Asmodai wrote:Having finally played DS1, I can conclude that its vastly superior over DS2 in terms of atmosphere and even story... The first time I entered Ash Lake and met the Stone Dragon. Just wow...
And the NPCs felt much more alive. It always bugged me that the stone lady in Majula would note that the blacksmith looked like her father, but never really investigates. She just sits there, for the entirety of the game.
I wholeheartedly agree with this, but I have a different main reason for it, though I do get yours.
In every game I play my passion is exploring and scavenging.
In DS1 I feel like I'm dredging through a long abandoned land, disturbing unspeakable horrors that consider me beneath them, and conquering highly unlikely odds to gain lost magical or unique artifacts of which I choose the fate of.
In DS2 I feel like I'm retracing someone else's steps, disturbing multiple armor wearing dudes along with Bowser, Medusa, Jabba the Hutt
and a few unspeakable horrors (I'm looking at you Freja!) who all just come off as highly aggressive rather than all powerful, and for some reason the treasure doesn't scratch my itch very well.
Perhaps the whole repeating cycles theme makes me feel like this is a tired old tale that I'm obliged to be a part of and perhaps gives me the feel that the "treasure" is just some recently deceased's stuff rather than long lost artifacts.
Drangleic didn't feel all that special to me, I found "the mysterious distant land of strange creatures" (mentioned in an item description) to be way more interesting.
To end on a positive note: I like most of the new mechanics, the movement feels much smoother, I like the designs of the weapons and armor and I like the new cleric spells and some of the new mage spells.
P.S: That Sun Covenant statue made me really miss Solaire.