Starcraft II - Now with numerous black bars!

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Re: Starcraft II - Now with numerous black bars!

Postby Thunderbolt » Thu Sep 09, 2010 3:03 pm

I try and snipe out the Colossus with Mutas before sending in my waves of lings. Or use roaches and snipe them.
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Re: Starcraft II - Now with numerous black bars!

Postby zepherin » Thu Sep 09, 2010 3:18 pm

Thunderbolt wrote:I try and snipe out the Colossus with Mutas before sending in my waves of lings. Or use roaches and snipe them.

There were a lot of stalkers. I tried but he just warped close with the stalkers to my roaches and hydras. Then had 6 collosus kill like 140 roaches and hydras. His stalkers helped but still it was depressing.
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Re: Starcraft II - Now with numerous black bars!

Postby Thunderbolt » Thu Sep 09, 2010 3:29 pm

Mmhmm....most of the time it isn't just my Mutas trying to snipe. My teammates help me when I'm playing Zerg. Probably should have mentioned I don't play 1v1 or 2v2.
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Re: Starcraft II - Now with numerous black bars!

Postby Coos » Thu Sep 09, 2010 3:33 pm

Corrupters turn Colossi into dust
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Re: Starcraft II - Now with numerous black bars!

Postby Thunderbolt » Thu Sep 09, 2010 3:39 pm

They do. Never leave a Colossi army alone without Vikings.
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Re: Starcraft II - Now with numerous black bars!

Postby zepherin » Thu Sep 09, 2010 3:45 pm

Thunderbolt wrote:They do. Never leave a Colossi army alone without Vikings.

I didn't know you could attack them with corruptors. Still the army of stalkers. Easily 50 or 60. We were maxed out smashing armies together.

Perhaps I should have built like 10 banelings burrow and move in with 20 zerglings and and then pop up in the middle of the stalkers. Then come in with the roaches and hydras to drop the colos.
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Re: Starcraft II - Now with numerous black bars!

Postby BobSagat » Thu Sep 09, 2010 4:30 pm

Ultras in equal food should work. But blink micro can be a bitch.

But in general, you should keep the collossus count low with corruptors. If not, you're gonna be forced to get a shit ton of corruptors and suicide them in. Even if the corruptors just end up hanging around not doing anything, it'll be worth it cause a stalker only army can be dealt with easily.
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Re: Starcraft II - Now with numerous black bars!

Postby Sentios » Thu Sep 09, 2010 5:22 pm

Coos wrote:Zeph has the right idea about people who build on your Geysers.
They and unsuccessful cheesers are the worst people in the game.

Oh, and those who suck at adapting.



Actually building on the geyser is a recognized harassment tactic, it's most efficient when used by the zerg due to low extractor cost. It can force an opponent to build a few marines or zealots when they had intended to fast tech thus slowing them down. It also gives some sight of the enemy base for as long as it survives.

I didn't know you could attack them with corruptors. Still the army of stalkers. Easily 50 or 60. We were maxed out smashing armies together.


Due to the change from SC to SC2 with zerg units costing more food it's ill advised to throw evenly matched armies together unless you can immediately rebuild your army and send it in too.
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Re: Starcraft II - Now with numerous black bars!

Postby BobSagat » Thu Sep 09, 2010 5:29 pm

A good Zerg should be able to immediately replenish their army.
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Re: Starcraft II - Now with numerous black bars!

Postby zepherin » Thu Sep 09, 2010 5:52 pm

BobSagat wrote:A good Zerg should be able to immediately replenish their army.

But I'm not a good zerg player. I'm a decent protoss player who thinks playing zerg is more fun.
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Re: Starcraft II - Now with numerous black bars!

Postby Coos » Thu Sep 09, 2010 7:45 pm

Coos recommends the Custom Game "Doodad Hunt", if you're getting stressed from bullshit league games that drop you into Silver 50 when you were just in Gold 10 and lose not even badly because your seemingly good player with the Kerrigan Portrait fucked you over-

oh, the game is nice and easy. Gives a good laugh, too.
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Re: Starcraft II - Now with numerous black bars!

Postby EagleMan » Thu Sep 09, 2010 8:04 pm

I hear the Marauder as saying "Got a whole lotta love".
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Re: Starcraft II - Now with numerous black bars!

Postby BobSagat » Thu Sep 09, 2010 8:51 pm

zepherin wrote:
BobSagat wrote:A good Zerg should be able to immediately replenish their army.

But I'm not a good zerg player. I'm a decent protoss player who thinks playing zerg is more fun.


Yeah zerg is fun even if I am worse with them.
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Re: Starcraft II - Now with numerous black bars!

Postby Sentios » Thu Sep 09, 2010 10:19 pm

BobSagat wrote:A good Zerg should be able to immediately replenish their army.

Fundamental problem with that idea however is that you are told explicitly to not horde resources and thus do not ordinarily have a stock pile to use to replenish such an army.
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Re: Starcraft II - Now with numerous black bars!

Postby Coos » Fri Sep 10, 2010 10:40 am

EagleMan wrote:I hear the Marauder as saying "Got a whole lotta love".


http://starcraft.wikia.com/wiki/StarCra ... s#Marauder (Scroll up a bit)
Apparently it's reference to a Led Zeppelin song.
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Re: Starcraft II - Now with numerous black bars!

