It is currently Wed Jun 19, 2013 7:09 pm


All times are UTC - 6 hours [ DST ]




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 357 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13, 14, 15  Next
Author Message
 Post subject: Re: Blazblue
PostPosted: Wed Aug 04, 2010 3:11 am 
User avatar

Joined: Tue Jul 22, 2008 4:18 pm
Posts: 3978
Gender: None specified
I'm trying to make Makoto work, but it seems like my lambda is getting better faster than her.

_________________
Image


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Wed Aug 04, 2010 12:46 pm 
Moderator
User avatar

Joined: Wed Sep 01, 2004 10:54 pm
Posts: 16332
Gender: None specified
It depends on who you play against, really. I'm a complete sucker for Lambda's drive spam, and I imagine being better at Instant Guard would help a little.

_________________
FUKKATSU


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Wed Aug 04, 2010 1:37 pm 
User avatar

Joined: Tue Jul 22, 2008 4:18 pm
Posts: 3978
Gender: None specified
I know no one really uses Noel here, but do any of you know the best way to do Noel's 6C loop? I can never get her to do anything after the grab cancel. She just stands there.

_________________
Image


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Wed Aug 04, 2010 3:22 pm 
Moderator
User avatar

Joined: Thu Nov 18, 2004 2:44 am
Posts: 30925
Location: Richmond, British Columbia, Canada
Gender: Male
Maybe you're pressing 6C too early? That's the first way most people fuck up links. That or you're not pressing quick enough. I'm sure it's just a timing error.

_________________
Twitter | Transistor Glamor | Tumblr | MAL


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Wed Aug 04, 2010 4:02 pm 
User avatar

Joined: Tue Jul 22, 2008 4:18 pm
Posts: 3978
Gender: None specified
Yeah. Probably. Can anyone here do it?

_________________
Image


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Wed Aug 04, 2010 4:08 pm 
Moderator
User avatar

Joined: Thu Nov 18, 2004 2:44 am
Posts: 30925
Location: Richmond, British Columbia, Canada
Gender: Male
I've seen people do it, so it must be possible.

Oh, but I'm silly, I just realized that was CT. It's no longer possible in CS because 6C comes out slower.

If you want a loop though, check out her Haida loop. That one's significantly more complex though.

Example: http://www.youtube.com/watch?v=ivWtr9eDeDA

_________________
Twitter | Transistor Glamor | Tumblr | MAL


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Wed Aug 04, 2010 4:26 pm 
User avatar

Joined: Tue Jul 22, 2008 4:18 pm
Posts: 3978
Gender: None specified
I've tried the Haida loop. It is hard. I can never do it fast enough. My opponent recovers before I can move to hit them with 6C or I'm too close and 22C shoots over their head.

Noel is not user friendly!

_________________
Image


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Wed Aug 04, 2010 4:32 pm 
Moderator
User avatar

Joined: Thu Nov 18, 2004 2:44 am
Posts: 30925
Location: Richmond, British Columbia, Canada
Gender: Male
Haida loop's very character specific. Make sure you're using the right version for the right characters.

As with anything else, it's just a matter of practice. Start easy (like with Tager), and set up a crouching training dummy that techs and recovers ASAP, and blocks with out block switching, then experiment with the overhead starter (6B?) like this guy does in the video. It's just a matter of speed.

Also, I've not played Noel enough to tell, but do you have to reenter 22C to switch from 22B? I know you can mash B to keep shooting, so maybe you can just press C afterwards?

Here's a good rundown of the people you should even bother Haida looping though: http://www.dustloop.com/forums/showthre ... post702579

_________________
Twitter | Transistor Glamor | Tumblr | MAL


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Wed Aug 04, 2010 4:41 pm 
User avatar

Joined: Tue Jul 22, 2008 4:18 pm
Posts: 3978
Gender: None specified
You can do it with characters other than Noel? I had no idea. But still Noel is the one I need to learn it with.

I think you can you can do 22B then hit C. At least in CT.

_________________
Image


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Wed Aug 04, 2010 4:45 pm 
Moderator
User avatar

Joined: Thu Nov 18, 2004 2:44 am
Posts: 30925
Location: Richmond, British Columbia, Canada
Gender: Male
No, I mean you should do it *on* Tager xD As in, have Tager be your practice dummy.

