The Wierdings-OOC/SIGN-UPS: ROLL CALL!

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The Wierdings-OOC/SIGN-UPS: ROLL CALL!

Postby Casmiricus » Thu Aug 16, 2007 8:39 pm

SIGN UPS ARE: OPEN


The Weirdings of the "En Mortis Est Gloriam"

[center]IT IS THE 41st MILLENIUM.[/center]

For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the Gods, and master of a million worlds by the might of his inexhaustible armies.

He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die. Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battle fleets cross the daemon infested miasma of the warp. The only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor’s will.

Vast armies give battle in his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defense forces, the ever-vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants and worse.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of countless battles, death, and bloodshed to the laughter of thirsting Gods...

It is a universe you can enter, if you wish. But whatever happens, you will not be missed.




Dateline: 780.M42 (41,780)

The Mars class battlecruiser "En Mortis Est Gloriam" is experiencing a large string of odd happenings. First, three ratings were found murdered in their bunks, odd symbols cut into their arms. Next, the Nova Cannon spontaneously fired, just barely missing the Dauntless light cruiser "Curiass." Sensor suites have shorted out much faster than they should have, as have charge capacitors and beam-tighteners. Most worrisome of all was the near-overload of the ships warp-bubble generators. The engineer responsible was later found crammed in a cranny in the engine room, frozen in rigor mortis. This reeks of outside, possibly Chaotic forces.

Normally, the ship would be destroyed to insure that no malign influence could spread. However, this is not an option in this case. Firstly, 'The Glory' (as she is known to her crew) is one of the few modern battlecruisers operating in the Segmentum Pacificus. Secondly, She has one-of-a-kind engines, items that could not be salvaged were she to be destroyed, and beyond the ability of the Mechanicus to reproduce. Finally, she was the flagship of the First Lord Astral Nemo (843.M41 - 999.M41), Savior of Havaisi, First Son of Polska, Saint-Martyr of the Dyniss System, Hero of the Segmentum Pacificus. Her loss would be the worst blow to Fleet Morale since the destruction of Autrizous.

So 'The Glory' has docked just outside Hydraphur to allow investigations to be made. You are either involved in, or will become involved in the investigation. The fate of the most decorated ship in the Segmentum, a holy relic, and possibly the very fleet itself lays in your hands. Do not fail.

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THE SETTING: The “En Mortis Est Gloriam,” one of three mars class battlecruisers operating in the Segmentum Pacificus, known as “The Glory” to her crew. She stretches 3.7 kilometres from engine baffles to Nova Cannon tip.
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The Glory has slight cosmetic differences, but is mostly the same.

She is painted in the standard colors of the Pacificus fleet; dark green on the main body with the armored prow in Emerald green and Golden trim. A grinning skull without jaw juts from the prow, the barrel of the nova cannon protruding from between the gigantic teeth.

Also unique is the Aquilla atop a skull that has taken the place of the sensorium dome on top of the bridge. Despite the lack of a sensorium dome, The Glory quite possibly retains the most powerful detection abilities in the fleet, if not the whole Imperium, thanks to the myriad antennae and other sensory devices scattered about her hull.

Inside she is very sparse; The corridors are simple metal constructions without decoration or ornamentation, save the usual wards of the Mechanicus and benedictions to the Emperor (Praise to him on Terra).

The engine room is a vast cathedral to sciences long lost to the mechanicus, a vast representation of the Machine God’s benevolence and might. Tubes and hoses run everywhere, steam bursts from vents and the humming of eldritch technology never ceases.

The launch bays are empty and cavernous, enormous blast doors closed and the flight craft since debarked until such time as The Glory can be declared clean.

The weapons batteries are cramped affairs. The crewmen who serve them live in dormitories below the gun decks, each section of sixty men serving one macro-cannon. There are a total of eight macro-cannon on The Glory, four to each side. ON the main gun deck, the gun itself takes up the majority of the space, with a lift from the ship’s main magazine and the machinery for loading the gun taking up everything else. Above the gun deck is the targeting and detection station, where five men operate and aim the massive gun.

The Lance turrets are nearly as cramped as the gun batteries, square constructions atop The Glory’s dorsal spine. They are much the same as the weapons batteries in setup: A dormitory is below the main lance deck, with the targeting station above. The only discernable difference is the main lance deck consists of power conduits and beam focusers instead of a macro-cannon. fifty three men and two minor tech adepts serve each battery, of which there are two.

The Nova cannon compartment is another area of the ship that nearly defies comprehension. Recoil dampeners and muzzle brakes stretch for what seems like worlds. The gun itself, and the shells it fires, are so massive that firing one shot every hour is acceptable, every half-hour spectacular, a shot every twenty unheard of. The Nova Cannon’s main control station is located on a catwalk suspended 50m above the deck where over a hundred ratings and impressed sailors work to load the gun.

The last are of interest is the bridge. It is a sweeping affair, with different stations arranged around a central command pulpit from which the captain will issue orders. It is sparse and undecorated, except for a massive golden bas-relief of the Emperor Triumphant over Horus and the Gate of Eternity behind.

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THE MAIN PLAYERS:

(You will be introduced to these persons through the RP)

Rear Admiral Ezekiel Rothschild:
A wizened old man of about a hundred and eighty standard terran years with the yellowed skin and too-tight face of someone who has undergone repeated rejuvenat procedures. He is the commander of The Glory, and was appointed to her command for valor at the second battle of the Pelan Rift (751.M42~Referance File IN-SP42.6.751.ERO), and has commanded her faithfully ever since. His loyalty and faith are considered to be of the highest caliber, and his skills as a combat tactician are unparalleled. He always appears to the crew in full dress uniform: Emerald green trousers, shirt, and doublet with silver thread chasing.


Inquisitor Drea Hawkespur:
A female inquisitor of the Ordo Malleus who has faithfully served for over two-hundred years. She has a severe face and long silvered hair worn back in a braid that reaches to her waist. She only ever appears in her suit of black power armor, covered with a red-edged gilted white robe.

Archmagos Ciaphus Kai:
More machine than man at this point, Archmagos Kai is the head of the Mechanicus diagnostic coven onboard The Glory. He wears the white robe of an Archmagos, and glides along the floor on some unseen device. He retains two ‘normal’ bionic hands and half his human head. These are joined by an ocular implant and partial-skull rebuild that allows him to see in all conditions, having the appearance of an insect’s eye, multi-faceted and disturbing. He also has two visible mechadendites, whipcords of artificial data-flesh that can be remolded into a data interface as easily as a monomolecular edged blade.

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THE PLANETS:

Thought for the Day: Where a man comes from is irrelevant. That he serves the Emperor, that is what matters!

Hydraphur: The main base of the Segmentum fleet, as well as one of the largest sources of it’s officer cadre. A very advanced hive world.

Polska: A developing Hive world that remains primarily agricultural. Home planet of the First Lord Astral, Nemo.

Jakart: Formerly Ork held jungle world liberated by The Lord Solar Macharius. A mostly feral planet, but by no means a death world.

Colcha: A standard agri-world in every respect. Think of it as a cow town, just on a planetary scale.

Methalor: A hive world still recovering from the Age of Apostasy, when the entire population of the three primary hives self-immolated themselves by deactivating the control interlocks on the nuclear generators.

Chiros: Lush homeworld of Confessor Dolan, known for it’s export of luxury goods. It’s people maintain a simple lifestyle, and large sections of the planet are given over to the Ecclesiarchy.

