To beat Jin, block and punish Ice Cars, don't jump in on him, or if you have two airdashes like Bang or Tao, feint a jump in by dashing towards and then away from him to make him whiff his uppercut moves.
If Jin has at least 50 Heat, never whiff a move at long range. He'll use his super fast Touga Hyojin projectile super (hcb, fwd+C), or at least that's what I do. When frozen, be sure to shake out using the directional button/joystick as fast as possible. If he's a scrub Jin, you might escape before he gets a free combo.
Some of Jin's moves are pretty laggy. All the Ice Cars besides the A one will leave him open. His uppercuts take a really long time to recover from. If he throws a straight ice blade, he will be open for a little while too, but it's hard to get close fast enough. If he spams his C mashing attack, he will push you away and eventually leave himself a little bit open if you have projectiles or some kind of long reaching attack. But that doesn't do much damage so it's better not to worry about it.
Most Jins are not very skilled, but a talented Jin player is hard to put down. Although he's not my favorite character, all my longest and most damaging combos are with him. Typically it's not good to play defensively, but against scrub Jins, who are a dime a dozen, some moderately cautious play is rewarded well. Alternatively, you might want to pressure him a lot since players who are used to being on the offense, even high ranked ones who are just better than me at the game, often fold when I get them in the corner.
Conversely, if I see a Bang, Tager or Litchi, I get paranoid because they're so uncommon, and they're hard to use. Ragnas I fight all the time, and he can be a pain in the ass even when used by scrubs, but if I see a random Tager appear in ranked matches, I get worried. He probably knows what he's doing. Then again, even if he does, Bang's pretty effective against him. Since he's the second most durable character in the game next to Tager, his big throws aren't totally fatal and I can afford to screw up once or twice, as opposed to never as Tao.
Thunderbolt wrote:You just blew my mind, Salad Snack.
I'm having trouble doing Noel's air combo. Is there any special way to get the opponent into the air while attacking with her?
Which air combo?
To launch the opponent into air combos, most people like fwd+A, or fwd+C. You could even do fwd+A, fwd+C in succession and launch them the same way but with more hits, if you're positioned right.
Since both are jump cancelable, you just super jump or jump towards the flying opponent right after you hit, and then you'll probably do whatever combo chain into Revolver Blast.