Noel's the only one with the Haida loop, and that's the list of who it's best to do it to, and those where it's not really worth it (because you won't get enough reps).

_________________
Twitter | Transistor Glamor | Tumblr | MAL


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Wed Aug 04, 2010 5:14 pm 
User avatar

Joined: Tue Jul 22, 2008 4:18 pm
Posts: 3978
Gender: None specified
Ah. I shall practice against Tager. Other than the Haida loop are there any other combos with Noel in CS?

_________________
Image


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Wed Aug 04, 2010 10:29 pm 
User avatar

Joined: Tue Jul 22, 2008 4:18 pm
Posts: 3978
Gender: None specified
You're right practicing it on Tager helps. Its actually do able now. But against a human player? I don't know.

_________________
Image


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Thu Aug 05, 2010 1:11 am 
Moderator
User avatar

Joined: Thu Nov 18, 2004 2:44 am
Posts: 30925
Location: Richmond, British Columbia, Canada
Gender: Male
A human in hit stun should be the same as a computer in hit stun (provided you've told the training dummy to tech as soon as possible).

The difficulty is having the nerves to remember everything you need to do, and the ability to create the opportunity to use a combo. For everything else, there's nothing actually different between whailing on a human and whailing on a dummy.

That said, I think Dustloop has a Noel CS Guide or something, that pretty much just lists her new BnB's, in addition to discussing any technical changes between editions (that's where I got tipped off about 6C being slowed down, making the grab miss loop to become unusable).

_________________
Twitter | Transistor Glamor | Tumblr | MAL


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Thu Aug 05, 2010 1:19 am 
User avatar

Joined: Tue Jul 22, 2008 4:18 pm
Posts: 3978
Gender: None specified
Mmhmm. Mmhmm. I shall go read that.

But yeah the AI is faster at recovering than I am with hitting them with 6C. I can throw them to the ground 22C but they recover and become invincible while I'm doing 6C.

_________________
Image


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Thu Aug 05, 2010 1:29 am 
Moderator
User avatar

Joined: Thu Nov 18, 2004 2:44 am
Posts: 30925
Location: Richmond, British Columbia, Canada
Gender: Male
Are you buffering the dash C? The idea is that, I think, you tap in 66C before you've even finished lagging, because the game should buffer it for you, which is the key to making the loop tight.

And try variations like 22BC or 22BBC, because the addition of B's might affect lag. I dunno.

_________________
Twitter | Transistor Glamor | Tumblr | MAL


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Thu Aug 05, 2010 1:41 am 
User avatar

Joined: Tue Jul 22, 2008 4:18 pm
Posts: 3978
Gender: None specified
Buffering? Lag? Your fighting game lingo is too much for my inferior mind.

_________________
Image


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Thu Aug 05, 2010 1:54 am 
Moderator
User avatar

Joined: Thu Nov 18, 2004 2:44 am
Posts: 30925
Location: Richmond, British Columbia, Canada
Gender: Male
Buffering is when you insert inputs before the intended action is supposed to happen.

So, assume a certain game has a really generous buffer time (like 5 seconds).

You can mash out 6B 22BBC 66C 22BBC 66C 22BBC 5D 2D 236D or w/e all at once out of time.

But the game would automatically work out all of those commands in order as long as it perceives them as linkable set of commands.

BBCS naturally, isn't generous enough to give you 5 seconds, but there's probably some level of buffering at work, which apparently is good enough that you can enter 66C a little bit before 22C completely finishes, letting you instantly microdash and do the C move and continue the loop.

When I said "lag", I meant the frames (time) you spend doing a move before you can do anything else again.

Finally, the easiest way to think about buffer is probably this: Tager. Tager can jump forward, and before he lands, he can input the 360 command while still in his jumping animation. Then, timing it right, he'll press A near the end (with the 360 motion close enough), and do an A buster at exactly the moment he lands.

Buffering basically lets you input commands during the "lag" or frames of other actions, so all you do is press the button at the right time and the move, even with complicated commands, will come out right away.

The simplest example though, is Lambda. When you use her 5DD, you don't press the second D right at the time the first D finishes, you just mash 5DD quickly, and the game automatically reads it and does a tech proof link automatically.

