Blazblue

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Re: Blazblue

Postby Thunderbolt » Thu Aug 05, 2010 5:48 pm

Yeah I'm going to work on that. I can only pull off the loop every ten tries.
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Re: Blazblue

Postby Icha » Fri Aug 06, 2010 2:00 pm

Oh, I just got this crazy idea. I don't know if noel kept her "Ah! I can't see!" taunt, but if she were to use this in a match against tsubaki...
One time when I was high, I thought I was in an ambulance dying. Turns out I was just eating sherbert.
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Re: Blazblue

Postby Jay » Fri Aug 06, 2010 4:10 pm

Wow, low blow.

Reminds me though, I need to retest this to see if it still works.

http://www.youtube.com/watch?v=i7blTjHtvJQ
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Re: Blazblue

Postby Thunderbolt » Sat Aug 07, 2010 2:16 am

Forget everything I said. I can't do the haida combo at all. My timing is all wrong it seems. And I don't know how to do 22B. 22B is too hard.

I decided to skip over to the last challenge for Noel just to see what it was. Holy crap. That is impossible.


Lambda's last challenge actually seems possible. I was almost able to do it, but I input her drive differently than what the challenge says I should.
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Re: Blazblue

Postby Jay » Sun Aug 08, 2010 7:48 am

Wow, Lambda vs. Mu is a rough match up for Mu if you're not used to it.

She totally nullifies all your zoning tricks, so you almost have to counter rush her and stay moving all the time.
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Re: Blazblue

Postby Icha » Sun Aug 08, 2010 1:59 pm

Hmmm. How many of you decided to main noel? Ah, I've gotta see why you all did it..
One time when I was high, I thought I was in an ambulance dying. Turns out I was just eating sherbert.
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Re: Blazblue

Postby Thunderbolt » Sun Aug 08, 2010 3:53 pm

I'm the only Noel player. Some people that I know that tried Noel either dropped her or just sub her every once in awhile. She is difficult to use and her combos are high risk low reward.
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Re: Blazblue

Postby Jay » Sun Aug 08, 2010 4:13 pm

I dunno about low-reward, lol. She has quite a few strings that hit for like 3k-4k off of fairly simple things, last time I checked.
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Re: Blazblue

Postby Icha » Sun Aug 08, 2010 5:50 pm

Wait, doesn't shadow play it though?
One time when I was high, I thought I was in an ambulance dying. Turns out I was just eating sherbert.
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Re: Blazblue

Postby Thunderbolt » Sun Aug 08, 2010 6:41 pm

Uh...I don't know. I figured I was the only one.
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Re: Blazblue

Postby shadow_the_beast » Sun Aug 08, 2010 10:18 pm

I do, but I haven't tried her (or anyone) in cs yet. Getting the game sometime this week.
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Re: Blazblue

Postby Thunderbolt » Sun Aug 08, 2010 10:23 pm

I need to play you.
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Re: Blazblue

Postby shadow_the_beast » Mon Aug 09, 2010 12:18 am

Soon.

I'm not near my ps3 at the moment.
Last edited by shadow_the_beast on Mon Aug 09, 2010 12:22 am, edited 1 time in total.
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Re: Blazblue

Postby Thunderbolt » Mon Aug 09, 2010 12:21 am

Sooner than that.
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Re: Blazblue

Postby Emerald Emblem » Tue Aug 10, 2010 5:45 pm

I was planning to buy a copy from a local shop that imported it. However I have recently cancelled that idea when I saw that Europe would be getting limited and fan editions. Shame the fan edition sold out pretty quickly.
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Re: Blazblue

Postby Jay » Tue Aug 10, 2010 6:10 pm

Well, enjoy waiting lol
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Re: Blazblue

Postby Jay » Fri Aug 13, 2010 1:22 am

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Re: Blazblue

Postby Thunderbolt » Fri Aug 13, 2010 1:58 am

Azure Revolver is so cool.
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Re: Blazblue

Postby Cascade » Tue Aug 17, 2010 7:58 pm

lol, you can tell the blazblue players from their unrepentantly moefag avatars and sigs. XD We're the weeaboo brigade.