Macharia: Planet where the Lord Solar Macharius launched his great crusade of reclamation. After his death, the great hero was interred here. Often furnishes brilliant military minds.

Guryan: A mining planet that supplies many of the forge worlds in the area.

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COMMON WEAPONRY:

Thought for the Day: Victory through superior firepower.


The weapons most likely to be found on an Imperial Starship are as follows. SHould you have an idea for something else and a good reason for why your character should have it, PM the GM/Co-GM:

Shotpistol: A pistolized version of the shotgun. It has little penetration ability, making it perfect for use aboard ships where an errant shot can cause severe damage. Uses 10 round magazines.

Naval Pistol: An extremely heavy revolver-type pistol often granted to Ensigns when they receive their rank. It fires .57 rounds, but due to the tremendous recoil and weight, is highly inaccurate. However, its sturdy construction does make it an effective club in close combat.

Shotgun: The common arbites pattern shotgun produced on a hundred forgeworlds and known across the Imperium. It has a pump-action and can hold 7 rounds at once (6 in the magazine and one in the barrel).

‘Blunderbuss’ Mark VII boarding shotgun: The big brother to the shotgun. The blunderbuss fires a dense cone of shrapnel and pellets, and will shred a man to pieces inside 10 ft (3.3m). Fires one cartridge at a time.

Frag Grenades: Always useful when defending against a boarding action, frag grenades are quite common aboard Imperial ships. They consist of a metal sphere with a protruding rod and ring. Pulling the ring initiates a short 5 second timer, after which the grenade will detonate, throwing shrapnel all about.

Knives/brass knuckles/pointy objects: Useful for ‘urtin tings.

Power weapons: Weapons sheathed in a disruption field, capable of cutting armaplas and ceramite like butter.

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NOTES REGARDING THE SETTING AND CHAOS:

Thought for the Day: The path to Chaos is paved with good intentions; Every heresy began in good faith.

The Imperium of Man consists of four major segments: Obscuras, Solar, Ultima, and Pacificus. This RP takes place in Pacificus, the segmentum to the galactic west of Holy Terra, and South of the Eye of Terror.

Much of the segmentum was recovered to the Imperium in the Crusade of Reclaimation by the Lord Solar Macharius, now venerated as a saint and the greatest commander to ever live.

The Eye of Terror, to the galactic north of Pacificus and North-West of Terra, is the largest Warp-space-Real-space interface in the Galaxy. Ten thousand years ago, the traitor space marine legions fled into here to escape the vengeance of the Emperor’s armies after Horus’ failed assault upon the Emperor.

In the ten-thousand years since the Horus Heresy, the Traitor legions have waged thirteen Black Crusades, aimed at dethroning the Emperor. The last crusade was barely halted at the Cadian gate, and the slightest tipping of the scales to Chaos’ favor would have seen the destruction of the Imperium. Despite the victory at the Cadian Gate, Chaos remains the largest threat to the Imperium, greater than the inhuman hive mind of the Tyranids or the unthinking brutality of the Orks.

The threat comes not only from the physical forces of Chaos, which are formidable, but also from the more subtle threat of heresy and corruption. The whispers of the Daemon are subtle, and even the most stalwart can fall from the Emperor’s grace. A particularly misguided individual may even believe he is doing the Emperor’s will.

In the case of the Repulsive-class grand-cruiser Blood Tide, a single Engineer subtly altered the ship’s Gellar Field generator over several months, believing that this would lead to better protection from the depredations of the Warp. The ship and all her crew were sucked screaming into the warp, and seen one hundred twenty years later in Abbadon’s fleets.

Do not underestimate the power of the Dark Gods. Faith is your armor, Hatred your strongest, surest weapon.

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NOTES REGARDING THE ADEPTUS MECHANICUS:

Thought for the Day: You cannot kill ideas.

The Adeptus Mechanicus, or the Priesthood of Mars, is the group responsible for machinery and science the Imperium over. They have a rigid hierarchy, and are dedicated to the pursuit of Standard Template Constructs (STCs). A complete, functioning STC is akin to the Holy Grail, but even partial pieces are greatly prized. The communicate with other techpriests and Machine Spirits in Lingua Technis, the language of the Machines. For tose who lack the implants to understand it, it sound much like machine-gun fire.

Techpriests are often heavily augmented, moreso as their rank increases. The highest echelons of the Mechanicus are more machine than man, and closer to the Omnissah than others.

There are two other types of persons in the Mechanicus not directly in the priesthood: Menials are common people in service to the Mechanicus. Servitors are lobotomized humans with ultra-heavy augmentations for special services: Heavy weapons operation, repair assistance, heavy carrying, etc. Often servitors are made of menials who have sinned against the Omnissah.

Common augmentations are:

Mechadendrites: Whipcords of artificial data-flesh that can be remolded into a data interface as easily as a monomolecular edged blade. They are all-purpose limbs, and linked directly to the techpriest’s nervous system.

Bionics: Mechanical replacements for limbs such as hands, legs, etc.

Secondary Organs: Backup mechanical organs often capable of pumping stimulants and other chemicals in as needed.

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NOTES REGARDING THE IMPERIAL NAVY:

Thought for the Day: And the Heavens themselves open for the Imperial Navy, that it might go forth to challenge humanity’s enemies.

The Imperial Navy is a vast, ponderous behemoth that provides the first line of defense for the Imperium. It’s starships are the might of the Emperor made manifest into glorious metal and blazing weaponry. The smallest of these ships, the Cobra class destroyer, measures 1.1 kilometres in length. The largest, the Indomitable-class super-battleship Divinity stretches an astounding 19 kilometres.

Needless to say, even with a third of the length of the ship taken up by engines and warp-bubble generators, it takes a mind-boggling amount of persons to crew these. The most numerous denizens of the starships come from impressment gangs, where Naval Armsmen round up random citizens at a port-of-call and induct them into the Imperial Navy. These are the shell-jerkers and chain-haulers, the transistor-replacers and relay-staffers, the, for lack of a better term, meatshields and bullet-sponges of the ship.

(Note: In the Navy, you do not have a ‘rank’-you have a ‘rate.’ Hence the term ‘rating.’ Unles you can make a good case and get permission from the GM/Co-GM, please no rankings higher than Lieutenant Commander.)

Those who volunteer for the navy are often given more training than their impressed bretheren and given the rate of Ensign. Often they are referred to as Grox Humpers by their underlings.

Above the Ensign is the Junior Lieutenant, rarely a bridge officer rate, much more often in charge of gun batteries and other lesser positions.

Above that is the rank of 1st Lieutenant, which is much the same as Junior Lieutenant

Above that you have the Lieutenant Commander, which is quite often a bridge rate. Though in the case of a person showing exceptional talent (for example, great affinity with the engine’s machine spirits), they would remain in their respective section (Engineering).

Above that is the rate of Commander, which is always a Bridge rate unless the Commander is actually captaining the ship.

Next is the rank of Captain, which will nearly always captain a ship unless under the command of some ranking of Admiral.

The next three ranks are Admiral, Fleet Admiral, and Segmentum Admiral. The Segmentum Admiral has a different name in each Segmentum; In the Solar Segmentum, it is the Solar Admiral. In the Ultima Segmentum, it is the Ultima Admiral, etc.


