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Dac wrote:Since the leader of the other roleplaying thread has not responded to anything in the last week, and I am somewhat an impatient person by nature with startups, I'm going to give hosting an RP channel a shot.
I am hoping to make the plots character oriented. For example, this first 'chapter' will be regarding my character's past, with a new villain thrown into the PPG-Doujinshi world. After this is done, if a current player has a desire to host their own character-plot for Chapter 2, they can discuss it with me and we'll work out the details!
As for your characters, I don't particularly mind your choice, original or cartoon, as long as IT FITS WITH THE SETTING. Master Chief (from the game "Halo")does *not* fit within the PPG-Doujinshi world, as he is neither 1) A child 2) A cartoon character by Nick or CN or 3) An original character of your own.
At the moment, I'm hoping for characters in the 5th-6th grade range. Teachers are a MAYBE, but as they are usually very powerful (see the comparison between Buttercup and Samurai Jack in the doujin) it's unlikely they'll go on 'missions'. Just wouldn't be very interesting to have one character do all the work!
Please read this article. It refers to IRC-RP, but it can very well apply to messageboards: http://www.irc-rp.net/article.php?6.0
As for what I'm looking for in the sheet, Geno had a lot if it in the other thread:
Occupation: Student or Teacher? Grade?
Source: Original or Cartoon? If cartoon, from what show?
Alignment: ... Really, I'm hoping that everyone is good, or at least neutral. If you want to play an evil character, you'll have to take it up with me, and we'll see if your idea works. Subtle evil can work WONDERS for character interaction, but I haven't come across many people who can pull it off.
History/Personality: Very important. This is where you tell us why your character is the way he/she is. The very meat of your character is not in their abilities, but in their experiences, quirks and way of thinking! This is what makes them come alive.
Abilities: See the article above that I linked. Abilities are there to give your character some power, not the power of God. Limitations, people!
Weapon: See above. Use common sense, and, whenin doubt, think about the other players. Will they find it fun?
I think I'll be around most of the day, so please start submitting. This is my first time ever hosting one of these, so please bear with me throughout this process. I'll try to get the ball rolling soon!
Added after 11 minutes:
(Here is mine, a SAMPLE sheet. It is by no means perfect, but it's a start.)
Name: “Dac” Higarshida
Occupation: Student of Megaville Elementary
Hair: Short White / Eyes: Green / Skin: Light brown.
Personality: Dac (as he insists on being called) is a generally shy, quiet young boy. He always carries a slightly mysterious air about him, and not many have ever glimpsed past the wall that he seems to erect around his feelings. Usually calm, he can still sometimes lose his ‘cool’, usually when he witnesses senseless destruction of the planet and/or people he cares about (who are few and far between).
Through a connection with the planet that has grown stronger over the years, Dac has attained the ability to manipulate the area immediately around himself. Specifically, he can 'compact' elements into shapes, though the range at which things form is limited (four meters or so). The closer it is to him, the harder he is able to compact dirt, rock and even air. He uses these things alone (or together with others) to form an extremely hard shield. He can only manipulate non-living matter in this fashion
Very few have ever seen him manifest this ability, but with the emergence of the Dark Council, his ability might just begin to show.
Bio: He was found two years ago, naked and unconcious, in crater of a small eruption that took place near a small farm in the middle of Europe. This in itself was odd, but the farmer who rescued him from the place found, on nursing him back to reality, that the boy possessed no memory. He wasn't any one definable race, seeming to be an amalgam of all, and his prints were completely missing from every database that they could contact.
He adopted the name "Dac" for himself when he was sent to an orphanage. He was passed off as an oddball a great deal of the time and was looked over time and time again over the course of the next year. Though Dac had no memory, he felt that, somehow, staying would be an unwise thing to do. Something tugged at him, pulled, urged him to seek a new path other than sitting around. He left the orphanage in the middle of the night and wandered in the city of Megaville., there to be alone for another two months...
On a cold, rainy night outside a certain school, huddled under a blanket for warmth, a figure came to him...
(And here I'm thinking that, for the RPG at least, Dac is 'semi-adopted' by our one-and-only gym teacher, Samurai Jack. Not a true adoption, mind you, but it's hard to tell the difference with the man providing the boy with a roof to sleep under, food, etc.)
Now he attends Megaville Elementary. He excels, but only so far as to reach the advanced placement classes, where his motivation has seemed to peter out. What adventures await ahead?!
Kalma wrote:Hmm, let me see if I can make this work here.
Name: Bill "Kalma" Amlak
Occupation: Student - 6th
Not very open to people from a young age, Bill began to believe his soul held the true name of Kalma. Never quite mentally stable, Kalma began to develop sadistic tendencies and bordered upon the line between good and evil.
However, nobody around Bill knew of this dark secret, for he was great at deception and feared the ramifications that could happen if he let anyone know.
The truth behind this whole "soul's true name" business is simple really: Bill is going towards insanity very slowly.
*Bill has, at the beginning, not gone though Release yet. Once Release is performed, Bill is lost and the new identity of Kalma emerges.
Deception - To lie with a straight face is only the surface of deception. Hiding the true nature within was perfect training for Bill.
Fight Training - While he is still new to it, Bill is learning Karate.
Release - While normally he never would allow anyone to see or know of Kalma, in his final moments, Bill unlocks Kalma.
Kalma's Powers: (Must have gone through Release)
Call to Allies Cross Space and Time - Calls forth Kalma's allies into this world.
Rage - Violent fury utilizing Kalma's Latent Sadism.
Sucumb to Evil - Dangerous attack. Strictly Last Resort. Unlocking the evil in his soul and letting the good receede, Kalma attacks everyone and everything around him.
Weapon: No preference: Can use any weapon he finds in exchange for not carrying his own.
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