So I had this lecture I got from my dad because I said the word 'what' in an offensive tone, being very inconsiderate. But what started out as a disciplinary action turned into a realization, at least for me. And that would be...that I, as a person had been disrespected in a way I had never thought of before: by a certain person, or people, in the gaming community. In this case, it was with Splinter Cell.
We know that when you ask someone how he is doing, a person may also say "thanks for asking", showing how considerate you and I are of that other person's feelings, and I think we have all done that before. The reason why I am point this out is because it's something that is starting to become more apparent not just from them but from each and every one of us too, and I've been getting that most frequently when playing Combat Arms. But for Combat Arms, the thing is that respect has been something a lot of the players in that community have been demanding for a long time ever since the game started to fall apart.
I recently decided that after finding out I was a rank away from getting the privilege to become the most infamous and controversial type of moderator the game has known, the Elite Moderator, or E-Mod for short, that I would be better than any E-Mod the game itself has ever known. The first thing I did is ask people what should I do to model myself in that image then I went beyond that question and went to other threads in the Combat Arms forum. From what I found out, the E-Mods are most notable for being Rage Kickers, young stupid kids ages 12-15 (typical exaggeration in my opinion), etc. But that's not the point here or anything.
The thing about this is that it connected to my gaming experience with the fifth Splinter Cell Game, called Conviction for short, where every time I would get detected the enemies would just cuss at me and call me names. I started getting offended here in this case not only because it was horrible vulgarity but also because it was so unclean, and thus, the game was like no other Splinter Cell game I have ever played. Agreed by the community as the worst Splinter Cell game ever made, Conviction abandoned lots of things the last four Splinter Cells had in its core, like hiding bodies, throwing objects, whistling, etc. And according to Maxime Beland, the Creative Director of Conviction, he wanted to put more of an emphasis on action, something that Splinter Cell wasn't, as said here on Wikipedia via a cited source:
Wikipedia wrote:One of Ubisoft's stated goals for Conviction was to make the game more accessible. According to Béland, Chaos Theory is "very hardcore", which turned off many players and disconnected people from the fantasy of being Sam Fisher. Béland contrasted the earlier games in the series with works containing James Bond or Jason Bourne, who "run fast, they don't make noise, they kill one, two, three or four guys super quickly," and he stated that Conviction delivers a similarly dynamic experience with more of an emphasis on action than previous Splinter Cell games.
It was here that I realized that the guys at Ubisoft were also at that phase like other gaming companies with the franchise where they just stop caring about its fan base, and twist the franchise to their own liking, as opposed to what it originally was supposed to be by the progenitors of the series. This is a good example because DmC Devil May Cry and other games tried to be more appealing to a different kind of audience rather than its traditional audience, but also, they tried to make their games accessible as well like Conviction. This is quite apparent with many Japanese game developers these days, and Square Enix had even once told their employees to try and beat Skyrim. What the heck, am I right? Not to mention the kind of impact CoD has had on the gaming industry as well, so now we have Resident Evil 6 with Michael Bay type explosions and what not, and all of that just doesn't fit at all. I think I remember if I'm not mistaken that Capcom tried to appeal to Call of Duty players?
Anyways I am not implying however that this is all for money or anything. But the one common thing about all of this is the fact that it brought disrespect. And this is where I believe is where the gaming industry is falling apart with its consumers, and it's because of that disrespect. It doesn't matter whether or not the game has a small or big change; if it brings disrespect it's bound to fall, and beloved franchises alike are what I believe to be very delicate, so developers have to be very careful. And unfortunately, Ubisoft wasn't; ever since they conceived Blacklist they had been trying their best to cater to the same audience because of what Conviction did to the franchise, and to me, this is a really bad thing. To this day I still don't believe they have won back their old audience. And no, I'm not bringing up the Eric Johnson/Michael Ironside Voice Actor story up because that really has nothing to do with this.
In any case, we are very fortunate that games like Metal Gear Solid are still going very strong today with Ground Zeroes and The Phantom Pain, having maintained its formula for years to come and still pulling things off like a glove. A franchise like MGS is also a great example of how delicate video games are. If any changed had been made by someone else that isn't Hideo Kojima, MGS would have went the same road Splinter Cell is going at right now. And I'm also thankful for what's going on with Kenji Inafune and his new project Mighty No. 9, and it also shows how even more so of a great example how delicate a franchise like Mega Man is; in this case, you hold things back from your fans, and the franchise gets thrown into purgatory while the fans talk crap about Capcom.
In conclusion, all this disrespect that these games get from their developers has been tearing this industry out for sometime, though when assessing it, I find that the damage done by them could go to a point where it may be colossal. I could see just one reason why finding a good game to play these days is so hard.
And also, Shigeru Miyamoto and Satoru Iwata have been really disrespecting a lot as well. I know this thread is just obvious to the end but after my dad's lecture I realized that we could have a chance to prevent any further damage done by just being respectful ourselves as players. When AlphaOmegaSin says "nerds, nerdettes, gamers, GAME THE FUCK ON" he really means it.
So if any of you in Snafu desire to have a part in the gaming industry (I know some of you already do) and want to possibly go higher than where you are now, please, for Pete's sake and all of these beloved franchises, have respect for what you create and what you decide for those games, because they're very delicate ideas that may bring people together very close. There is no longer games like that anymore. And as for getting along with other players, same thing. Tearing each other apart as a part of a game that is approaching its downfall or already has just adds insult to injury. I love playing video games, and I most especially like playing with others too, but one day we might just fall apart just like these franchises.