Kaj wrote:Ok, but there's two versions of the Windows one. One for x86 processors and another for Win64-Itanium users.
Yoshi wrote:Basically, I don't intend to make a game quite yet. I just intend to get all the features I want implemented first, such as proper lighting (Ambient thus far, but I just need to properly hook the dynamic DirectX lights), proper terrain (I can get it smoother by using a bigger heightmap but it suffers a big performance drop. Using 256x256 at the moment.), texture maps (In the process for height varying maps so highest peaks will have snow, lowest will have rock, et cetera. I want proper selection based maps.), networking (Not even close to bothering yet.) and of course physics.
Oh, and once the engine has proper character movement and camera control and stuff I want to make a editor base so I don't have to do everything by code.
Kaj wrote:I love the textures on the roofs, especially the one on the left.
But the texture on the wood on the front of the houses looks a little bit less realistic. It actually looks kind of like the top of a faux-wood table.
I think the grain of the wood should actually run with the wood longways to give it a more lumber like effect.
Yoshi wrote:For some great textures I suggest going out with a decent camera and just taking some close-ups of walls and benches and other things. Works a treat, just check S.T.A.L.K.E.R for an example.
Boymonkey130 wrote:My friends and I are part of a project, I do maps and such. So far I think we're making good progress, but we're having trouble getting the maps to work properly.
Other than that, I've just picked up on C++; as a practice session I'm working on a text adventure game.
And that house looks sweet. >:3
The second one looks more fitting for a horror-style game.
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