The game development thread(NSF56K) Now with zero ass!

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The game development thread(NSF56K) Now with zero ass!

Postby karauma » Sun Aug 12, 2007 5:04 am

Alright, I think the name is pretty self-explanatory. Discuss games you are developing, be they flash, java, AXAX and PHP(Or whatever other web based variations you can think of) C++, Python etc. Never made a game, but want to get started? Well ask a question. Have some art that you're going to use in a game, or interested in having someone use your art in a game? Post your stuff. Honestly, I don't want this thread to die just because people are afraid to ask questions, and or advertise their game stuff. So come on! Also, I guess I'll start us off with my latest polygon model. It's a house which I ripped off from the FPS Painkiller. I did all of the modeling and textures though. And by doing the textures, I mean That I got textures from here http://local.wasp.uwa.edu.au/~pbourke/texture_colour/
And edited them using the gimp. so, here it is.
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Last edited by karauma on Wed Aug 15, 2007 3:36 am, edited 1 time in total.
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Postby Next-Gen. » Sun Aug 12, 2007 5:54 am

Well, I am game Designer in the future, so I really wanna get as much experience as I can for the future. Now, to ask a basic question, What's the best program I can run off of a Widows XP/2000 that doesn't cost Ungodly amounts of Cash?
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Postby karauma » Sun Aug 12, 2007 5:58 am

Next-Gen. wrote:Well, I am game Designer in the future, so I really wanna get as much experience as I can for the future. Now, to ask a basic question, What's the best program I can run off of a Widows XP/2000 that doesn't cost Ungodly amounts of Cash?

What kind of program? I don't understand your question.
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Postby Glahardt » Sun Aug 12, 2007 6:20 am

The first step to programming: search before you ask questions.
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Postby karauma » Sun Aug 12, 2007 6:32 am

Or phrase them in such a way that people can understand. I've asked many questions before looking for the answer.
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Postby Glahardt » Sun Aug 12, 2007 7:18 am

By searching for the answer yourself, there is a possibility that you'll stumble across other (though related) things, that's why it's better.
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Postby Wazit » Sun Aug 12, 2007 8:54 am

Learning self independence is the way to go. After all this is the internet... every bit of info at the tip of your fingers
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Postby Next-Gen. » Sun Aug 12, 2007 11:18 am

Yeah sorry about that. I really wasn't being specific.

I'm just trying to find a program I can use to create Flash projects that I could upload to NG, but I have real issues with that site right now anyway.

Actually latley I'vebeen practicing with Endorphin and I'm actually getting pretty good with it.
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Postby karauma » Sun Aug 12, 2007 12:56 pm

Is Endorphin another flash-esque program?
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Postby Next-Gen. » Sun Aug 12, 2007 3:14 pm

No, it's a new 3D based program that work's with Real Time motion physic's. It's becomming popular in local gamming production's, and the school I'm soothing for (fullsail) recently recieved it.

http://www.naturalmotion.com/endorphin.htm

It's free to download, but you need to sign up to take full advantage of it.
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Postby karauma » Sun Aug 12, 2007 4:26 pm

Well, that looks freakin' cool. But I have a question. Have you ever programmed a game? Even a text based game. If not, I suggest you choose a language and get started. Unless if:
1: You have a fair amount of money, and wish to buy a game engine, but even then, you should learn to program so that you can use the engine.
Or 2: You have no interest in programming, but just want to make art for games.
Ask me if you want me to give you some advice on programming languages.
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Postby Kaj » Sun Aug 12, 2007 4:49 pm

What would be the best programming language for a game? Well, what you think is the best.
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Postby karauma » Sun Aug 12, 2007 5:03 pm

Well, C++ is faster, and more applicable for making games in general, Python is slower, but better for beginners, simply for learning. Here is my explanation.

I pretty much think that C++ is the best. Simply from what I've heard, and from what I know. I have the most experience with Python, which is great for beginners, as it is fuzzy-typed, which means that when creating variables, you do not have to define what kind of variable they are, so an int can be changed into a char. in other words a=1, that's an int variable, now you say a=2.5, now it's a char variable. Python also teaches you the good habit of indentation, so when you create a while loop, which is a statement in python which loops through a chunk of code, everything which is in that loop, is indented. This is good because it allows you to have a much easier time looking at your code while debugging. But, unfortunately, I haven't had much luck with turning a python file (which can only be run by someone who has python on their computer) into an exe, whereas with C++, it is extremely easy, also, python is interpreted, whereas C++ is compiled, which unfortunately is a lot slower.
PS. Python has a phantom error, which seems to happen when there is too much code in one file. I searched all over the interwebs, as did my brother, and we found other people who had the same problem, and no one knew how to fix it.
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Postby Next-Gen. » Sun Aug 12, 2007 5:04 pm

Well I've never actually Programed or Designed one. Basically I'm just churning up as much experience as I can get for when I head off to collage, which is actually kinda hard considering I was growing up when computers weren't really All Access. Heck I only got mine a few years ago.

and, yes, what would you suggest to be the best programing language? Other than English. lol
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Postby karauma » Sun Aug 12, 2007 5:11 pm

Hmm, for starting off. Python. As I said before, it's good for beginners.
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Postby Kaj » Sun Aug 12, 2007 6:34 pm

Thanks, I'll check it out, I'm trying to get a game designed, but I was fearing that I would have to program it myself to get the effects that I wanted without having to pay someone to do it.

Added after 14 minutes:

Got any tips on places to find tutorials on Python?
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Postby karauma » Sun Aug 12, 2007 6:39 pm

If you go to the start menu, and go to the python folder and open up "python manuals" I think there should be a tutorial in there.
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Postby Kaj » Sun Aug 12, 2007 6:41 pm

Ah, ok thanks!
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Postby Next-Gen. » Sun Aug 12, 2007 6:52 pm

What folder? Where?
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Postby karauma » Sun Aug 12, 2007 7:15 pm

Next-Gen. wrote:What folder? Where?

Have you installed Python?
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Postby Next-Gen. » Sun Aug 12, 2007 7:18 pm

Oh nevermind, I thought you were talking about preinstalled software.

I'll download it soon.
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Postby karauma » Sun Aug 12, 2007 7:25 pm

M'kay. And jees. I thought this thread would die instantly. But it didn't! Huzzah!
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Postby Next-Gen. » Sun Aug 12, 2007 7:28 pm

Guess it goes to show you shouldn't be afraid to ask question's, no matter how stupid they my sound.
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Postby Kaj » Sun Aug 12, 2007 7:31 pm

Huzzah indeed! So, what kind of game are you planning or currently working on? If any.
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Postby karauma » Sun Aug 12, 2007 7:33 pm

Yup, without questions, there are no answers.

Added after 52 seconds:

Kaj wrote:Huzzah indeed! So, what kind of game are you planning or currently working on? If any.

I took a break from programming, I'm now working on art, So that I can help my brother with his games.

Added after 1 minutes:

Speaking of which, check it out. My brother got a game published.
http://www.garagegames.com/products/242/#reviews
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