, often it will not function.
Should you/r character feel the need to swear, there are two main methods: Religious and vulgar. Vulgar would be the equivalent of ‘Shit! Shit! Eat shit and die!, except you/r character would say something for like ‘Go frag yourself you Grox-humping son of a bitch.’ Religious would be the equivalent of ‘Jesus Christ!’ You/r character would say something more like ‘Sacred Throne,’ ‘Emperor’s Breath!’ or ‘Holy Terra!’
But of course this is the future, so be inventive!
A grox is a lot like a cow, and the main source of food on many Imperial worlds. Mmmmm... cholesterol.
The Imperium operates as well as it does (Er... It operates, anyways) only due to the separation of powers inherent in it’s makeup.
The Imperial Guard fight on the ground, but have no ships capable of interstellar travel. The Imperial Navy has no standing ground troops, but gets to fly the big badass ships. The Mechanicus pursues technology, their belief being that all knowledge already exists, and they need to gather it all into a single repository.
The Ecclesiarchy gets no men at arms (but due to faulty wording, do get women-at-arms).
The Inquisition has no standing armies, but an Inquisitorial mandate binds any imperial citizen to an Inquisitor’s will, superseding even the treaty of Mars.
Etc, etc. The amount of back-stabbing that goes on behind closed doors is mind-boggling, with everyone convinced that they are in the right and everyone else wrong and subservient to them. If you see something your character could construe as a breach of separation of powers, go ahead and ruffle those feathers!
The Inquisition, Space Marines, and the Emperor (Praise to Him on Terra) are the only members of the Imperium who understand the extent of Chaos’ malign powers. To the common people, Chaos is the Devil. A very real devil, but a devil nonetheless. They cannot conceive of the Chaos Gods as entities. Rather, chaos is a riddle wrapped inside an enigma, sealed in mystery to them. It is bad, yes, but they do not know why.
Name: (Pretty self-explanatory. Don't worry about 'Latinizing' your name, as usually only the nobility/inquisition/space marines have Latin names)
Sex: (Male/Female. No hermaphrodites, as that would be seen as a mutation.)
Age: (16-50 for a Navy wo/man, 40+ for a member of the inquisition)
Affiliation: (Navy/Inquisition/Mechanicus. Only a few (read: maybe 1. Maybe.) Inquisition members please. Same goes for Mechanicus, though there I might accept two. (I have no problem with someone making up multiple CSes.)
Personality: (I dislike this section usually, because I think it constrains your character from the start. So, stolen from someone else's RP: Do it in 5 words. Not even a sentence, just 5 words. Only. Five. Just. Like. This.)
History: (Pretty important, but I don't need to know about your characters childhood pets. Just what planet they're from (See provided list or get GM/Co-GM approval for something different.), and when/how they joined the Navy/Inquisition/Mechanicus. Include (If Navy) your rank and section (Rating, engineering. Gun chief, cannon control).)
Height: (Metric or Imperial, I'll convert for both.)
Weight: (Approximate. Once again, either kilos or lbs, I'll convert to both.)
Eye color: ( Not just blue, but 'azure blue,' or 'sapphire blue.' Please normal colors. No blood reds or silvers, etc.)
Hair: (Once again, please normal colors. Also describe the style in which it is worn.)
Face: (Guess what! You describe your character's face here! This is pretty important since it's the part of your character we'll be looking at the most! Be descriptive; Does your character have a fleshy face? Or is your character all lines and angles? Did their nose get broken at some point? Do they have a face even the Emperor (Praise to Him on Terra) would turn from in disgust?)
Usual Clothing: (The clothing that your character will usually be wearing. As this can be changed sometimes, don't go TOO heavily into description, just let us know your characters personal quirks. I'll post the Naval uniforms in the OOC thread, and Mechanicus are pretty much limited to the red robes, but inquisition characters are almost given a free reign. Just make sure that it's in keeping with the Inquisition's image. No rainbow robes.)
Overall appearance: (Describe the rest of your character's body. Are they muscular, fat, skinny? Do they have any distinguishing tatoos/scars/other marks? A bionic hand, for instance?)
Weapons: (Okay, time to reign in any rambo wannbes. This is not a combat focused RP, though there should be plenty of that. You can't be taking rocket launchers, grenades, melta guns, plasma guns, etc. In fact, you're pretty much limited to knives/brass knuckles, maybe a power knife, something like that. A bit later on you'll probably be issued a Navy 'Blunderbuss' style shotgun. Basically, it fires lots of scrap metal and buckshot. Those who aren't ratings can have a Navy Pistol. Both have Lots of hurty, but without putting any ship's systems in danger. Inquisitorial characters will be limited to melee weapons such as swords/daggers/power swords/etc. The Mechanicus can usually look after themselves. Any thing else needs to be approved by the GM or Co-GM)
Trinkets/Heirlooms: (Does your character have a medallion of the Saint-Martyr Nemo? An ancestral piece of jewelery? Some unknown thing they won in a card game? Basically anything that your character has that is of little practical value.)
Other Stuff: (Anything that doesn't belong in the other two sections. Please do remember that as a naval rating you only have a 3x3x1.5 foot (1x1x.5m) storage area, higher-ups only a little bit more.)
Approval list on p.118 RP idea thread. Actual votes on p. 117.
Alrighty, since I'm having a bit of trouble understanding some of these posts, I am issuing a GM EDICT:
Please put all posts through a word processor and read it out loud to make sure it makes sense. If English is not your first language, please still put it through the word processor. Thank you.
The IC thread is Up! Get to posting!
Your character will die. Whether that takes place in the course of the RP is the only question. If your character does happen to die (and it will not be a random occurance), please either make a new CS or leave the RP.
And if you screw up royally and repeatedly (God-modding, for example), I will not hesitate to remove your character from the RP.
Jonathan Harland, Interrogator of the Ordo Malleus.
Johan Vehrec, Naval Pilot
Cale 'fire eye' Dorigan, Flight Deck Engineer
-Happy Little Gekko
Scott Rexal, Naval Armsman
Cassiopia "Cassie" Dolan, Engine Room Engineer
Vergel Reaves, Naval Armsman
Rufus J. Firefly III, Bridge Officer in charge of Armed Forces-