The sections of the ship are as follows:

Bridge Officers: Heads of Comms, Helm, Engineering, etc. Unless you get permission from the GM or Co-Gm, please refrain from taking one of these positions, as the investigation should remain more-or-less covert.

Engineering: Taking care of the engines and reactors, power relays and the like.

Gunnery: Operating the gun and/or lance batteries.

Ordinance: Refueling and Re-arming small craft returning to the ship.

Cannon Control: Operating the massive Nova Cannon.

Security: Responsible for defending against boarding actions and assault boats.


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NOTES REGARDING THE HOLY ORDERS OF THE INQUISITION:

Thought for the Day: Some may question your right to destroy ten billion people. Those who understand realise that you have no right to let them live; in an Imperium of a million worlds, what is the death of one world in the cause of purity?


The Holy Orders of the Inquisition (Major: Malleus, Hereticus, Xenos) were founded on the eve of the Emperor's defeat of the foul traitor Horus by twelve persons of unquestionable loyalty and purity. Of these, four were long-standing members of the Emperor's 'inner circle,' and the remaining eight were Space Marines, members of the traitor legions who had remained loyal to the Emperor. It is posited by some that these eight marines may have provided the basis for the Gene-seed of the Grey Knights, a specialist chapter designed and trained solely to combat the Daemonic and the primary militant arm of the Ordo Malleus.

The Inquisition solidified into it's near-present state sometime in the 32nd Millennium, less than 800 years after the Horus Heresy. It consisted of the Ordos Malleus and Xenos (and minor ordos), with the third Ordo, Hereticus, added after the Age of Apostasy.
The Ordo Malleus is concerned with destruction of the Daemon and Chaos, also called the Daemonhunters.
The Ordo Hereticus is focused on stopping the actions of heretics, traitors, and rogue psykers within the Imperium, also called the Witch Hunters.
The Ordo Xenos is dedicated to seeking out and eliminating alien influence and corruption within the Imperium, also called the Alien Hunters.

The Inquisition is immensely powerful, and the only individual that is exempt from their scrutiny is the Emperor. If he has good cause, an Inquisitor may demand any service from any Imperial citizen, up to and including the High Lords of Terra. The Adeptus Custodes who guard the Emperor's palace and person are exempt from conscription, because their duty to the Emperor is clear and unchanging. When it comes to the Adeptus Astartes (Space Marines), Inquisitors often show some discretion, as Space Marine chapters are often willing to come to blood over any infringement on their autonomy. However, not even the Adeptus Astartes are immune from their scrutiny and justice, and entire worlds have been destroyed in order to cleanse them.
Inquisitors also have absolute power to judge supposed heretics, mutants, untrained or rogue psykers and the like, with no appeal save the intervention of another Inquisitor. Practically, all possible verdicts are death sentences, although the means by which they are achieved differ. Traitors, the worst grades of offenders, are considered irredeemable and will be quickly executed. Heretics may be redeemed, often after considerable amounts of torture, and may receive absolution through death in service to the Imperium. This service may consist of arco-flagellation, conscription into Imperial armies, becoming the operator of one of the Ministorum's Penitent Engines or, in the case of penitent psykers, being sent to Holy Terra to become fuel for the Golden Throne.
If the Inquisitor deems it necessary he or she can attach a stigma to a dangerous heretic or alien race. Each of the major Ordos has a different stigma. They are 'Extremis Diabolis' for the Ordo Malleus, 'Xenos Horrificus' for the Ordo Xenos and 'Hereticus Abomini' for the Ordo Hereticus. The Inquisition will also declare 'tainted' Space Marine chapters "traitoris excommunicate." The Chapter will usually be hunted down by the Grey Knights or the Sisters of Battle, usually resulting in the chapter fleeing to the Eye of Terror (If it has not already done so). The Soul Drinkers chapter is an exception, as they still believe themselves servants of the Emperor, and have begun a campaign to 'destroy' the Imperium to 'save it.'
Young psykers who have not worked against the Imperium or used their powers much will usually be repeatedly tested, and if they are young, strong and pious enough, may be taken in by the Black Ships of the Inquisition to become a Sanctioned Psyker or even an Inquisitor. The requirements are strict and many will be found wanting. Those that fail the Inquisition's tests will either be executed or used to power the vast psychic beacon of the Astronomican, sacrificed for the ultimate good of mankind to sustain the Golden Throne which keeps the Emperor alive.
If a world is the subject of extreme heresy or corruption, an Inquisitor may call down the verdict of Exterminatus, destroying all life on the planet. Many question the necessity of such acts, but the Inquisition feels fully justified in performing them.
The basic unit of the Inquisition is the individual Inquisitor with retinue. Each Inquisitor travels the Imperium as his duties, studies, interests and local events direct him, and seeks out threats to the Imperium wherever he goes. When one is found, the Inquisitor will usually deal with it personally if his resources permit. If they do not, the authority of the Inquisition allows him to bypass the often unwieldy power structures that would hinder effective halting of such a threat by directly requisitioning military force, Officio Assassinorum aid or whatever else they may require, and applying them where needed.
To allow this to happen safely and without abuse, the Inquisition gives each appointed Inquisitor an Inquisitorial seal. This is a rosette, signet ring or similar adornment bearing the Inquisitorial logo, and gives the bearer all the powers of the Inquisition, including the authority to requisition troops, call upon all the Chambers Militant and more besides ("By the authority of the Immortal Emperor of Mankind"). The seal usually doubles as a decoder for encrypted Imperial documents up to extremely high levels of security clearance and may have similar perks. The crime of forging an Inquisitorial seal carries some of the worst punishments the Inquisition can call down on transgressors.

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ADDITIONAL NOTES:

Thought for the Day: Blessed is the mind too small for doubt.

In the future, all machines are considered to have a machine-spirit, a soul of the machine. If this spirit is angered, often it will not function.

Should you/r character feel the need to swear, there are two main methods: Religious and vulgar. Vulgar would be the equivalent of ‘Shit! Shit! Eat shit and die!, except you/r character would say something for like ‘Go frag yourself you Grox-humping son of a bitch.’ Religious would be the equivalent of ‘Jesus Christ!’ You/r character would say something more like ‘Sacred Throne,’ ‘Emperor’s Breath!’ or ‘Holy Terra!’
But of course this is the future, so be inventive!

A grox is a lot like a cow, and the main source of food on many Imperial worlds. Mmmmm... cholesterol.

The Imperium operates as well as it does (Er... It operates, anyways) only due to the separation of powers inherent in it’s makeup.
The Imperial Guard fight on the ground, but have no ships capable of interstellar travel. The Imperial Navy has no standing ground troops, but gets to fly the big badass ships. The Mechanicus pursues technology, their belief being that all knowledge already exists, and they need to gather it all into a single repository.
The Ecclesiarchy gets no men at arms (but due to faulty wording, do get women-at-arms).
The Inquisition has no standing armies, but an Inquisitorial mandate binds any imperial citizen to an Inquisitor’s will, superseding even the treaty of Mars.
Etc, etc. The amount of back-stabbing that goes on behind closed doors is mind-boggling, with everyone convinced that they are in the right and everyone else wrong and subservient to them. If you see something your character could construe as a breach of separation of powers, go ahead and ruffle those feathers!

