League of Legends Snafu Group

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Re: League of Legends Snafu Group

Postby Remni » Thu Jun 19, 2014 9:21 am

Dat Skarner rework, finally finished. All kinds of fun.
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Re: League of Legends Snafu Group

Postby Hiryu » Thu Jun 19, 2014 12:58 pm

I've apparently been reported several times for playing him since the patch. People don't seem to read the patch notes to understand he can stun with the passive and the ulti now.
I'm just glad my motherfucking Hybrid Skarner is viable again.
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Re: League of Legends Snafu Group

Postby Hiryu » Thu Jun 19, 2014 9:35 pm

So, a funny bug happened to me while playing Yorick. I don't know how I made it happen but I had a W minion with no HP bar so he stayed with me the whole match. He gave me the passive bonus, attacked and slowed.
You can notice by the timestamp on the chat that he did stay forever.

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Re: League of Legends Snafu Group

Postby Tuor » Sat Jun 21, 2014 3:43 pm

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"Suddenly Frodo noticed that a strange-looking weather-beaten man, sitting in the shadows near the wall, was also listening intently to the hobbit-talk. He had a tall tankard in front of him, and was smoking a long-stemmed pipe curiously carved. His legs were stretched out before him, showing high boots of supple leather that fitted him well, but had seen much wear and were now caked with mud. A travel-stained cloak of heavy dark-green cloth was drawn close about him, and in spite of the heat of the room he wore a hood that overshadowed his face; but the gleam of his eyes could be seen as he watched the hobbits."
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Re: League of Legends Snafu Group

Postby Hiryu » Sun Jun 22, 2014 4:08 pm

Gotta love those bugs that completely break the game, like this one.

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Re: League of Legends Snafu Group

Postby Hallow Nova » Sun Jun 22, 2014 8:52 pm

But those range indicators are wrong :x

Tower range is a circle, and Jinx was right outside of it when Lucian went in.
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Re: League of Legends Snafu Group

Postby Senel » Sun Jun 22, 2014 8:56 pm

God I hate Lucian. Would love to ban him every match.
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Re: League of Legends Snafu Group

Postby Hallow Nova » Sun Jun 22, 2014 9:09 pm

Lucian works well with every support, he really is ridiculous.
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Re: League of Legends Snafu Group

Postby Remni » Sun Jun 22, 2014 9:12 pm

I never have a problem with him, but then again I play champs that tend to 2-3 shot people like that.
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Re: League of Legends Snafu Group

Postby Hiryu » Sun Jun 22, 2014 9:25 pm

Tenshi Nova wrote:Tower range is a circle, and Jinx was right outside of it when Lucian went in.
No, no, no. The first time he shot when he moved inside the range of the turret, Jinx was still in it. And the turret kept attacking the minions.
I've had this shit happen to me too.
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Re: League of Legends Snafu Group

Postby Hallow Nova » Sun Jun 22, 2014 9:34 pm

Looks fair to me. A glitch they need to fix, the turrets on blue side didn't get their range reduction like the turrets on purples side. The outer and inner mid turrets, and the inner top and bottom turrets on blue side have a large range than purple's. The range here is what it should be.

They likely won't fix it though. The new ranges are all being kept for the new SR. Bushes and turrets alike.
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Re: League of Legends Snafu Group

Postby Hiryu » Sun Jun 22, 2014 9:37 pm

Well the angle of the new SR is gonna be more like the one from Howling Abyss, meaning you'll see more from the top than from the side. Not only will it make purple team have better vision for those that play with the locked camera, but should also fix a bit that turret issue.
Someone already did the math counting with bugs, that blue team wins more games than purple because of things like this.
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Re: League of Legends Snafu Group

Postby Hallow Nova » Sun Jun 22, 2014 9:42 pm

I thought most ppl knew blue has more advantages. o.o

And I've seen the new SR tests :3

What other bugs are there besides the turret ranges and left side jungle walls?
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Re: League of Legends Snafu Group

Postby Hiryu » Sun Jun 22, 2014 9:57 pm

There's inconsistency on flashes for example, I've tried this one myself. Me and a friend flashed from the exact same spot over a wall and he passed over it while I stayed behind.
Can't remember anything else right now.
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Re: League of Legends Snafu Group

Postby Hallow Nova » Sun Jun 22, 2014 10:02 pm

Which wall?
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Re: League of Legends Snafu Group

Postby Hiryu » Sun Jun 22, 2014 10:15 pm

Baron wall. Exact same spot.
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Re: League of Legends Snafu Group

Postby Hallow Nova » Sun Jun 22, 2014 10:21 pm

Towards the tribush?
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Re: League of Legends Snafu Group

Postby Hiryu » Sun Jun 22, 2014 10:32 pm

No, near the bush behind the red buff. He managed to jump over to the Baron and I didn't.
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Re: League of Legends Snafu Group

Postby Hallow Nova » Sun Jun 22, 2014 10:35 pm

Hm... I've never had an issue on purple side flashing into Baron. But a glitch like that is game changing.
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Re: League of Legends Snafu Group

Postby Hallow Nova » Mon Jun 23, 2014 7:30 pm

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Re: League of Legends Snafu Group

Postby Remni » Tue Jun 24, 2014 2:19 am

I really need to start screenshotting some of these games I get. Just went 11/1/8 with Anivia using hybrid build. RoA/Manamune/Reaver/Nashors/Liandrys. Manamune/Reaver is SUCH a nice combination now for mana intensive AD champs.
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Re: League of Legends Snafu Group

Postby Vegedus » Wed Jun 25, 2014 11:49 am

Some people have complained about the low saturation of the new map, but it makes sense that saturation is for abilities and champions. A high saturated background is distracting and makes them 'bleed' into each other more.
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Re: League of Legends Snafu Group

Postby Q.U. » Thu Jun 26, 2014 3:06 pm



Are the EU servers really as bad as people say they are?
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Re: League of Legends Snafu Group

Postby Hiryu » Thu Jun 26, 2014 5:43 pm

Oh no, not at all. It's even worse.
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Re: League of Legends Snafu Group

Postby Q.U. » Thu Jun 26, 2014 5:57 pm

I'm kinda glad I stayed at NA.

I kept thinking regularly about moving to EU for better ping but... meh, community and lags are all said to be bad.
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