Havoc wrote:I do believe jorama said
I usually ignore him. I don't like getting information of third party vendors like him and numa.
Havoc wrote:A fight scene doesn't always have to be a fucking chess game in order for it to be great. It's the flow and the choreography that really makes a fight scene for me.
Exactly. If you pull that off right, the fight will be fantastic. Plus it is a little difficult in a comic to present tactical planning without pulling out the thoughts of the fighter.
Now PpGD managed to pull that off, having a good fight and tactical planning in one, but its because BR is that good. I seriously doubt that every fight is going to go that way in PpGD - it'd get boring. But it was something different that was useful, HOWEVER, the fight would have been complete shit if it wasn't choreographed so well.
Havoc wrote:Same here. But I would like him to be cunning about it. Like he acts like all well mannered, but he does his revolting in secrecy. Like if he was the one that hired Skulker without Walker's knowledge, or something.
Yes, I've thought about how exactly he would pull of his rebellion and much of it depends on how bold he is. Throwing it in the face of his father would cause a harsh retaliation unless Walker's son knew how to get out of it or if the pay out was worth it. But other than that, yes, he would do the deception to keep peace between father and son, and to also enjoy his own life.
I just don't want a mini-Walker out of him, hence why I prefer the more cliche version of the son being the opposite of the father.
@Tenshi: I don't think you are going to see any Anti-Fairies with this.