The Inquisition, Space Marines, and the Emperor (Praise to Him on Terra) are the only members of the Imperium who understand the extent of Chaos’ malign powers. To the common people, Chaos is the Devil. A very real devil, but a devil nonetheless. They cannot conceive of the Chaos Gods as entities. Rather, chaos is a riddle wrapped inside an enigma, sealed in mystery to them. It is bad, yes, but they do not know why.


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Character Sheet:

The Basics:
Name: (Pretty self-explanatory. Don't worry about 'Latinizing' your name, as usually only the nobility/inquisition/space marines have Latin names)

Sex: (Male/Female. No hermaphrodites, as that would be seen as a mutation.)

Age: (16-50 for a Navy wo/man, 40+ for a member of the inquisition)

Affiliation: (Navy/Inquisition/Mechanicus. Only a few (read: maybe 1. Maybe.) Inquisition members please. Same goes for Mechanicus, though there I might accept two. (I have no problem with someone making up multiple CSes.)

Personality: (I dislike this section usually, because I think it constrains your character from the start. So, stolen from someone else's RP: Do it in 5 words. Not even a sentence, just 5 words. Only. Five. Just. Like. This.)

History: (Pretty important, but I don't need to know about your characters childhood pets. Just what planet they're from (See provided list or get GM/Co-GM approval for something different.), and when/how they joined the Navy/Inquisition/Mechanicus. Include (If Navy) your rank and section (Rating, engineering. Gun chief, cannon control).)

Appearance:
Height: (Metric or Imperial, I'll convert for both.)

Weight: (Approximate. Once again, either kilos or lbs, I'll convert to both.)

Eye color: ( Not just blue, but 'azure blue,' or 'sapphire blue.' Please normal colors. No blood reds or silvers, etc.)

Hair: (Once again, please normal colors. Also describe the style in which it is worn.)

Face: (Guess what! You describe your character's face here! This is pretty important since it's the part of your character we'll be looking at the most! Be descriptive; Does your character have a fleshy face? Or is your character all lines and angles? Did their nose get broken at some point? Do they have a face even the Emperor (Praise to Him on Terra) would turn from in disgust?)

Usual Clothing: (The clothing that your character will usually be wearing. As this can be changed sometimes, don't go TOO heavily into description, just let us know your characters personal quirks. I'll post the Naval uniforms in the OOC thread, and Mechanicus are pretty much limited to the red robes, but inquisition characters are almost given a free reign. Just make sure that it's in keeping with the Inquisition's image. No rainbow robes.)

Overall appearance: (Describe the rest of your character's body. Are they muscular, fat, skinny? Do they have any distinguishing tatoos/scars/other marks? A bionic hand, for instance?)

Items:
Weapons: (Okay, time to reign in any rambo wannbes. This is not a combat focused RP, though there should be plenty of that. You can't be taking rocket launchers, grenades, melta guns, plasma guns, etc. In fact, you're pretty much limited to knives/brass knuckles, maybe a power knife, something like that. A bit later on you'll probably be issued a Navy 'Blunderbuss' style shotgun. Basically, it fires lots of scrap metal and buckshot. Those who aren't ratings can have a Navy Pistol. Both have Lots of hurty, but without putting any ship's systems in danger. Inquisitorial characters will be limited to melee weapons such as swords/daggers/power swords/etc. The Mechanicus can usually look after themselves. Any thing else needs to be approved by the GM or Co-GM)

Trinkets/Heirlooms: (Does your character have a medallion of the Saint-Martyr Nemo? An ancestral piece of jewelery? Some unknown thing they won in a card game? Basically anything that your character has that is of little practical value.)

Other Stuff: (Anything that doesn't belong in the other two sections. Please do remember that as a naval rating you only have a 3x3x1.5 foot (1x1x.5m) storage area, higher-ups only a little bit more.)


Approval list on p.118 RP idea thread. Actual votes on p. 117.
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NEW NOTICES:

Alrighty, since I'm having a bit of trouble understanding some of these posts, I am issuing a GM EDICT:

Please put all posts through a word processor and read it out loud to make sure it makes sense. If English is not your first language, please still put it through the word processor. Thank you.


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PREVIOUS NOTICES:

The IC thread is Up! Get to posting!

Your character will die. Whether that takes place in the course of the RP is the only question. If your character does happen to die (and it will not be a random occurance), please either make a new CS or leave the RP.

And if you screw up royally and repeatedly (God-modding, for example), I will not hesitate to remove your character from the RP.


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APPROVED LIST:
Jonathan Harland, Interrogator of the Ordo Malleus.-Zako
Johan Vehrec, Naval Pilot-Verec
Cale 'fire eye' Dorigan, Flight Deck Engineer-Happy Little Gekko
Scott Rexal, Naval Armsman-TwilightDog
Cassiopia "Cassie" Dolan, Engine Room Engineer-TheChoiceUltimatum
Vergel Reaves, Naval Armsman-Kusang_Manalo
Rufus J. Firefly III, Bridge Officer in charge of Armed Forces-Tuor
Last edited by Casmiricus on Fri Oct 19, 2007 1:40 am, edited 13 times in total.
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Postby Zako » Thu Aug 16, 2007 10:51 pm

SPOT RESERVED!
- Join the HUMP LEGION. Leading the Humping and Bumping since time began...*humpa humpa humpa* -

Note to self. Pg541
SPACE ASSHOLE...
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Postby Archrival » Fri Aug 17, 2007 6:15 am

Thinking of a character, even though i've never truely liked the Imperial but if you grant me my Eldar wish then I shall gladly create a CS for one.
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Re: OOC/SIGN UPS-The Wierdings of the En Mortis Est Gloriam

Postby Zako » Fri Aug 17, 2007 9:12 am

Why the heck would an Eldar be interested in a ship? It does not make sense.

Also, Cas, i did not see any notes regarding psykers and bolter technology so i was wondering if they are allowed. Inquisition members are psykers after all.
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Re: OOC/SIGN UPS-The Wierdings of the En Mortis Est Gloriam

Postby Casmiricus » Fri Aug 17, 2007 3:26 pm

I'm going to go with... NO to the Eldar. One of the guiding principles of the Segmentum Pacificus fleet is "The enemy of my enemy dies next." (-attributed ot the Lord Solar Macharius.)

As for psykers, if you make a really good CS I'll consider it. I'll accept pretty much anything (not xenos races) if you make a good case for it.

Regarding bolters, they are not usually allowed onboard Imperial Navy ships because the armor-penetrating explosive round could cause major damage if fired with reckless abandon on board a ship. Though if you make a good case for it, I'd consider it. It'd probably use metal storm ammunition instead, though. Metal storm ammunition does not penetrate, instead fragmenting when it hits something.
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Postby Marquis de Soth » Fri Aug 17, 2007 5:55 pm

I think that I might make a character.
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Postby Material Defender » Fri Aug 17, 2007 6:12 pm

What, no angry flashlights?
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Postby Casmiricus » Sat Aug 18, 2007 1:59 am

Material Defender wrote:What, no angry flashlights?


Sadly, no. But hey, you can have an angry slingshot (shotpistol) instead. ^_^
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Postby Kusang_Manalo » Sat Aug 18, 2007 3:44 am

Wanna join on this! Can I have something like a portable katar? But at least can't any of us can wield a pistol?

About the affiliations thing: where can I get some info about them. I wanna know more about these affiliations...
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Postby Casmiricus » Sat Aug 18, 2007 3:57 am

Kusang_Manalo wrote:Wanna join on this! Can I have something like a portable katar? But at least can't any of us can wield a pistol?

