League of Legends Snafu Group

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Re: League of Legends Snafu Group

Postby Zelosse » Thu Apr 03, 2014 1:41 am

If none of you have ever had the displeasure of fighting against a Nidalee in the new mode, you should consider yourself lucky.

her fucking Q is 0 cooldown so it becomes her AUTOATTACK essentially.
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Re: League of Legends Snafu Group

Postby Hallow Nova » Thu Apr 03, 2014 4:36 am

Swains, Anivias and Kog'Maws are fun :3
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Re: League of Legends Snafu Group

Postby Q.U. » Thu Apr 03, 2014 5:34 am

As Karth I had my E continuously and forever.

But keep in mind, even though my Q was 0.2sec CD that's bullshit. Because there's a channelling time and the animation limits how fast you can cast it.
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Re: League of Legends Snafu Group

Postby Hallow Nova » Thu Apr 03, 2014 7:11 am

Same with Kog. The CD was .2, but the animation made it basically the same. Course with the unlimited mana, I had no time to use any other spell. xD
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Re: League of Legends Snafu Group

Postby Senel » Thu Apr 03, 2014 12:40 pm

HECARIM
HECARIM
HECARIM


GOTTA GO FAST
GOTTA GO FAST
FUCKING FAST ASS HORSE BITCH

Seriously try Hecarim in the new mode.
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Re: League of Legends Snafu Group

Postby Hiryu » Thu Apr 03, 2014 1:11 pm

Can't, he's on my permabanned list of the gamemode along with Sona.
I had fun with Kayle. The moment you Q someone they can't run away.
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Re: League of Legends Snafu Group

Postby Hallow Nova » Thu Apr 03, 2014 1:47 pm

Fiora and Rammus. There's no running from them. :o
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Re: League of Legends Snafu Group

Postby Hiryu » Tue Apr 08, 2014 7:08 am

Urf mode was supposed to end hours ago, but they decided to leave it around for another week and disabled a couple more champions.

Alistar
Hecarim
Soraka
Nidalee
Skarner
Kayle

http://na.leagueoflegends.com/en/news/g ... her-future
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Re: League of Legends Snafu Group

Postby Hallow Nova » Tue Apr 08, 2014 7:23 am

This week on urf...
Karma
Nami
Fizz
Ziggs
Janna
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Re: League of Legends Snafu Group

Postby Hiryu » Tue Apr 08, 2014 7:26 am

My 3 bans are always Zed, Fizz and Jayce. Those others you mentioned aren't as threatening.
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Re: League of Legends Snafu Group

Postby Hallow Nova » Tue Apr 08, 2014 8:11 am

Double shield lanes top all. Doesn't matter how much poke you have, if it doesn't do damage.

Oh, and Evelyn...
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Re: League of Legends Snafu Group

Postby Hiryu » Tue Apr 08, 2014 8:25 am

I always see Karma going mid or laning with a brawler/tank.
Then I easily counter her because I'm always playing Twitch and once I get infinity edge, sword of the divine and the ultimate it's easy to kill all of them at once.
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Re: League of Legends Snafu Group

Postby Hallow Nova » Tue Apr 08, 2014 8:57 am

I said double shield lane :3

Karma with
Janna, Lux, Orianna, Lulu, Riven

We dominate the first 10 minutes and that snowballs throughout the rest of the game. We've beaten Fizzes, Jayces, Skarners, Eves, Nids and Hecs.
Never vsd a Twitch, but you won't have those items early.
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Re: League of Legends Snafu Group

Postby Hiryu » Tue Apr 08, 2014 10:40 am

It's ok, I'm patient man. I just need to constantly flask you to keep the true damage up and exponge every chance I get. You'll soon be pushed outta the lane.
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Re: League of Legends Snafu Group