_________________
Twitter | Transistor Glamor | Tumblr | MAL


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Thu Aug 05, 2010 2:00 am 
User avatar

Joined: Tue Jul 22, 2008 4:18 pm
Posts: 3978
Gender: None specified
I may have done the the 6C microdash by accident several times while I have them caught in a corner and occasionally while practicing the 6C loop. I notice she moves quicker, but I can never repeat it on purpose. So I could after I do 214A I could input 22C 66 6C and it should carry that out?

_________________
Image


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Thu Aug 05, 2010 2:03 am 
Moderator
User avatar

Joined: Thu Nov 18, 2004 2:44 am
Posts: 30925
Location: Richmond, British Columbia, Canada
Gender: Male
I can't really comment on the precise timing, but from the sound of things, you're probably going to be entering 66C probably just before you should be coming out of lag?

It might pay of if you tap 66 and hold the last 6 while you press C. I don't think it'd be necessary to do 66 6C.

Because the game is able to read it as (6[6)C] where () is dash, and [] is 6C. You just need to make sure the game doesn't read it as 665C, which you can keep from happening by not returning the pad/stick to neutral position before entering C.

Just like how you can do a diagonal jump (forward for example) 68/9 and then instantly push 6 for an airdash right away. Because the game treats 9 as 68/86, so when the game reads it it'll see 866, meaning (8[6)6] where () is diagonal forward jump and [] is airdash. Such is what an Instant Air Dash (IAD) is called.

_________________
Twitter | Transistor Glamor | Tumblr | MAL


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Thu Aug 05, 2010 2:10 am 
User avatar

Joined: Tue Jul 22, 2008 4:18 pm
Posts: 3978
Gender: None specified
I guess that is why Noel likes to do Optic Barrel when I'm crouching then try to run.

_________________
Image


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Thu Aug 05, 2010 2:24 am 
Moderator
User avatar

Joined: Thu Nov 18, 2004 2:44 am
Posts: 30925
Location: Richmond, British Columbia, Canada
Gender: Male
You can also sometimes do things out of order.

Like all those times I barely got off the ground and did Lambda's aerial 214D (the sickle blade), it was through entering 2147 (very short pause) D. Even though I entered the 214 before the jump, the game's still able to read it as 214D in the air, though it requires particular timing.

This is called tiger kneeing, or just TK.

_________________
Twitter | Transistor Glamor | Tumblr | MAL


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Thu Aug 05, 2010 2:26 am 
User avatar

Joined: Tue Jul 22, 2008 4:18 pm
Posts: 3978
Gender: None specified
That is pretty interesting. I've just been doing everything in order and putting the inputs in as they happen. I need to practice all of this.

_________________
Image


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Thu Aug 05, 2010 3:57 pm 
User avatar

Joined: Sun Feb 03, 2008 7:26 pm
Posts: 4035
Location: ???
Gender: None specified
Making Tager your punching bag? Did you hate that matchup that much?

_________________
One time when I was high, I thought I was in an ambulance dying. Turns out I was just eating sherbert.
-stufflikehearts-


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Thu Aug 05, 2010 3:59 pm 
User avatar

Joined: Tue Jul 22, 2008 4:18 pm
Posts: 3978
Gender: None specified
Yes. Yes I hate it quite so. But he is much easier to practice on.

And the whole putting the inputs in before the animation thing seems like it works. If I put the correct inputs that is. But when I do I can hit with 6C three or four times before they get too far and recover.

_________________
Image


Top
Offline Profile  
 
 Post subject: Re: Blazblue
PostPosted: Thu Aug 05, 2010 5:01 pm 
Moderator
User avatar

Joined: Thu Nov 18, 2004 2:44 am
Posts: 30925
Location: Richmond, British Columbia, Canada
Gender: Male
Well, ideally, after about 3 or 4 reps, you should combo end with a drive combo (use drive after 22C instead of 66C). Since Noel loves the corner, use which ever finisher would stick them in the corner most easily (if your looping hasn't already taken then into it).

All this talk reminds me though. I really should put in some practice for Lambda's corner loop.

_________________
Twitter | Transistor Glamor | Tumblr | MAL


Top
Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 357 posts ]  Moderator: Mod Squad Go to page Previous  1 ... 9, 10, 11, 12, 13, 14, 15  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Theme created by StylerBB.net
Edited by Thomas Karlsson