About the affiliations thing: where can I get some info about them. I wanna know more about these affiliations...


I'm sorry, but I don't know what a Katar is, could you please tell me?

As for the affilliations, a little bit of that should be explained in the above notes. Look over them again, and I'll add more tomorrow. If you have any specific questions, feel free to ask. ^_^

NOTES REGARDING THE ADEPTUS MECHANICUS:

Thought for the Day: You cannot kill ideas.

The Adeptus Mechanicus, or the Priesthood of Mars, is the group responsible for machinery and science the Imperium over. They have a rigid hierarchy, and are dedicated to the pursuit of Standard Template Constructs (STCs). A complete, functioning STC is akin to the Holy Grail, but even partial pieces are greatly prized. The communicate with other techpriests and Machine Spirits in Lingua Technis, the language of the Machines. For tose who lack the implants to understand it, it sound much like machine-gun fire.

Techpriests are often heavily augmented, moreso as their rank increases. The highest echelons of the Mechanicus are more machine than man, and closer to the Omnissah than others.

There are two other types of persons in the Mechanicus not directly in the priesthood: Menials are common people in service to the Mechanicus. Servitors are lobotomized humans with ultra-heavy augmentations for special services: Heavy weapons operation, repair assistance, heavy carrying, etc. Often servitors are made of menials who have sinned against the Omnissah.

Common augmentations are:

Mechadendrites: Whipcords of artificial data-flesh that can be remolded into a data interface as easily as a monomolecular edged blade. They are all-purpose limbs, and linked directly to the techpriest’s nervous system.

Bionics: Mechanical replacements for limbs such as hands, legs, etc.

Secondary Organs: Backup mechanical organs often capable of pumping stimulants and other chemicals in as needed.



NOTES REGARDING THE IMPERIAL NAVY:

Thought for the Day: And the Heavens themselves open for the Imperial Navy, that it might go forth to challenge humanity’s enemies.

The Imperial Navy is a vast, ponderous behemoth that provides the first line of defense for the Imperium. It’s starships are the might of the Emperor made manifest into glorious metal and blazing weaponry. The smallest of these ships, the Cobra class destroyer, measures 1.1 kilometres in length. The largest, the Indomitable-class super-battleship Divinity stretches an astounding 19 kilometres.

Needless to say, even with a third of the length of the ship taken up by engines and warp-bubble generators, it takes a mind-boggling amount of persons to crew these. The most numerous denizens of the starships come from impressment gangs, where Naval Armsmen round up random citizens at a port-of-call and induct them into the Imperial Navy. These are the shell-jerkers and chain-haulers, the transistor-replacers and relay-staffers, the, for lack of a better term, meatshields and bullet-sponges of the ship.

(Note: In the Navy, you do not have a ‘rank’-you have a ‘rate.’ Hence the term ‘rating.’ Unles you can make a good case and get permission from the GM/Co-GM, please no rankings higher than Lieutenant Commander.)

Those who volunteer for the navy are often given more training than their impressed bretheren and given the rate of Ensign. Often they are referred to as Grox Humpers by their underlings.

Above the Ensign is the Junior Lieutenant, rarely a bridge officer rate, much more often in charge of gun batteries and other lesser positions.

Above that is the rank of 1st Lieutenant, which is much the same as Junior Lieutenant

Above that you have the Lieutenant Commander, which is quite often a bridge rate. Though in the case of a person showing exceptional talent (for example, great affinity with the engine’s machine spirits), they would remain in their respective section (Engineering).

Above that is the rate of Commander, which is always a Bridge rate unless the Commander is actually captaining the ship.

Next is the rank of Captain, which will nearly always captain a ship unless under the command of some ranking of Admiral.

The next three ranks are Admiral, Fleet Admiral, and Segmentum Admiral. The Segmentum Admiral has a different name in each Segmentum; In the Solar Segmentum, it is the Solar Admiral. In the Ultima Segmentum, it is the Ultima Admiral, etc.


The sections of the ship are as follows:

Bridge Officers: Heads of Comms, Helm, Engineering, etc. Unless you get permission from the GM or Co-Gm, please refrain from taking one of these positions, as the investigation should remain more-or-less covert.

Engineering: Taking care of the engines and reactors, power relays and the like.

Gunnery: Operating the gun and/or lance batteries.

Ordinance: Refueling and Re-arming small craft returning to the ship.

Cannon Control: Operating the massive Nova Cannon.

Security: Responsible for defending against boarding actions and assault boats.


EDIT: Hrm... IN my haste and happiness to get this up, I seem to have forgotten to insert the section on the Inquisition.

D'oh. >.< I'll put that up tomorrow as well.
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Postby Kusang_Manalo » Sat Aug 18, 2007 6:23 am

These low positioned people in the Navy... they're just there to be made use as uh... just operating a battle ship, huh? No Navy Seals? :D
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Postby LostD » Sat Aug 18, 2007 7:35 am

*Eyes go dark at the constant Dawn of War reference to IG weapons*

Yeah, yeah, angry flashlights... how about a two million angry flashlights all pointed at your small squad, huh? Shoulda brought more dice, right? *grumbles*

Anyway, I'll probably just be an navy officer (Vive the normal guy)... wait, are commissars allowed? Or is it pure navy?
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Postby Glahardt » Sat Aug 18, 2007 8:49 am

It is looooooooooooooooong.
Anyway, no rifles?

I'll start working on my CS once I get a reply for the rifle request.
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Re: OOC/SIGN UPS-The Wierdings of the En Mortis Est Gloriam

Postby Casmiricus » Sat Aug 18, 2007 3:48 pm

Huh, I guess I need to sleep less, lol.

Alright, let's do these in order:

These low positioned people in the Navy... they're just there to be made use as uh... just operating a battle ship, huh? No Navy Seals? :D


The lowest positions in the navy are impressed sailors. Next highest are just called Ratings, Kind of like a private or corporal in the Army. Feel free to be either! Afterall, the higer-ups of the Imperium work in mysterious ways, and it is not inconcievable that they would choose such a person because they see something that others do not.

THe equivalent of a Navy Seal would probably be a Boarder, someone who is trained solely to board and repel enemy boarding actions in a Pressure suit. Or a Naval Armsman, kind of a shp's security guard.


*Eyes go dark at the constant Dawn of War reference to IG weapons*

Yeah, yeah, angry flashlights... how about a two million angry flashlights all pointed at your small squad, huh? Shoulda brought more dice, right? *grumbles*

Anyway, I'll probably just be an navy officer (Vive the normal guy)... wait, are commissars allowed? Or is it pure navy?


Hey lost, don't worry. My battle cry when I roll for my squad of 50 conscripts is "Angry Little Flashlights, GO!"

They often do better than my normal Guard. ^_^

But I digress. Commissars are widespread throughout the Imperium; Each ship has a Commissar aboard, and usually a Commissar-in-Training as well. I would have to say no to the full-Commissar, as s/he would be too easily recognized, but a Commissar-in-training would be acceptable.


It is looooooooooooooooong.
Anyway, no rifles?

I'll start working on my CS once I get a reply for the rifle request.


Rifles?
You don't usually find a large diversity of ranged weapons onboard a Navy ship, so weapons are usually limited to the various 'shot' weapons, Naval Pistols, Blunderbusses, and the occasional flamer. With the excptions of Officers, Naval Armsmen, and Boarders, such weapons are usually only issued when there is a risk of a boarding action taking place.