Postby DaCrum » Fri Sep 10, 2010 12:38 pm

Ever heard the song "Whole Lotta Love" by Led Zeppelin? That was kind of obvious. My favorite is "What the hell are smithereens anyways?"
Escape will make me God.
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Re: Starcraft II - Now with numerous black bars!

Postby Sentios » Fri Sep 10, 2010 4:38 pm

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Re: Starcraft II - Now with numerous black bars!

Postby Kusang_Manalo » Fri Sep 10, 2010 8:17 pm

"The only thing you should feel when you shoot someone, is the recoil"

IT'S MORPHING TIME!
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Re: Starcraft II - Now with numerous black bars!

Postby Vegedus » Sat Sep 11, 2010 5:59 am

Sentios wrote:
BobSagat wrote:A good Zerg should be able to immediately replenish their army.

Fundamental problem with that idea however is that you are told explicitly to not horde resources and thus do not ordinarily have a stock pile to use to replenish such an army.

Not if you've reached the food cap. The point of Zerg endgame is to keep throwing disposable armies at him since you're able to produce units faster, and should have more bases, than your opponent. Hell, if you aren't ready to attack for whatever, you can stockpile your resources and replace your entire army in a matter of seconds.
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Re: Starcraft II - Now with numerous black bars!

Postby Sentios » Sat Sep 11, 2010 6:22 am

Vegedus wrote:Not if you've reached the food cap. The point of Zerg endgame is to keep throwing disposable armies at him since you're able to produce units faster, and should have more bases, than your opponent. Hell, if you aren't ready to attack for whatever, you can stockpile your resources and replace your entire army in a matter of seconds.


This assumes that your opponent allows you to remain at food cap for a period of time long enough for you to amass resources equal to the cost of your army and that your opponent will allow you to control half the map. It also assumes you do any significant damage with each wave, which can often not be the case particularly if you've saturated more than 2 bases at the same time (125-150ish food max army size).

Heck in the case of Terran, they may be the one controlling half the map with the power of the planetary fortress when properly being repaired and the superior cost effectiveness of their units.

Also note the misconception that more bases means stronger advantage (through econ), in actuality more expos only means smaller armies (unless you aren't putting drones on those expos at all) and a larger area that requires defending. The reason Zerg (at least in SC2) takes so many bases is not for econ but for larva, expos are just the most optimal place to put hatcheries.
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Re: Starcraft II - Now with numerous black bars!

Postby BobSagat » Sat Sep 11, 2010 10:00 pm

Well, that's why it's a competition, it's not like it's an autowin.

If you let the opponent build up enough of splash units like collossus or tanks that they can just soak up wave after wave, then that's your own fault. And if they go too heavy into artillery, you get brood lords.

If the terran is controlling half the map, then you've lost already.

And by God, having more bases is clearly an advantage. You will be able to get to 200/200 faster and have the resources to produce from a dozen hatcheries when your army does die.
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Re: Starcraft II - Now with numerous black bars!

Postby zepherin » Sat Sep 11, 2010 11:37 pm

Letting any side control half the map is going to cost you.

On another note I approve of your new avatar.
Zeph do you ever tire of being perfect? ~Dave
Zeph is still awesome though. ~Rival
I love you so much right now Zeph. ~Yoshi
I love you Zeph. You and your simple yet humorous topic-breakers. ~Coos
Zeph has left me inspired. ~Mathias
Zeph is so awesome even soulless bits of binary worship him. ~Wizard
Curse YOU ZEPH! CURSE YOU! ~JesusChrist
WE ARE SORRY THAT WE ARE NOT AS PERFECT AS YOU, ZEPH! ~Stufflikehearts
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Re: Starcraft II - Now with numerous black bars!

Postby Sentios » Sun Sep 12, 2010 6:22 am

BobSagat wrote:And by God, having more bases is clearly an advantage. You will be able to get to 200/200 faster and have the resources to produce from a dozen hatcheries when your army does die.


Assuming you have 1 more saturated base than your opponent you will also have 22-30 less food than them. If you have 2 more saturated bases you will have 44-60 less food than them. This is not unique to zerg, it's true of all races.

I wonder if you're familiar with the infamous Idra vs Drewbie match? The most important note is not micro or strategy but the sheer map control demonstrated and it's effect.

For those who haven't (note it's part 1 of 4).
http://www.youtube.com/watch?v=bGQnnMvlAPQ
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Re: Starcraft II - Now with numerous black bars!

Postby BobSagat » Sun Sep 12, 2010 12:28 pm

Idra won that because he had the resources to use from so many bases and he could've won even faster if he hadn't been so stubborn about using ultras and switched to brood lords.

If he had killed 40 drones to make room for 6 more ultras he might have even lost because that's 2 bases down, he wouldn't have time to replenish his army when Drewbie's mostly intact tank army comes in and rofflestomps his base
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Re: Starcraft II - Now with numerous black bars!

Postby EagleMan » Sun Sep 12, 2010 1:11 pm

Sentios this is assuming that a person with less bases than you can actually get 200/200 as easily as you can.

Unless you let them get a massive force and just push out, you have the clear advantage. While they may have more food available, it certainly doesn't mean they're going to have the resources to outnumber you.
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