In other news, Hazama is so much fun. I expose my oldness when I talk about "Dick Tracy" color Hazama.
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Re: Blazblue

Postby Thunderbolt » Tue Aug 17, 2010 8:04 pm

Excuse me?
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Re: Blazblue

Postby Emerald Emblem » Wed Aug 18, 2010 11:04 am

Jay wrote:Well, enjoy waiting lol

It's only 3 months later as opposed to a year longer Europe waited from Calamity Trigger.
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Re: Blazblue

Postby Jay » Thu Aug 19, 2010 12:29 am

3 months is a long time for video games.

On the bright side, by the time it hits Europe, all the DLC characters are probably out (Valk is apparently September, so Platinum should be out by October or November).

Rebalance patch is apparently not til' January though.
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Re: Blazblue

Postby Thunderbolt » Thu Aug 19, 2010 12:47 am

Not exactly AzureRevolver, but its getting a little better now that I can do 22C into 6C and drive.

http://www.youtube.com/watch?v=sUsjcWIxpR0
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Re: Blazblue

Postby Jay » Thu Sep 09, 2010 1:47 pm

Screenshot of Platinum, along with her formal announcement.
http://www.4gamer.net/games/118/G011877 ... ml?num=001

Valkenhyn gameplay footage and Japanese DLC prices:
http://www.youtube.com/watch?v=lXRzMqEuQYg#t=1m12s
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Re: Blazblue

Postby Thunderbolt » Thu Sep 09, 2010 1:51 pm

Here is the first testing of BBCS2.

Ragna:
5D on grounded opponents no longer floats
3C is techable
5B>6A gattling is gone
Inferno Divider no longer has wall bounce
Belial edge doesn't bounce as high any more (can still follow up with a quick 5D)

Jin:
2C>5C gattling added (cannot re-input 2C)
B musou knocks down again

Noel:
2C>5C gattling added (cannot re-input 2C)
j4D is damn fast. As if you can't see her falling from the air.
5D reduced invincibility frames

Rachel:
Overall damage increased
5B>2B gattling added
6A activation speed increased
6B on counter slides
6B jump cancel possible on block
2C hit stop increased
5C>C now slides. Mid screen C lobelia>3D> Sword iris/BBL combos. In corner 5C>C>3C can be done for 2 loops.
j2C can be canceled into attacks on landing
Lobeilas come out even when hit
George has been changed (there's a frog gauge now)
Tempest dahlia? what the heck is that? [i think he means it's been removed]

Tager:
Nothing known.
something about his collider mechanics being revised

Taokaka:
new jB, cat motion 2's animation for 2 hits
old jB is now j2B
taunt loop's been nerfed bad. it's now a joke.
drives are more stiff(?), increased hit stop.
health increase [i think.]


Arakune:
overall damage decreased
guarded drive moves give less curse meter

Litchi:
more gattlings without staff
6A with staff must be RC otherwise no followups available
4D slides. follow up possible in corner
6D's level(?) decreased. [maybe priority?]
jC without staff is now techable

Bang:
5B slower start up
2B slower start up
2B>5B gattling added. (cannot reinput 2B)
heavenly phoenix thrust no longer wall bounces for both air and ground
3C is techable
ashura slower start up, no more invincibility frames, has become a joke DD

Carl:
2B>5B gattling added cannot re-input 2B)
ada's gauge recovers slower

hakumen:
jD cannot be followed up
5D increased damage
[something about his yukikaze.]
other than that don't know much

Lambda:
5DD activation slowed
blade summonings are slower

Tsubaki:
5D instantly gives 1 stock, but holding down D gives a slightly slower charge speed
2D starts out slow but the charge speed rapidly increases. Also more stiff now.
jD charge speed increased
5B more strong
2BB>5BB gattlings added (Cannot re-input 2BB)
236A start up time increased, if comboed into cannot be follow up [i think.]
214A, B doesn't float opponent even when done by itself
623A on counter hit, untechable time decreased so cannot follow up
cannot cancel into any move from throw, throw slides. mid screen do 236D to follow up, in corner can follow up with normal combos.
after air throw timing for follow up attacks more strict

Hazama:
Ouroboros start up and move speed slowed (although it really feel like there's no difference)
Ouroboros gauge takes longer to recover
5B level reduced. If 5B>3C is not inputted with the fastest timing it won't combo.

Makoto:
parry cancel gone
5B faster start-up, can jump cancel even on block.

Valkenhayn:
cannot block or crouch in wolf form. cannot switch directions.
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