BeeAre wrote:
Well, before I can comment on this, I want to ask if you'd be willing to discuss the story elements, as well as the gameplay.
Hah, sorry this has taken forever to reply to. I was looking back to this for a day or so and didn't see anything, so just stopped.
The Story was interesting to me, though I have to agree with most people that it seemed to cinematic, or movie-like. They might as well just turned the game into a movie on it's own.
The Gameplay constantly shifts, and as of recent, we are seeing Terran Players use Ravens a lot more, mostly in TvT. The balancing has gone through huge shifts, and with 1.5.2 I think it was...Queens got a range buff. Terran's QQ'd forever, still are, but are learning how to cope. Which the only other thing Terran's have had to cope with was the Ghost being rendered more or less useless.
Personally, I'm a Zerg player. The Queen and Overlord buff was very great. Zerg never really had a sure-fire way to scout out a Terran that was walled in before he did some kind of cheese, and with the Overlord and Queen buff Zerg are able to scout it earlier and react easier, unlike before were if we could at all scout say 10 Hellions, we'd have to quickly use 5 or so Drones to build Spines, which still technically does what the Hellions were suppose to do and fuck with the Zergs economy.
I still say the Sniper ability still needs to be reworked. Brood Lords may need a nerf, but it's not to worry about. Ravens gas price needs to be toned down, or at least the energy-cost of Seeker Missile. As for what Protoss may need changed, I'm not quite sure...They are set up pretty perfectly.
Edit: Also, playing a bit of HotS beta I can see that the changes and new units they added actually opens up a lot more options for Terran and Protoss, though Zerg remains mostly the same. Vipers are useful for their Abduct, but the Blinding Cloud unfortunately doesn't see much use due to it's short AoE.
I'd like the Warhound to get back, though. It was a really interesting unit concept. They could of just increased the cost slightly. 100/75 was really too cheap for how effective that was. Make it maybe 125/100 and it'd be much better.
ZoulArt wrote:
As for the thread question.
I would have loved to see the Goliath again in multiplayer.
I loved that unit in SC1
Goliath would be REALLY nice to have for Terran in WoL...