Once again, though, we can work out any kinks in the CS once you've posted it, and if you make a good case you can have pretty much anything. ^_^


Whew! Allright, that takes care of that for now. I've got to go do some weeding in the garden, but once I'm done I'll post some more info on the Navy, Mechanicus, and Inquisition.
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Postby Kusang_Manalo » Sat Aug 18, 2007 10:17 pm

I see... Boarders are the guys who keep any enemy in the ship to do anymore trouble other than entering the ship while Navy Armsmen are just security guards, right?

Hmm... I'll make CS now.
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Re: OOC/SIGN UPS-The Wierdings of the En Mortis Est Gloriam

Postby Casmiricus » Sat Aug 18, 2007 11:00 pm

Yeah, Boarders both attack enemies that make it on the ship and attack other ships on the rare occasions when the Navy actually deigns to commit to a boarding action. Naval Armsmen will defend the ship and knock some skulls together if necessary.

And I'm working on the addt'l info.

EDIT:

Here you go, pretty much all you could want to know on teh Inquisition:

[center]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[/center]
NOTES REGARDING THE HOLY ORDERS OF THE INQUISITION:

Thought for the Day: Some may question your right to destroy ten billion people. Those who understand realise that you have no right to let them live; in an Imperium of a million worlds, what is the death of one world in the cause of purity?


The Holy Orders of the Inquisition (Major: Malleus, Hereticus, Xenos) were founded on the eve of the Emperor's defeat of the foul traitor Horus by twelve persons of unquestionable loyalty and purity. Of these, four were long-standing members of the Emperor's 'inner circle,' and the remaining eight were Space Marines, members of the traitor legions who had remained loyal to the Emperor. It is posited by some that these eight marines may have provided the basis for the Gene-seed of the Grey Knights, a specialist chapter designed and trained solely to combat the Daemonic and the primary militant arm of the Ordo Malleus.

The Inquisition solidified into it's near-present state sometime in the 32nd Millennium, less than 800 years after the Horus Heresy. It consisted of the Ordos Malleus and Xenos (and minor ordos), with the third Ordo, Hereticus, added after the Age of Apostasy.
The Ordo Malleus is concerned with destruction of the Daemon and Chaos, also called the Daemonhunters.
The Ordo Hereticus is focused on stopping the actions of heretics, traitors, and rogue psykers within the Imperium, also called the Witch Hunters.
The Ordo Xenos is dedicated to seeking out and eliminating alien influence and corruption within the Imperium, also called the Alien Hunters.

The Inquisition is immensely powerful, and the only individual that is exempt from their scrutiny is the Emperor. If he has good cause, an Inquisitor may demand any service from any Imperial citizen, up to and including the High Lords of Terra. The Adeptus Custodes who guard the Emperor's palace and person are exempt from conscription, because their duty to the Emperor is clear and unchanging. When it comes to the Adeptus Astartes (Space Marines), Inquisitors often show some discretion, as Space Marine chapters are often willing to come to blood over any infringement on their autonomy. However, not even the Adeptus Astartes are immune from their scrutiny and justice, and entire worlds have been destroyed in order to cleanse them.
Inquisitors also have absolute power to judge supposed heretics, mutants, untrained or rogue psykers and the like, with no appeal save the intervention of another Inquisitor. Practically, all possible verdicts are death sentences, although the means by which they are achieved differ. Traitors, the worst grades of offenders, are considered irredeemable and will be quickly executed. Heretics may be redeemed, often after considerable amounts of torture, and may receive absolution through death in service to the Imperium. This service may consist of arco-flagellation, conscription into Imperial armies, becoming the operator of one of the Ministorum's Penitent Engines or, in the case of penitent psykers, being sent to Holy Terra to become fuel for the Golden Throne.
If the Inquisitor deems it necessary he or she can attach a stigma to a dangerous heretic or alien race. Each of the major Ordos has a different stigma. They are 'Extremis Diabolis' for the Ordo Malleus, 'Xenos Horrificus' for the Ordo Xenos and 'Hereticus Abomini' for the Ordo Hereticus. The Inquisition will also declare 'tainted' Space Marine chapters "traitoris excommunicate." The Chapter will usually be hunted down by the Grey Knights or the Sisters of Battle, usually resulting in the chapter fleeing to the Eye of Terror (If it has not already done so). The Soul Drinkers chapter is an exception, as they still believe themselves servants of the Emperor, and have begun a campaign to 'destroy' the Imperium to 'save it.'
Young psykers who have not worked against the Imperium or used their powers much will usually be repeatedly tested, and if they are young, strong and pious enough, may be taken in by the Black Ships of the Inquisition to become a Sanctioned Psyker or even an Inquisitor. The requirements are strict and many will be found wanting. Those that fail the Inquisition's tests will either be executed or used to power the vast psychic beacon of the Astronomican, sacrificed for the ultimate good of mankind to sustain the Golden Throne which keeps the Emperor alive.
If a world is the subject of extreme heresy or corruption, an Inquisitor may call down the verdict of Exterminatus, destroying all life on the planet. Many question the necessity of such acts, but the Inquisition feels fully justified in performing them.
The basic unit of the Inquisition is the individual Inquisitor with retinue. Each Inquisitor travels the Imperium as his duties, studies, interests and local events direct him, and seeks out threats to the Imperium wherever he goes. When one is found, the Inquisitor will usually deal with it personally if his resources permit. If they do not, the authority of the Inquisition allows him to bypass the often unwieldy power structures that would hinder effective halting of such a threat by directly requisitioning military force, Officio Assassinorum aid or whatever else they may require, and applying them where needed.
To allow this to happen safely and without abuse, the Inquisition gives each appointed Inquisitor an Inquisitorial seal. This is a rosette, signet ring or similar adornment bearing the Inquisitorial logo, and gives the bearer all the powers of the Inquisition, including the authority to requisition troops, call upon all the Chambers Militant and more besides ("By the authority of the Immortal Emperor of Mankind"). The seal usually doubles as a decoder for encrypted Imperial documents up to extremely high levels of security clearance and may have similar perks. The crime of forging an Inquisitorial seal carries some of the worst punishments the Inquisition can call down on transgressors.

[center]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[/center]
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Re: OOC/SIGN UPS-The Wierdings of the En Mortis Est Gloriam

Postby Kusang_Manalo » Sun Aug 19, 2007 7:06 am

So these Inquisition people are judges, right?
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Re: OOC/SIGN UPS-The Wierdings of the En Mortis Est Gloriam

Postby Zako » Sun Aug 19, 2007 12:13 pm

Not really. Think of Secret Police...

Added after 1 hours 47 minutes:

HERE IT IS. Got any comments or it has problems, just let me know.


Character Sheet:

The Basics:
Name: Inquisitor Jonathan Harland.

Sex: Male

Age: 92 Terran years.

Affiliation: Inquisition

Personality: He. Suspects. Everyone. Of. Heresy.


