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 Post subject:
PostPosted: Wed Sep 12, 2007 9:26 am 

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No multiplayer. Can't think of a decent way to implement it. If you have an idea, lemme know.

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 Post subject: Re: Everafter the Game
PostPosted: Wed Sep 12, 2007 9:44 am 
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lol Now that I think of it, it will take too much time anyway

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 Post subject: Re: Everafter the Game
PostPosted: Mon Sep 24, 2007 12:52 pm 

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Dun dun. Dun dun. Dun dun dah dah dah, dun dun...ah, hell. Ahem.

Presenting the Lady In Red, and I don't mean Carmen Sandiego. (Along with a pic for comparison.)

Image

I know the face is a little off, but eh. What can ya do.

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PostPosted: Mon Sep 24, 2007 3:16 pm 

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Last edited by Ninsu on Mon Sep 24, 2007 3:47 pm, edited 2 times in total.

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 Post subject:
PostPosted: Mon Sep 24, 2007 3:25 pm 

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...You might want to check the accuracy of your data. That's all I'll say.

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PostPosted: Mon Sep 24, 2007 3:33 pm 

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 Post subject:
PostPosted: Mon Sep 24, 2007 3:34 pm 

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Yes it is. LURK MOAR.

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PostPosted: Mon Sep 24, 2007 3:37 pm 

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...cause.


Last edited by Ninsu on Mon Sep 24, 2007 3:48 pm, edited 2 times in total.

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 Post subject:
PostPosted: Mon Sep 24, 2007 3:38 pm 

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Why would you not want to lurk moar? Tis fun.

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PostPosted: Mon Sep 24, 2007 3:40 pm 

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 Post subject:
PostPosted: Mon Sep 24, 2007 3:43 pm 

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...Just look at your 'reference' again.

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 Post subject:
PostPosted: Mon Sep 24, 2007 3:46 pm 

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Oh god.

*Dunce hat*
My deepest apologies. I havn't looked at that image in awhile, much less the description.

-goes to delete posts-


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 Post subject: Re: Everafter the Game
PostPosted: Wed Oct 17, 2007 12:12 am 
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ooo very becoming =D this is getting exiting

just a comment on the cape, maybe you can make the hood less 'round'? its kinda lost its imaginary weight... and the ends of the cape could be more jaggerish, not so saw-like... unless these changes compromise the game graphics?

anyway, all the best to you guys!!! =D can't wait to see it done!

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 Post subject:
PostPosted: Wed Oct 17, 2007 8:52 am 
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wow, that's pretty good. Just fix the hood a bit to be less round and you got yourself a good rendition of red for a video game.


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 Post subject:
PostPosted: Wed Oct 17, 2007 9:12 am 
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Oh wow, it's pretty good. But yeah as the others say, adjust the hood

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 Post subject:
PostPosted: Wed Oct 17, 2007 9:16 am 

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Y'know. You guys REALLY could've said something earlier. We've already started animations with this model of Red, and revamping even that would throw everything off-track.

I dunno.

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 Post subject:
PostPosted: Wed Oct 17, 2007 9:23 am 
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Well, it isn't that big an issue. If it's done with, then continue with it

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 Post subject:
PostPosted: Wed Oct 17, 2007 10:39 am 
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oops... *raises hand* can i be excused as a newbie? ^^ didnt notice the dates...

dont really have to change it, its still fine the way it is =]

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 Post subject:
PostPosted: Wed Oct 17, 2007 12:00 pm 
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I model a little my self so I know how hard it is to make a model and how annoying it would be to re-render the model after you began the animations. So have it as it is, the model looks beyond fantastic!

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 Post subject:
PostPosted: Sun Oct 28, 2007 2:54 pm 

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I can draw monsters, but I don't know if they'd fit the overall style and theme of Ever After.
I mean, this game'll need cannon fodder enemies right?


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 Post subject:
PostPosted: Mon Oct 29, 2007 2:23 pm 

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Actually, I need more locationary concept art. For the asylum, forest, laboratories, Control Tower, etc.

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 Post subject:
PostPosted: Wed Oct 31, 2007 3:46 am 
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Wow! That's actually really good.


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 Post subject:
PostPosted: Wed Oct 31, 2007 6:39 am 
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DC's just gonna give the project a bad luck XD

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 Post subject:
PostPosted: Fri Nov 02, 2007 7:55 pm 
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wazit_blade wrote:
DC's just gonna give the project a bad luck XD


Hey!
That is a lie!!

Tell me who told you!
I must "thank" that person...

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 Post subject: Re: Everafter the Game
PostPosted: Sat Nov 03, 2007 10:37 am 

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Seriously. If anyone wants to try out for concepting, you don't need to ask on this forum- I check it, but not too often. There's, like, 50 ways to contact me, all on the bottom of my posts here. Choose one and talk straight to me- and lemme see what you can do, of course.

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