Postby Hallow Nova » Tue Apr 08, 2014 12:17 pm

Shields to block the damage, and I'm pretty sure Karma, Orianna, Lux and Lulu will win a poke off against Twitch. Of course, this depends on your laning partner.
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Re: League of Legends Snafu Group

Postby Hiryu » Tue Apr 08, 2014 1:11 pm

Sword of the Divine increases attack speed by 100% and gives 100% crit chance for the next 3 attacks when activated. This affects multiple targets when using Twitch's ulti and you can still crit each target 3 times.
In this game mode, using his Q mixed with SotD and his ulti will result in 2.50 attack speed so even after landing the 3 crits you attack so fast that you get all the stacks of the passive to expunge. It's too much damage to block with the shields, especially considering you only need to get damage with Twitch this way.
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Re: League of Legends Snafu Group

Postby Hallow Nova » Tue Apr 08, 2014 1:52 pm

Again, that's 2k gold away, unless you start dagger, then it's about 1600. The duo shields would win early and snowball into mid and late. Not to mention you''ll be crazy squishy.

As for mid game
Karma's Q and E would be enough to get out of your range before the 3rd auto, while pretty much canceling one of the crits.
Lulu can cc you, and choose to fight or run afterwards.
Lux doesn't even need to get near you.
Orianna, I'm unsure. Twitch can likely burst her down before she has the chance to fight or run.
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Re: League of Legends Snafu Group

Postby Hiryu » Tue Apr 08, 2014 2:01 pm

You say all that but all I see is me dominating against them thanks to the element of surprise.
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Re: League of Legends Snafu Group

Postby Hallow Nova » Tue Apr 08, 2014 2:06 pm

Maybe against people without map awareness and spawn/recall timers. :3
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Re: League of Legends Snafu Group

Postby Remni » Tue Apr 08, 2014 4:52 pm

So wait.. why was Skarner removed? He doesnt have his permaslow anymore, at least without IBG/Rylais. Was it because of his ulti?
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Re: League of Legends Snafu Group

Postby Hallow Nova » Tue Apr 08, 2014 5:32 pm

He could pretty much perma speed up to enemies with a shield that's constantly refreshing.
On top of that he was also able to spam his Q at ridiculous speeds. His Q with his ult basically meant you were dead by the time the suppression ended.

I don't have much personal experience with it. I've only faced Skarner once, and I was Karma that game, so he never caught me.
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Re: League of Legends Snafu Group

Postby Senel » Tue Apr 08, 2014 10:15 pm

By that Logic Lulu should be removed.
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Re: League of Legends Snafu Group

Postby Hallow Nova » Wed Apr 09, 2014 4:26 am

It's also probably has to do with a good sense of exposure. ie: Sona
I haven't seen Skarners because they were banned all the time.
I also haven't seen Lulus because they're not picked, except when I do :3
Plus, Skarner's Q spam does a lot more damage than Lulu's, while being a lot tankier at the same time.
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Re: League of Legends Snafu Group

Postby Tuor » Wed Apr 09, 2014 5:11 am

I was wondering why Alistair was banned, until I saw this video, and then it kinda made sense, I think

"Suddenly Frodo noticed that a strange-looking weather-beaten man, sitting in the shadows near the wall, was also listening intently to the hobbit-talk. He had a tall tankard in front of him, and was smoking a long-stemmed pipe curiously carved. His legs were stretched out before him, showing high boots of supple leather that fitted him well, but had seen much wear and were now caked with mud. A travel-stained cloak of heavy dark-green cloth was drawn close about him, and in spite of the heat of the room he wore a hood that overshadowed his face; but the gleam of his eyes could be seen as he watched the hobbits."
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Re: League of Legends Snafu Group

Postby Hallow Nova » Wed Apr 09, 2014 5:19 am

That's definitely one of the main reasons, the heal combined with his ult makes him immortal if he gets even a bit ahead. Another would be the fact he can headbutt and pulverize someone in an area almost indefinitely.

Course, Brand can actually keep someone stun locked forever.
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