History: Born on the planet of Tuvall III, Inquisitor Harland is seen as a careful man. When he was 16, he and his parents made the pilgrimage to Holy Terra. While travelling to Holy Terra, his father died and mother died leaving him alone, angry, and heartbroken. When he finally approached the Imperial Palace, he began to curse the Chaos Gods for preventing the Immortal God Emperor from protecting his parents. His ramblings were so loud that several Adeptus Custodes had to remove him away. However, as the Custodes were removing Harland away from the Palace, they began to develop headaches, a sure sign of psychic powers. Placing him under the care of the Inquisition, they decided it was appropriate to place him under the apprenticeship of an Inquisitor, who had just completed an exterminatus of a tainted world. When he was 39, having completed most of his life under an Inquisitor, he began a series of trials and reviews to be accepted as an Inquisitor with the Ordo Mallus.

As an Inquisitor, he gamed fame for his decision to commence an exterminatus his own homeworld when Chaos infested it to the point of no return. (754.M42). He also was famous for the destruction of the Death Hounds Space Marine Chapter of the 14th Founding that had gone completely Chaos, dispatching the Chapter’s Librarians and psykers in one battle while a detachment of Grey Knights Space Marines dealt with the rest. (771.M42)Now, Inquisitor Harland is wandering around the fringes, visiting worlds, dealing Chaos forces a hefty blow, awaiting a call for him to judge who is a heretic.


Appearance:
Height: 5’ 11” (the metric conversion is 1.558m?)

Weight: 58.9 Kilos

Eye color: Emerald Green in both eyes.

Hair: Wavy brown hair that is usually cropped short to ease distraction in both combat in duties.

Face: Caucasian with a hint of oddity, Harland is often commented of being a young man despite his overall age. His left eye has a large scar, inflicted by a Chaos Space Marine who got to close for comfort. He also has smaller scars, each one bearing a different shade of red, due to “unforeseen circumstances”.

Usual Clothing: Harland wears a stripped down offshoot of Scout Marine Armor. He wears the Scout Marine armored boots, knee guards, elbow pads and arm guards. His body plates are also from Scout Marine armor, heavily converted. The areas unprotected by armor, say the majority of his arms, shoulders, legs and waist but are covered by decorative clothing with hints of gold and blue. His shoulders have long stripes of durable paper running down loosly, each bearing mottos and phrases deemed important to anyone who reads them

Overall appearance: Tall and muscular build despite his age, Harland is often mistaken to be a Space Marine without armor. Nonetheless, he politely corrects those who are mistaken. His left eye is actually a bionic eye with implants to increase its ability such as sensing concealed objects and locating hard to find people. He has numerous scars on his body since his duties require him to give battle.


Items:
Weapons: Wielding a storm bolter and the Chaos God-Smiter, The Hammer of Regret, he instills a mighty awe for many. However, he does not rely on these weapons but relies on his Psychic ability such as the skill of interrogation, mind destruction and battlefield morale-boosting (He can send messages but cannot receive them). His powers are somewhat limited and he has privately confessed to fellow Inquisitors that he “May not survive an encounter with a strong Daemon creature or a particularly powerful Librarian turned Chaos” The Hammer of Regret is a an 1.8 meter high weapon with a golden, decorated handle while the hammer itself is a golden slab with decoration and carved insignias and mottos of the Inquisition. The hammer gives of a sickly, “halo-ish” glow as the fragment of an Eldar artifact gives it is powers. The storm bolter itself is reality easy to use but often Harland uses it as a weapon of last resort since he favors the hammer and his powers to overcome obstacles. He often places it away in safe places when not in an area of major danger.

Trinkets/Heirlooms: On his neck he carries a small medallion given to him by his father during his fateful pilgrimage to Holy Terra. It has since become worn out due to Harland’s many travels but he stills wears it, hoping it can last with him. On his right hand he wears bearing bearing the inquisitorial seal, giving him authority.

Other Stuff: The only things he has that is private is a small case in which he carries all of his extra clothing and personal stuff. The case itself can be converted into a small computer, capable of sending out encrypted messages and protected by a security device in which only the owner can open. If the cases sense that the owner is trying to open it against his will, it will self destruct.
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Re: OOC/SIGN UPS-The Wierdings of the En Mortis Est Gloriam

Postby Casmiricus » Sun Aug 19, 2007 3:58 pm

Damn, that's a very good sheet!

Just a few things:
Sorry, I didn't make this clear in the whole above section (D'oh): THere is already one Inquisitior aboard the ship, and a second one would make little sense. However, if you could change the sheet so that you are an interrogator (Makes sense with what your guy can do with his powers) recently seconded to Hawkespur, that would help.

Say he's been under various inquisitiors who have comitted the deeds your current CS says Jonathan is responsible for. ANd the good thing is his age can remain the same, since almost all Inquisitorial Personell of any consequence (Which an Inquisitor in training certainly is) will have undergone rejuvenat procedures.

For the weapons, please change to either a bolter or bolt pistol and a force weapon, since the group needs to remain slightly covert. And probably throw on a brown Adept robe over everything else, as a greater disguise.

And once those little things are fixed, I welcome our first Compete CS and only Inquisitorial character: Zako.

*Applause*

Moving on:
So these Inquisition people are judges, right?


Judge, Jury, And Executioners of entire worlds if need be. They are endowed with their power by the Immortal God-Emperor of Mankind, and that power knows nearly no bounds. The only ones above their scrutiny are the Emperor and his personal bodyguards, the Adeptus Custodes. Innocence proves Nothing.

Cheery folks, ain't they?
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Re: OOC/SIGN UPS-The Wierdings of the En Mortis Est Gloriam

Postby Zako » Sun Aug 19, 2007 4:36 pm

EDITED: Changed


Character Sheet:

The Basics:
Name: Jonathan Harland. Interrogator Attached to the Ordo mallus.

Sex: Male

Age: 92 Terran years.

Affiliation: Inquisition

Personality: He. Suspects. Everyone. Of. Heresy.


History: Born on the planet of Tuvall III, Harland is seen as a careful man. When he was 16, he and his parents made the pilgrimage to Holy Terra. While travelling to Holy Terra, his father died and mother died leaving him alone, angry, and heartbroken. When he finally approached the Imperial Palace, he began to curse the Chaos Gods for preventing the Immortal God Emperor from protecting his parents. His ramblings were so loud that several Adeptus Custodes had to remove him away. However, as the Custodes were removing Harland away from the Palace, they began to develop headaches, a sure sign of psychic powers. Placing him under the care of the Inquisition, they decided it was appropriate to place him under the apprenticeship of an Inquisitor, who had just completed an exterminatus of a tainted world. When he was 39, having completed most of his life under an Inquisitor, he began a series of trials and reviews to be accepted into the Inquisition with the Ordo Mallus.

As an Inquisitor, he gained fame for his decision to ask the Inquisition for an exterminatus his own homeworld when Chaos infested it to the point of no return. (754.M42). He also was famous for his role in the destruction of the Death Hounds Space Marine Chapter of the 14th Founding that had gone completely Chaos, aiding Inquisitor Toth in dispatching the Chapter’s Librarians and psykers in one battle while a detachment of Grey Knights Space Marines dealt with the rest. (771.M42)Now, Harland is wandering around the fringes, visiting worlds, alongside various Inquisitors to help in their duties and give anyone who needs of his abilities a helping hand, constantly proving himself so when the day he become a full fledged Inquisitor, he shall be prepared.


Appearance:
Height: 5’ 11” (the metric conversion is 1.558m?)

Weight: 58.9 Kilos

Eye color: Emerald Green in both eyes.

Hair: Wavy brown hair that is usually cropped short to ease distraction in both combat in duties.

Face: Caucasian with a hint of oddity, Harland is often commented of being a young man despite his overall age. His left eye has a large scar, inflicted by a Chaos Space Marine who got to close for comfort. He also has smaller scars, each one bearing a different shade of red, due to “unforeseen circumstances”.

Usual Clothing: Harland wears a stripped down offshoot of Scout Marine Armor. He wears the Scout Marine armored boots, knee guards, elbow pads and arm guards. His body plates are also from Scout Marine armor, heavily converted. The areas unprotected by armor, say the majority of his arms, shoulders, legs and waist but are covered by decorative clothing with hints of gold and blue. His shoulders have long stripes of durable paper, each bearing mottos and phrases deemed important to anyone who reads them Over all that bulk he wears, he has a brown Adept cloak covering all.

Overall appearance: Tall and muscular build despite his age, Harland is often mistaken to be a Space Marine without armor. Nonetheless, he politely corrects those who are mistaken. His left eye is actually a bionic eye with implants to increase its ability such as sensing concealed objects and locating hard to find people. He has numerous scars on his body since his duties require him to give battle.


Items:
Weapons: Wielding a bolt pistol and the Chaos God-Smiter, The Hammer of Regret, he instills a mighty awe for many. However, he does not rely on these weapons but relies on his Psychic ability such as the skill of interrogation, mind destruction and battlefield morale-boosting (He can send messages but cannot receive them). The Hammer of Regret is a an 1.5 meter high weapon with a golden, decorated handle while the hammer itself is a golden slab with decoration and carved insignias and mottos of the Inquisition. The hammer gives of a sickly, “halo-ish” glow as the fragment of an Eldar artifact gives it is powers. The bolt pistol itself is reality easy to use but often Harland uses it as a weapon of last resort since he favors the hammer and his powers to overcome obstacles. He often places it away in safe places when not in an area of major danger.

Trinkets/Heirlooms: On his neck he carries a small medallion given to him by his father during his fateful pilgrimage to Holy Terra. It has since become worn out due to Harland’s many travels but he stills wears it, hoping it can last with him. On his right hand he wears a ring bearing the inquisitorial seal, giving him authority similar to an Inquisitor

Other Stuff: The only things he has that is private is a small case in which he carries all of his extra clothing and personal stuff. The case itself can be converted into a small computer, capable of sending out encrypted messages and protected by a security device in which only the owner can open. If the cases sense that the owner is trying to open it against his will, it will self destruct.
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Re: OOC/SIGN UPS-The Wierdings of the En Mortis Est Gloriam

Postby Verec » Sun Aug 19, 2007 7:48 pm

I once was written into a WH40k fanfiction as Johan Vehrec, pilot extraordinare and lacky of the Ordo Xenos. This version of him is earlier in his carrer, but no less skilled.

Name: Johan Vehrec

Sex: Male

Age: 22

Affiliation: Navy

Personality: Excitable. Star-struck. Sociable. Jovial. Loyal

History: Born on Methalor, like many of the planet’s youth volunteering for Imperial duty was one of the few options open to Johan that didn’t involve the 5000 year cleanup of the world. Johan lived his first 14 years in the caverns of one of the ruined underhives, but left his gang and family at that age to join the PDF. From there, it was just a matter of time until the Glory came knocking, and a 16 year old was taken aboard to help service lighters. Six years later, Johan has risen through the ranks and received enough education to receive a commission to junior lieutenant and now commands a small group of ‘lighters that fly out of the rear port bay. He is also qualified on heavy fighters, bombers, interceptors, dropships and shuttles. In the past year he has begun taking on the duty of flying VIPs to and from the Glory.

Appearance:
Height: Johan is slightly short for a man of the 42nd Millenium, and stands only two meters tall.

Weight: Johan is slightly overweight for his height, but is as fit as would be reasonably expected for a man of his size. About 80 kilos.

Eye color: Johan has oddly pale green eyes, so much so that they sometimes seem watery and unfocused.

Hair: Johan’s hair is shaved off so that he can use some of the more exotic flight control systems available to him. If he lets it grow, it would be blond, although due to copper in his food and water as a youth several old picts of him have green hair.

Face: Jolan’s face is currently sporting a black eye and several bruises due to his victory just a few days prior in a intra-ship boxing tournament. Once the swelling comes back down, his face will still be rounded, and his strongest feature will once again be his chin. His cheekbones are sharply receding, and his nose has been broken and expertly set several times. He’s missing a pre-molar, but this isn’t obvious at first sight when he grins. It’s the amount of yellow coating his teeth that people notice.

Usual Clothing: Jolan wears a promethium stained one-piece flight/pressure suit with a unit patch that consists of a silver skull with gold wings and a pair of crossed las under it.

Overall appearance: Both of Johan’s hands are bionics, due to a combination of accident and heroic overcoming of the odds that didn’t involve enough blood to earn the Medallion Crimson. The bionics contain circuitry that allows him to commune with machine spirits so long as he observes the proper rites and rituals.

Items:
Weapons: Standard issue Naval pistol, Augmentic fists. Would rather fight from the cockpit of his Lightning.

Trinkets/Heirlooms: An autographed holo-pict of the legendary Hero of the Imperium, Commissar Ciaphas Cain. He’s very proud of this, and likes to show it to people and brag about the time the 900+ year old Commissar spent 15 minutes in his shuttle.

Other Stuff: A small pict slate that contains several episodes of his favorite dramas as well as many more pictures of himself and his friends. A copy of For the Emperor he purchased from the ship’s stores after meeting Commisar Cain. He also purchased the autobiography of Lady General Sulla, but found it unreadable and passed it off so some poor bomb hauling schmuck. A ribbon from the intra-ship boxing tournament.
"I saw it, there, in the sewers...for just a second. All hunched over, skin pale white beneath those rags...so many rags. The vermin crawled about his feet like idolaters at worship, and I swear that the wind drew breath in a frightened gasp at his passing. He wore cold like a cloak and I swear that behind that smiling golden mask he was laughing at me as his curved blade rose and fell, cutting through my men. It left wounds filled with crystals of salt...the screams...the screams...and the pants....Gods! The Pants!!!"
-Captain Urtin, who salted and ate his former soldiers.
"Jar-Jar you're a genius!"
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Postby Kusang_Manalo » Sun Aug 19, 2007 7:59 pm

This just hit me a little while ago...

Is this some game or a novel-turned to RP? To be honest, I think I'm having some difficulty relating with ya lol;
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Postby Zako » Sun Aug 19, 2007 8:33 pm

Kusang_Manalo wrote:This just hit me a little while ago...

Is this some game or a novel-turned to RP? To be honest, I think I'm having some difficulty relating with ya lol;


Its a popular tabletop game. Just type in Warhammer 40K into Google and you will see what it is.
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Re: OOC/SIGN UPS-The Wierdings of the En Mortis Est Gloriam

Postby Kusang_Manalo » Mon Aug 20, 2007 12:53 am

I'm not familiar with that... what's a tabletop?
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Re: OOC/SIGN UPS-The Wierdings of the En Mortis Est Gloriam

Postby Casmiricus » Mon Aug 20, 2007 1:16 am

The top of a table. ^_^

Basically, you assembel and paint these miniatures, and have them blow the ever-lovin' shit out of each other.

Added after 6 minutes:

Verec. Aapprroovveedd. Very nice.
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